The Art of Rigging

The Art of Rigging
Author: Kiaran Ritchie
Publsiher: Unknown
Total Pages: 253
Release: 2005
Genre: Computer animation
ISBN: OCLC:856016050

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The Art of Rigging

The Art of Rigging
Author: Art,Sir George Biddlecombe
Publsiher: Unknown
Total Pages: 184
Release: 1848
Genre: Masts and rigging
ISBN: OXFORD:590034499

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The Art and Science of Practical Rigging

The Art and Science of Practical Rigging
Author: Peter S. Donzelli,Sharon Lilly
Publsiher: Unknown
Total Pages: 186
Release: 2001
Genre: Technology & Engineering
ISBN: PSU:000059151722

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"An advanced training series that requires the user to have already mastered basic climbing skills (or aerial lift operation) and cutting techniques. This series begins with the basic methods for hardware selection and use, knot tying, and limb removal, and advances to compound rigging techniques and methods for removing heavy wood."--Back cover of accompanying book.

Digital Creature Rigging

Digital Creature Rigging
Author: Stewart Jones
Publsiher: CRC Press
Total Pages: 433
Release: 2012-12-13
Genre: Computers
ISBN: 9781136146145

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Get an inside look at the creation of production-ready creature rigs for film, TV and video games. Garner strategies and techniques for creating creatures of all types, and make them ready for easy automatic use in many different types of media (transmedia): film, TV, games - one rig for all. You will move step by step from idea, to concept, and finally to completion through a proven production-pipeline. "Digital Creature Rigging" gives you the practical, hands-on approaches to rigging you need, with a theoretical look at 12 rigging principles, and plenty of tips, tricks and techniques to get you up and running quickly. This is the definitive guide to creating believe production-ready creature rigs with 3ds Max. The companion web site has all scene files, scripts, tutorials from the book.

Rig it Right

Rig it Right
Author: Tina O'Hailey
Publsiher: Taylor & Francis
Total Pages: 304
Release: 2013
Genre: Art
ISBN: 9780240820798

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Pull Enhance your 2D skillset to the benefit of your own 3D animations to develop characters that are technically and artistically dynamic and engaging. With side by side comparisons of 2D and 3D character design, improve your character animation and master traditional principles and processes including weight and balance, timing and walks. Includes practical, hands-on examples, now fully updated to include 3ds Max, Maya and Blender tutorials. Master the fundamental techniques with the companion website which includes short demonstrations, 2D and 3D exercises and 20 fully rigged character models.

Rig it Right Maya Animation Rigging Concepts 2nd edition

Rig it Right  Maya Animation Rigging Concepts  2nd edition
Author: Tina O'Hailey
Publsiher: Routledge
Total Pages: 256
Release: 2018-07-27
Genre: Art
ISBN: 9780429866753

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Rig it Right! breaks down rigging so that you can achieve a fundamental understanding of the concept. The author will get you up and rigging with step-by-step tutorials covering multiple animation control types, connection methods, interactive skinning, BlendShapes, edgeloops, and joint placement, to name a few. The concept of a bi-ped is explored as a human compared to a bird character allowing you to see that a bi-ped is a bi-ped and how to problem solve for the limbs at hand. Rig it Right! will take you to a more advanced level where you will learn how to create stretchy rigs with invisible control systems and use that to create your own types of rigs. Key Features Hone your skills every step of the way with short tutorials and editable rigs that accompany each chapter. (17+ rigs!!). Read "Tina’s 10 Rules of Rigging" and build the foundational knowledge needed to successfully rig your characters. Visit the companion website and expand your newfound knowledge with editable rigs, exercises, and videos that elaborate on techniques covered in the book. Companion data filled with example files at http://routledgetextbooks.com/textbooks/_author/ohailey/ AR(Augmented Reality) enabled images throughout the book! Coffee is not required – but encouraged.

The Rigging of Ships

The Rigging of Ships
Author: R. C. Anderson
Publsiher: Courier Corporation
Total Pages: 320
Release: 2012-09-05
Genre: Transportation
ISBN: 9780486138015

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Describes and depicts in detail how 17th-century English, French, Dutch, and other European trading ships and warships were rigged. Over 350 fine line drawings, 25 halftones.

Rigging for Games

Rigging for Games
Author: Eyal Assaf
Publsiher: CRC Press
Total Pages: 376
Release: 2015-11-19
Genre: Computers
ISBN: 9781317802945

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Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project. You’ll explore new ways to write scripts and create modular rigs using Maya and Python, and automate and speed up the rigging process in your creative pipeline. Finally, you’ll learn the most efficient ways of exporting your rigs into the popular game engine Unity. This is the practical, start-to-finish rigging primer you’ve been waiting for! Enhance your skillset by learning how to efficiently rig characters using techniques applicable to both games and cinematics Keep up with all the action with behind-the-scenes images and code scripts Refine your rigging skills with tutorials and project files available on the companion website