The Dragon Players

The Dragon Players
Author: Frank Cammuso
Publsiher: Turtleback Books
Total Pages: 127
Release: 2009-09
Genre: Juvenile Fiction
ISBN: 060610626X

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Artie King and his Camelot Middle School friends, Percy and Wayne, enter the annual Dragon Duel robot tournament to earn a much-needed three hundred dollars, then must decide whether or not to cheat

The Dragon Players A Graphic Novel Knights of the Lunch Table 2

The Dragon Players  A Graphic Novel  Knights of the Lunch Table  2
Author: Frank Cammuso
Publsiher: Scholastic Inc.
Total Pages: 131
Release: 2013-07-30
Genre: Juvenile Fiction
ISBN: 9780545324304

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Award-winning artist Frank Cammuso's hilarious graphic novel sequel to THE DODGEBALL CHRONICLES. Artie King, the uncrowned good guy of Camelot Middle School, is back with his pals Percy and Wayne in tow as he tries to evade evil Principal Dagger, avoid the school bully Joe and his Horde, and unravel the secret of a pack of mysterious magic cards he finds in his locker. Frank Cammuso's action-packed art and comic dialogue is sure to appeal to graphic novel fans and bring new readers to the format. It's knights, knaves, and nonstop fun!

Knights of the Lunch Table The Dragon Players

Knights of the Lunch Table  The Dragon Players
Author: Frank Cammuso
Publsiher: Unknown
Total Pages: 127
Release: 2009
Genre: Comic books, strips, etc
ISBN: 0329728822

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Artie King and his Camelot Middle School friends, Percy and Wayne, enter the annual Dragon Duel robot tournament to earn a much-needed 300 dollars, then must decide whether or not to cheat.

The Dodgeball Chronicles

The Dodgeball Chronicles
Author: Anonim
Publsiher: Unknown
Total Pages: 141
Release: 2008
Genre: Juvenile Fiction
ISBN: 043990322X

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Arnie opens a mysterious locker at Camelot Middle School and ends up in a dodgeball game with the school bullies.

Slaying the Dragon

Slaying the Dragon
Author: Ben Riggs
Publsiher: Jabberwocky Literary Agency, Inc.
Total Pages: 316
Release: 2022-07-19
Genre: Business & Economics
ISBN: 9781625675828

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Dungeons & Dragons. It’s the fantasy role-playing game first conceived over fifty years ago by the now-legendary company TSR ,which has enthralled millions of devoted gamers around the world for generations. It’s a test of skill, intelligence, audacity, and survival. But no D&D game ever played could compare to the stunning behind-the-scenes melee for power and dominance that was the true story of TSR. Slaying the Dragon chronicles the rise and fall of TSR (Tactical Studies Rules), how the brilliant and wild minds of the legendary Gary Gygax and his co-creator Dave Arneson gave birth to a game that would capture the imagination of outsiders and underdogs throughout the world. From its humble beginnings in the small town of Lake Geneva, Wisconsin to its emergence as a cultural phenomenon, TSR soon spawned an unlikely empire of games and geekdom—with Dungeons & Dragons leading the way—that was decades ahead of its time, inviting both hyper-devoted fans as well as hysteria surrounding the game’s supposed corrupting influence on America’s youth. TSR was in the news, in the money, and on top of the world. But success soon took its toll, with creative control and rivalries within the firm threatening the stability of TSR. Former allies grew apart personally and professionally, and the formerly fun, freewheeling firm founded by a band of misfits collapsed into a desperate struggle for survival. Despite attempts to grow in a changing market, setbacks and management decisions put TSR in a downward spiral in the 1990s which resulted in the company's death and then resurrection by the most unlikely of saviors. With author access to previously unreleased documents and insider stories, and interviews with former TSR employees and associates who witnessed the high-stakes machinations and maneuvering that would eventually seal the company’s fate, Slaying the Dragon is a fascinating, revealing tale of friends turned enemies, success and failure, and loyalty and betrayal that no roll of the die could predict... "Riggs has written a fascinating and dishy account of the business hits and whistling misses of a band of dreamers, writers, artists, and geeks... A must-read for fighters, magic-users, and even bards -- and everyone else, too." — Brad Ricca, Edgar-nominated author of Mrs. Sherlock Holmes and True Raiders"Far from a fluff piece on a beloved hobby, this book goes behind the GM's screen to take a hard-nosed look at the people and circumstances that first gave rise to D&D, then nearly killed it -- twice. Riggs takes you on a roller-coaster from boom to near bankruptcy, but never loses sight of the individuals involved, the good, the bad, and the geeky." — Marie Brennan, Hugo-Award nominated author of the Memoirs of Lady Trent series

Dragon Hoops

Dragon Hoops
Author: Gene Luen Yang
Publsiher: First Second
Total Pages: 448
Release: 2020-03-17
Genre: Young Adult Nonfiction
ISBN: 9781250783141

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In his latest graphic novel, Dragon Hoops, New York Times bestselling author Gene Luen Yang turns the spotlight on his life, his family, and the high school where he teaches. Gene understands stories—comic book stories, in particular. Big action. Bigger thrills. And the hero always wins. But Gene doesn’t get sports. As a kid, his friends called him “Stick” and every basketball game he played ended in pain. He lost interest in basketball long ago, but at the high school where he now teaches, it's all anyone can talk about. The men’s varsity team, the Dragons, is having a phenomenal season that’s been decades in the making. Each victory brings them closer to their ultimate goal: the California State Championships. Once Gene gets to know these young all-stars, he realizes that their story is just as thrilling as anything he’s seen on a comic book page. He knows he has to follow this epic to its end. What he doesn’t know yet is that this season is not only going to change the Dragons’s lives, but his own life as well.

Behind the Dragon

Behind the Dragon
Author: Ross Harries
Publsiher: Birlinn Ltd
Total Pages: 551
Release: 2019-06-13
Genre: Sports & Recreation
ISBN: 9781788851077

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SHORTLISTED FOR THE TELEGRAPH SPORTS BOOK AWARDS 2020 - RUGBY BOOK OF THE YEAR This is a complete history of the Welsh rugby union team – told by the players themselves. Based on a combination of painstaking research into the early years of the Wales team to interviews with a vast array of Test match players and coaches from the Second World War to the present day, Ross Harries delves to the very heart of what it means to play for Wales, painting a unique and utterly compelling picture of the game in the only words that can truly do so: the players' own. Behind the Dragon lifts the lid on what it is to pull on the famous red shirt – the trials and tribulations behind the scenes, the glory, the drama and the honour on the field, and the heart-warming tales of friendship and humour off it. Absorbing and illuminating, this is the ultimate history of Welsh rugby – told, definitively, by the men who have been there and done it.

Dungeons Dragons Player s Handbook Core Rulebook D D Roleplaying Game

Dungeons   Dragons Player s Handbook  Core Rulebook  D D Roleplaying Game
Author: Dungeons & Dragons
Publsiher: National Geographic Books
Total Pages: 0
Release: 2014-08-19
Genre: Games & Activities
ISBN: 9780786965601

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Create heroic characters for the world’s greatest roleplaying game. The Player’s Handbook is the essential reference for every Dungeons & Dragons roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create characters from among the most iconic D&D races and classes. Publisher’s Weekly #1 Best Seller in Hardcover Nonfiction Wall Street Journal #1 Best Seller in Hardcover Nonfiction • In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. • The Player’s Handbook is the first of three D&D core rulebooks, along with the Monster Manual and the Dungeon Master’s Guide. The Player’s Handbook is the cornerstone. It’s the foundational text of D&D’s fifth edition—for beginners and for veterans alike. • The Player’s Handbook walks you through how to create a Dungeons & Dragons character—the role you’ll play in the D&D world. • Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.