The Cinema Effect

The Cinema Effect
Author: Sean Cubitt
Publsiher: MIT Press (MA)
Total Pages: 456
Release: 2004
Genre: Performing Arts
ISBN: 0262033127

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A history of images in motion that explores the"special effect" of cinema.

Audience Effect

Audience Effect
Author: Julian Hanich
Publsiher: Edinburgh University Press
Total Pages: 325
Release: 2017-11-22
Genre: Performing Arts
ISBN: 9781474414968

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In this innovative book, Julian Hanich explores the subjectively lived experience of watching films together, to discover a fuller understanding of cinema as an art form and a social institution that matters to millions of people worldwide.

Digital Visual Effects in Cinema

Digital Visual Effects in Cinema
Author: Stephen Prince
Publsiher: Rutgers University Press
Total Pages: 271
Release: 2011-12-07
Genre: Performing Arts
ISBN: 9780813552187

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Avatar. Inception. Jurassic Park. Lord of the Rings. Ratatouille. Not only are these some of the highest-grossing films of all time, they are also prime examples of how digital visual effects have transformed Hollywood filmmaking. Some critics, however, fear that this digital revolution marks a radical break with cinematic tradition, heralding the death of serious realistic movies in favor of computer-generated pure spectacle. Digital Visual Effects in Cinema counters this alarmist reading, by showing how digital effects–driven films should be understood as a continuation of the narrative and stylistic traditions that have defined American cinema for decades. Stephen Prince argues for an understanding of digital technologies as an expanded toolbox, available to enhance both realist films and cinematic fantasies. He offers a detailed exploration of each of these tools, from lighting technologies to image capture to stereoscopic 3D. Integrating aesthetic, historical, and theoretical analyses of digital visual effects, Digital Visual Effects in Cinema is an essential guide for understanding movie-making today.

Spectacular Digital Effects

Spectacular Digital Effects
Author: Kristen Whissel
Publsiher: Duke University Press
Total Pages: 224
Release: 2014-02-05
Genre: Performing Arts
ISBN: 9780822377146

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By developing the concept of the "digital effects emblem," Kristen Whissel contributes a new analytic rubric to cinema studies. An "effects emblem" is a spectacular, computer-generated visual effect that gives stunning expression to a film's key themes. Although they elicit feelings of astonishment and wonder, effects emblems do not interrupt narrative, but are continuous with story and characterization and highlight the narrative stakes of a film. Focusing on spectacular digital visual effects in live-action films made between 1989 and 2011, Whissel identifies and examines four effects emblems: the illusion of gravity-defying vertical movement, massive digital multitudes or "swarms," photorealistic digital creatures, and morphing "plasmatic" figures. Across films such as Avatar, The Matrix, the Lord of the Rings trilogy, Jurassic Park, Titanic, and Crouching Tiger, Hidden Dragon, these effects emblems heighten the narrative drama by contrasting power with powerlessness, life with death, freedom with constraint, and the individual with the collective.

The Reality Effect

The Reality Effect
Author: Joel Black
Publsiher: Routledge
Total Pages: 297
Release: 2013-08-21
Genre: Performing Arts
ISBN: 9781135354329

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It used to be only movies were on film; now the whole world is. The most intimate and most banal moments of our lives are constantly recorded for public consumption. In The Reality Effect, Joel Black argues that the desire to make visible every aspect of our lives is an impulse derived from cinema- one that has made life both more graphic and less "real." He approaches film as a documentary medium that has obscured-if not obliterated- the line between reality and fiction. To illustrate this effect, Black traces the uncanny interplay between movies and real-life events through a series of comparative analyses-from Lolita and the murder of JonBenét Ramsey to Wag the Dog and the Clinton scandal to Crash and Princess Diana's violent death.

The Cinema Effect

The Cinema Effect
Author: Hirshhorn Museum and Sculpture Garden
Publsiher: Hirshhorn Museum and Sculpture Garden
Total Pages: 0
Release: 2008
Genre: Art
ISBN: 1904832504

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Text by Kerry Brougher, Kelly Gordon, Anne Ellegood, Kristen Hileman, Tony Oursler.

The Cinema Effect

The Cinema Effect
Author: Anonim
Publsiher: Unknown
Total Pages: 175
Release: 2008
Genre: Electronic Book
ISBN: OCLC:1015887997

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Artistes participants Part II: Breitz, Candice; Buckingham, Matthew; Chan, Paul; Charlesworth, Ian; Collins, Phil; Deller, Jeremy; Ezawa, Kota; Fast, Omer; Huyghe, Pierre; Islam, Runa; Jankowski, Christian; Julien, Isaac; Magema, Michèle; Rosefeldt, Julian; Sxhnitt, Corinna; Thomson, Mungo; Tribe, Kerry; Vezzoli, Francesco; Zmijewski, Artur

Post Cinematic Affect

Post Cinematic Affect
Author: Steven Shaviro
Publsiher: John Hunt Publishing
Total Pages: 200
Release: 2010
Genre: Art
ISBN: 9781846944314

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Post-Cinematic Affect is about what it feels like to live in the affluent West in the early 21st century. Specifically, it explores the structure of feeling that is emerging today in tandem with new digital technologies, together with economic globalization and the financialization of more and more human activities. The 20th century was the age of film and television; these dominant media shaped and reflected our cultural sensibilities. In the 21st century, new digital media help to shape and reflect new forms of sensibility. Movies (moving image and sound works) continue to be made, but they have adopted new formal strategies, they are viewed under massively changed conditions, and they address their spectators in different ways than was the case in the 20th century. The book traces these changes, focusing on four recent moving-image works: Nick Hooker's music video for Grace Jones' song Corporate Cannibal; Olivier Assayas' movie Boarding Gate, starring Asia Argento; Richard Kelly's movie Southland Tales, featuring Justin Timberlake, Dwayne Johnson, and other pop culture celebrities; and Mark Neveldine and Brian Taylor's Gamer.