Tabletops Horizontal Interactive Displays

Tabletops   Horizontal Interactive Displays
Author: Christian Müller-Tomfelde
Publsiher: Springer Science & Business Media
Total Pages: 458
Release: 2010-06-16
Genre: Computers
ISBN: 9781849961134

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The objects displayed on a table can take multiple forms. In meetings, it is still very often printed paper although its content was originally created on a computer. The content can also be a “table”, but now in the mathematical sense, showing, e. g. , the budget of a project. Then, we have a “table” on the table. Most often, the computer-generated contents are subject of frequent changes or dynamic in nature. It is a logical consequence to avoid the detour and the inherent media break by transforming the surface of the table into a display able to show media that are active and can be computer-generated and computer-controlled. At the same time, it is desirable to maintain the inherent features and affordances of working with the objects and the contents while sitting or standing around a table. Electronic Meeting Rooms On the basis of these and other elaborate considerations, we started to design in 1992/1993 an electronic meeting room in Darmstadt at GMD-IPSI (later Fraunhofer IPSI). The setup of our custom-built DOLPHIN-System consisted of a “traditional” large rectangular wooden table with four physically integrated workstation-like computers with at screens. This set-up was complemented by linking a large ver- cal pen-operated interactive display, at that time the rst LiveBoard outside of Xerox PARC (two of which I was able to get to Darmstadt after my stay at Xerox PARC in 1990).

The Everything Tabletop Games Book

The Everything Tabletop Games Book
Author: Bebo
Publsiher: Everything
Total Pages: 320
Release: 2019-07-16
Genre: Games & Activities
ISBN: 9781507210628

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Tabletop and board games aren’t just for rainy days or awkward family events anymore. As the game industry grows, people of all ages are jumping to play “the original social network.” In our ever-increasing technological world, playing old-school games is a welcome retreat from the overexposure to Instagram, Twitter, Facebook, and the rest of social media. Over the past few years, board games have become the hot new hobby. Instead of friends sitting around the same table and staring at their phones, they are now either working with or against each other. Millions upon millions of new fans have begun to join their friends in real life for a fun game of Pandemic, 7 Wonders, or Ticket to Ride. The Everything Tabletop Games Book shows how to play some of the best tabletop games in the world, from classic strategy games like Settlers of Catan to great new games like Gloomhaven. Throughout the book, you’ll learn the different genres of tabletop and board games; how to play each game; rules and strategies to help you win; and even where to play online—including new expansions to keep your favorite games fresh and exciting. So gather up some friends, pick a game from this book, and start playing! You’ll be having a blast in no time.

Mathematics of Tabletop Games

Mathematics of Tabletop Games
Author: Aaron Montgomery
Publsiher: CRC Press
Total Pages: 209
Release: 2024-07-24
Genre: Mathematics
ISBN: 9781040089415

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Mathematics of Tabletop Games provides a bridge between mathematics and hobby tabletop gaming. Instead of focusing on games mathematicians play, such as nim and chomp, this book starts with the tabletop games played by avid gamers and hopes to address the question: which field of mathematics concerns itself with this situation? Readers interested in either mathematics or tabletop games will find this book an engaging way to begin exploring the other topic or the connection between the topics. Features Presents an entry-level exposition of interesting mathematical concepts that are not commonly taught outside of upper-level mathematics courses Acts as a resource for mathematics instructors who wish to provide new examples of standard mathematical concepts Features material that may help game designers and developers make design decisions about game mechanisms Provides working Python code that can be used to solve common questions about games Covers a broad range of mathematical topics that could be used as survey material for undergraduates curious about mathematics.

The Tabletop Revolution

The Tabletop Revolution
Author: Marco Arnaudo
Publsiher: McFarland
Total Pages: 256
Release: 2023-12-29
Genre: Games & Activities
ISBN: 9781476682037

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This book is an overview of the ongoing revolution in tabletop gaming design and culture, which exploded to unprecedented levels of vitality in the 21st century, leading to new ways of creating, marketing, and experiencing a game. Designers have become superstars, publishers have improved quality control, and the community of players is expanding. Most importantly, new and old players have started engaging with the games in a more meaningful way. The book explores the reasons for these changes. It describes how games have begun to keep players engaged until the end. It analyzes the ways in which traditional mechanics have been reimagined to give them more variety and complexity, and reviews the unprecedented mechanics found and perfected. Very interesting is the exploration of how games have performed novel tasks such as reducing conflict, fostering cooperation, creating aesthetic experiences, and telling stories. The book is aimed at scholars, dedicated and aspiring fans, and game designers who want to expand their toolbox with the most up-to-date innovations in the profession.

Tabletop Role Playing Therapy A Guide for the Clinician Game Master

Tabletop Role Playing Therapy  A Guide for the Clinician Game Master
Author: Megan A. Connell
Publsiher: W. W. Norton & Company
Total Pages: 261
Release: 2023-03-28
Genre: Psychology
ISBN: 9781324030614

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A comprehensive book explaining “applied RPGs”—using role-playing games therapeutically. Across the globe, therapists are using tabletop roleplaying games (RPG) such as Dungeons & Dragons as a part of their practice. This book provides an overview of what RPGs are and what makes them such an effective and powerful tool for therapy. By examining research on gaming, flow, immersion, and role-play, readers will gain a better understanding of the theoretical underpinnings and how to skillfully and ethically use RPGs in their own practices. The author also looks at the history of RPGs, specifically focusing on issues of diversity and representation to help providers understand some possible pitfalls that exist within the medium. The book utilizes an example group to walk through everything from conception, planning, running, documentation, and termination of the group.

The Creation of Narrative in Tabletop Role Playing Games

The Creation of Narrative in Tabletop Role Playing Games
Author: Jennifer Grouling Cover
Publsiher: McFarland
Total Pages: 217
Release: 2014-01-10
Genre: Games & Activities
ISBN: 9780786456178

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Despite the rise of computer gaming, millions of adults still play face to face role playing games, which rely in part on social interaction to create stories. This work explores tabletop role playing game (TRPG) as a genre separate from computer role playing games. The relationship of TRPGs to other games is examined, as well as the interaction among the tabletop module, computer game, and novel versions of Dungeons & Dragons. Given particular attention are the narrative and linguistic structures of the gaming session, and the ways that players and gamemasters work together to construct narratives. The text also explores wider cultural influences that surround tabletop gamers.

Tabletop Vignettes

Tabletop Vignettes
Author: Sharon Dlugosch
Publsiher: Unknown
Total Pages: 148
Release: 1991
Genre: Cooking
ISBN: 0918420164

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Enjoy this series of descriptive sketches for any-occasion table setting. Find basic tips on easy centerpieces, care tips, and selective shopping. Pronounced vin yets'.

Supporting Effective Interaction with Tabletop Groupware

Supporting Effective Interaction with Tabletop Groupware
Author: Meredith June Morris
Publsiher: Unknown
Total Pages: 260
Release: 2006
Genre: Electronic Book
ISBN: STANFORD:36105127123748

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