Take One for the Team

Take One for the Team
Author: Thomas Slater
Publsiher: Simon and Schuster
Total Pages: 336
Release: 2014-12-30
Genre: Fiction
ISBN: 9781593094386

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Wisdom Jones's mother needs a kidney and the only donor is one of his old enemies, Highnoon, who offers the organ for the chance to kill Wisdom. Jones accepts the proposition, but issues a stipulation of his own: he wants one week to intervene in the lives of his trifling family members and steer them away from a pathway of destruction. Take One For The Team leaves Wisdom Jones matching wits with deadly adversaries in an attempt to free his family from the hand of destruction and deliver them into the land of righteousness.

Morning Coffee

Morning Coffee
Author: Jesse R. Watson Jr.
Publsiher: WestBow Press
Total Pages: 397
Release: 2012-01-16
Genre: Religion
ISBN: 9781449734824

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Morning Coffee is a practical approach to reading and applying the Word. Many people have a hard time getting going in the morning, which can make for a long week. This book will give people the edge they need to motivate them to make it through the day and ultimately through the week. If our spirit is satisfied daily, the rest of our body will fall in line. Everybody feels like they need a morning cup of joe, and by the power of the Holy Spirit, I submitted my will to the Lord's to be used to brew up the flavor of the day. So as the sun rises, find a quiet place to make time for the Morning Coffee. This is the right way to start your day. When you are empty, He will fill your cup.

Appeasing Bankers

Appeasing Bankers
Author: Jonathan Kirshner
Publsiher: Princeton University Press
Total Pages: 246
Release: 2018-06-05
Genre: Political Science
ISBN: 9780691186252

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In Appeasing Bankers, Jonathan Kirshner shows that bankers dread war--an aversion rooted in pragmatism, not idealism. "Sound money, not war" is hardly a pacifist rallying cry. The financial world values economic stability above all else, and crises and war threaten that stability. States that pursue appeasement when assertiveness--or even conflict--is warranted, Kirshner demonstrates, are often appeasing their own bankers. And these realities are increasingly shaping state strategy in a world of global financial markets. Yet the role of these financial preferences in world politics has been widely misunderstood and underappreciated. Liberal scholars have tended to lump finance together with other commercial groups; theorists of imperialism (including, most famously, Lenin) have misunderstood the preferences of finance; and realist scholars have failed to appreciate how the national interest, and proposals to advance it, are debated and contested by actors within societies. Finance's interest in peace is both pronounced and predictable, regardless of time or place. Bankers, Kirshner shows, have even opposed assertive foreign policies when caution seems to go against their nation's interest (as in interwar France) or their own long-term political interest (as during the Falklands crisis, when British bankers failed to support their ally Margaret Thatcher). Examining these and other cases, including the Spanish-American War, interwar Japan, and the United States during the Cold War, Appeasing Bankers shows that, when faced with the prospect of war or international political crisis, national financial communities favor caution and demonstrate a marked aversion to war.

Digital Virtual Consumption

Digital Virtual Consumption
Author: Mike Molesworth,Janice Denegri Knott
Publsiher: Routledge
Total Pages: 240
Release: 2013-05-07
Genre: Business & Economics
ISBN: 9781136292835

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Digital media present opportunities for new types of consumption including desiring, buying, collecting, making, and even selling digital virtual goods. To these activities we can add those taking place in virtual communities of consumption, online shops, brand websites, and online auction houses that together amount to a vast new landscape of consumption. Digital virtual consumption motivates concatenated practices which produce meaningful experience for their users as well as market opportunities to profit from them. Consumers create and maintain elaborate wish lists, engaging with simulations of brands on websites and in videogames, coveting items for use in online games and even spending ‘real’ money on these, undertaking entrepreneurial activity in virtual worlds, conjuring nostalgia via online auctions, engaging in playful consumption in other new retail formats, writing reviews of products as part of the consumption experience, engaging in online activist activities, and many other emerging behaviors. Analyses of consumption in the digital virtual realm are however limited. This collection brings together experienced researchers from the fields of consumer research, digital games, and virtual worlds to provide conceptual and empirical work that helps us understand these new and significant consumer activities. Online communities negotiate the ‘correct’ use of goods and offer technical advice, consumers develop new products, individuals create and distribute their own promotional material for their favorite brands, and entrepreneurial consumers marketing and selling their own products online. Here we may see a blurring of consumption and production, or work and leisure activity that requires further thought about what makes it meaningful for individuals. The chapters in this volume take stock of the emergence and likely importance of digital virtual consumption for consumer culture, including a review of both new and existing conceptual and methodological tools as well as a resource of key examples and analyses of practices.

Jumping Sharks and Dropping Mics

Jumping Sharks and Dropping Mics
Author: Gareth Carrol
Publsiher: John Hunt Publishing
Total Pages: 161
Release: 2022-02-25
Genre: Language Arts & Disciplines
ISBN: 9781789048575

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Gareth Carrol presents a collection of "modern idioms", which have become a part of our vocabulary in the past 50 years or so. In most cases, idioms such as "raining cats and dogs", that colour our everyday communication, are deeply rooted in culture and history. However, just like words, new idioms emerge in language, and many have entered our vocabulary through, TV, movies and the internet. These modern idioms can be dated very precisely. Jumping Sharks and Dropping Mics finds the origins of these idioms, and charts their development.

Sports Talk

Sports Talk
Author: Colin McNairn
Publsiher: FriesenPress
Total Pages: 282
Release: 2017-02-24
Genre: Language Arts & Disciplines
ISBN: 9781525501548

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It’s game on in uncovering the many sports-inspired terms, expressions, sayings and images that populate our everyday language! That’s the challenge that this book takes on, using a playbook for each sport. It kicks off with an opening run through the game of football, then it’s out of the gate with wire-to-wire coverage of horse racing. After going for the fences and covering all the bases in the sport of baseball, the ball is kept rolling, despite many a sticky wicket, through the long-running game of cricket. A blow-by-blow account of the sweet science of boxing is followed by play-by-play accounts of 35 more sports that have been added to the roster. At the finish line, the top three sports, are scored on their relative contributions to everyday language, and declared win, place and show. The discussion is enlivened by lots of sports humour and anecdotes along with quotations from sports personalities some of which may sound quite familiar, much like déjà vu all over again.

The Multiplayer Classroom

The Multiplayer Classroom
Author: Lee Sheldon
Publsiher: CRC Press
Total Pages: 457
Release: 2021-03-04
Genre: Computers
ISBN: 9781000381078

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The Multiplayer Classroom: Game Plans is a companion to The Multiplayer Classroom: Designing Coursework as a Game, now in its second edition from CRC Press. This book covers four multiplayer classroom projects played in the real world in real time to teach and entertain. They were funded by grants or institutions, collaborations between Lee Sheldon, as writer/designer, and subject matter experts in various fields. They are written to be accessible to anyone--designer, educator, or layperson--interested in game-based learning. The subjects are increasingly relevant in this day and age: physical fitness, Mandarin, cybersecurity, and especially an online class exploring culture and identity on the internet that is unlike any online class you have ever seen. Read the annotated, often-suspenseful stories of how each game, with its unique challenges, thrills, and spills, was built. Lee Sheldon began his writing career in television as a writer-producer, eventually writing more than 200 shows ranging from Charlie’s Angels (writer) to Edge of Night (head writer) to Star Trek: The Next Generation (writer-producer). Having written and designed more than forty commercial and applied video games, Lee spearheaded the first full writing for games concentration in North America at Rensselaer Polytechnic Institute and the second writing concentration at Worcester Polytechnic Institute. He is a regular lecturer and consultant on game design and writing in the United States and abroad. His most recent commercial game, the award-winning The Lion’s Song, is currently on Steam. For the past two years he consulted on an "escape room in a box," funded by NASA, that gives visitors to hundreds of science museums and planetariums the opportunity to play colonizers on the moon. He is currently writing his second mystery novel.

Managing Humans

Managing Humans
Author: Michael Lopp
Publsiher: Apress
Total Pages: 258
Release: 2012-11-30
Genre: Business & Economics
ISBN: 9781430243151

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The humor and insights in the 2nd Edition of Managing Humans are drawn from Michael Lopp's management experiences at Apple, Netscape, Symantec, and Borland, among others. This book is full of stories based on companies in the Silicon Valley where people have been known to yell at each other and occasionally throw chairs. It is a place full of dysfunctional bright people who are in an incredible hurry to find the next big thing so they can strike it rich and then do it all over again. Among these people are managers, a strange breed of people who, through a mystical organizational ritual, have been given power over the future and bank accounts of many others. Whether you're an aspiring manager, a current manager, or just wondering what the heck a manager does all day, there is a story in this book that will speak to you—and help you survive and prosper amongst the general craziness. Lopp's straight-from-the-hip style is unlike any other writer on management. He pulls no punches and tells stories he probably shouldn't. But they are massively instructive and cut to the heart of the matter whether it's dealing with your boss, handling a slacker, hiring top guns, or seeing a knotty project through to completion. This second editions expands on the management essentials. It will explain why we hate meetings, but must have them, it carefully documents the right way to have a 1-on-1, and it documents the perils of not listening to your team. Writing code is easy. Managing humans is not. You need a book to help you do it, and this is it.