Teaching Graphic Novels

Teaching Graphic Novels
Author: Katie Monnin
Publsiher: Maupin House Publishing, Inc.
Total Pages: 258
Release: 2010
Genre: Comics & Graphic Novels
ISBN: 9781934338407

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Harness the power of graphic novels to promote literacy and engage all secondary students with Teaching Graphic Novels by Katie Monnin! Address print-text and image literacies, from navigating text features to creating standards-based lessons on reading comprehension, fiction/nonfiction, written response, critical thinking, and media literacy. Complete with examples from graphic novels, professional resource suggestions, strategies that can be used with any graphic novel, cross-indexes of middle and high school graphic novels and themes, reproducibles, and extra support for English-language learners. Teaching Graphic Novels was a finalist for both the 2009 ForeWord Education Book of the Year and the 2010 AEP Distinguished Achievement Award in the 6-8 Curriculum and Instruction category!

The Graphic Novel Classroom

The Graphic Novel Classroom
Author: Maureen Bakis
Publsiher: Corwin Press
Total Pages: 177
Release: 2011-11-08
Genre: Education
ISBN: 9781412936842

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Secondary language arts teacher Maureen Bakis shows how to engage adolescents by using graphic novels to teach 21st-century skills, improve reading comprehension, and promote literacy learning.

Teaching Graphic Novels in the Classroom

Teaching Graphic Novels in the Classroom
Author: Ryan J. Novak
Publsiher: Routledge
Total Pages: 210
Release: 2021-09-23
Genre: Education
ISBN: 9781000489545

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Teaching Graphic Novels in the Classroom describes different methods teachers may use to begin teaching graphic literature to new readers. The first chapter of the book is dedicated to the history of the medium and runs from the earliest days of comic books through the growing popularity of graphic novels. It includes profiles of early creators and the significance of certain moments throughout the history that chart the evolution of graphic literature from superheroes to award-winning novels like Maus. Chapters 2-8 focus on different genres and include an analysis and lessons for 1-2 different novels, creator profiles, assignments, ways to incorporate different media in connection with each book, chapter summaries, discussion questions, and essay topics. Chapter 9 is the culminating project for the book, allowing students to create their own graphic novel, with guidance from the writing process to creating the art. Grades 7-12

Teaching Graphic Novels in the English Classroom

Teaching Graphic Novels in the English Classroom
Author: Alissa Burger
Publsiher: Springer
Total Pages: 192
Release: 2017-10-09
Genre: Education
ISBN: 9783319634593

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This collection highlights the diverse ways comics and graphic novels are used in English and literature classrooms, whether to develop critical thinking or writing skills, paired with a more traditional text, or as literature in their own right. From fictional stories to non-fiction works such as biography/memoir, history, or critical textbooks, graphic narratives provide students a new way to look at the course material and the world around them. Graphic novels have been widely and successfully incorporated into composition and creative writing classes, introductory literature surveys, and upper-level literature seminars, and present unique opportunities for engaging students’ multiple literacies and critical thinking skills, as well as providing a way to connect to the terminology and theoretical framework of the larger disciplines of rhetoric, writing, and literature.

Teaching the Graphic Novel

Teaching the Graphic Novel
Author: Stephen E. Tabachnick
Publsiher: Modern Language Association of America
Total Pages: 0
Release: 2009-01-01
Genre: Language Arts & Disciplines
ISBN: 1603290613

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Graphic novels are now appearing in a great variety of courses: composition, literature, drama, popular culture, travel, art, translation. The thirty-four essays in this volume explore issues that the new art form has posed for teachers at the university level. Among the subjects addressed are•terminology (graphic narrative vs. sequential art, comics vs. comix)•the three outstanding comics-producing cultures today: the American, the Japanese (manga), and the Franco-Belgian (the bande dessinée)•the differences between the techniques of graphic narrative and prose narrative,and between the reading patterns for each•the connections between the graphic novel and film•the lives of the new genre's practitioners (e.g., Robert Crumb, Harvey Pekar)•women's contributions to the field (e.g., Lynda Barry)•how the graphic novel has been used to probe difficult moments in history (the Holocaust, 9/11), deal with social and racial injustice, and voice political satire•postmodernism in the graphic novel (e.g., in the work of Chris Ware)•how the American superhero developed in the Depression and World War II•comix and the 1960s counterculture•the challenges of teaching graphic novels that contain violence and sexual contentThe volume concludes with a selected bibliography of the graphic novel and sequential art.

Worth A Thousand Words

Worth A Thousand Words
Author: Meryl Jaffe,Talia Hurwich
Publsiher: John Wiley & Sons
Total Pages: 176
Release: 2018-12-27
Genre: Education
ISBN: 9781119394327

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Use graphic novels to teach visual and verbal literacy While our kids today are communicating outside the classroom in abbreviated text bursts with visual icons, teachers are required to teach them to critically listen, think, and read and write complex texts. Graphic novels are a uniquely poised vehicle we can use to bridge this dissonance between student communication skills and preferences with mandated educational goals. Worth a Thousand Words details how and why graphic novels are complex texts with advanced-level vocabulary, and demonstrates how to read and analyze these texts. It includes practical advice on how to integrate these books into both ELA and content-area classrooms and provides an extensive list of appropriate graphic novels for K-8 students, lesson suggestions, paired graphic/prose reading suggestions, and additional resources for taking these texts further. Provides research to back up why graphic novels are such powerful educational tools Helps you engage diverse student learners with exciting texts Shows you how to make lessons more meaningful Offers advice on implementing new literary mediums into your classroom Perfect for parents and teachers in grades K-8, Worth a Thousand Words opens up an exciting new world for teaching children visual and verbal literacy.

In Graphic Detail

In Graphic Detail
Author: David Booth,Kathleen Gould Lundy
Publsiher: Oakville, Ont. : Rubicon Pub.
Total Pages: 119
Release: 2006
Genre: Graphic novels
ISBN: 1897096984

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"To help teachers incorporate graphic novels into the school program the authors provice strategies using different dynamics -- independent reading, literature circles, guided reading, whole class shared reading, and curriculum and media links."--Back cover.

Reading With Pictures

Reading With Pictures
Author: Josh Elder
Publsiher: Andrews McMeel Publishing
Total Pages: 184
Release: 2014-08-05
Genre: Comics & Graphic Novels
ISBN: 9781449460198

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Comics have gone from "scourge of the classroom" to legitimate teaching tools, and the Common Core State Standards for scholastic achievement now explicitly recommend their use in the classroom. Reading With Pictures: Comics That Make Kids Smarter unites the finest creative talents in the comics industry with the nation's leading experts in visual literacy to create a game-changing tool for the classroom and beyond. This full-color volume features more than a dozen short stories (both fiction and nonfiction) that address topics in Social Studies, Math, Language Arts, and Science, while offering an immersive textual and visual experience that kids will enjoy. Highlights include George Washington: Action President by Fred Van Lente and Ryan Dunlavey, Doctor Sputnik: Man of Science by Roger Langridge, The Power of Print by Katie Cook, and many more. Includes a foreword by Printz and Eisner Award-winning author Gene Luen Yang (American Born Chinese, Boxers and Saints). A downloadable Teachers' Guide includes standards-correlated lesson plans customized to each story, research-based justifications for using comics in the classroom, a guide to establishing best classroom practices, and a comprehensive listing of educational resources.