The Essential Guide to Flex 3

The Essential Guide to Flex 3
Author: Charles Brown
Publsiher: Apress
Total Pages: 570
Release: 2008-08-28
Genre: Computers
ISBN: 9781430205661

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Keep ahead of the game and get up to speed with Flex 3, Flex Builder 3, and ActionScript 3.0, with this comprehensive guide. Expert Flash trainer Charles Brown first takes you through the basics of installation and the Flex Builder environment. He then teaches you all the essentials of MXML and ActionScript 3.0, such as containers, states, and events, before moving on to more advanced topics like interfacing Flex with ColdFusion and .NET, creating Flex components with Flash, and much more. No matter what level you were to start with, by the end of the book you'll be creating powerful Flex applications.

The Essential Guide to Flex 2 with ActionScript 3 0

The Essential Guide to Flex 2 with ActionScript 3 0
Author: Charles Brown
Publsiher: Apress
Total Pages: 509
Release: 2007-05-10
Genre: Computers
ISBN: 9781430203360

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This is a comprehensive tutorial and reference guide to ActionScript 3, Flex, and Flexbuilder 2 that teaches readers everything they need to know about these new technologies, from the very beginning, right through advanced topics. Readers will need general web development experience, and ideally have Flash and ActionScripting experience, although this isn't essential. This book is one of the first to offer thorough coverage of these new technologies. The author, Charles E. Brown, is an acknowledged expert in Flash development and training. His in-depth knowledge of application development and effective teaching methods is evident on every page of this essential handbook.

The Essential Guide to Open Source Flash Development

The Essential Guide to Open Source Flash Development
Author: John Grden,Patrick Mineault,Aral Balkan,Marc Hughes,Tom Arnold,Chris Allen,Nicolas Cannasse,Ralph Hauwert
Publsiher: Apress
Total Pages: 398
Release: 2008-09-02
Genre: Computers
ISBN: 9781430209942

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Explore the world of open source Flash and discover which tools are available. Learn how to identify which tool you need and how to best fit it into your workflow. Step-by-step walk-throughs guide you through development with the most popular open source Flash tools. Written by the project leads and open source Flash aficionados. The Essential Guide to Open Source Flash Development is a practical development guide to creating Flash applications with open source Flash tools and workflows. You will walk away with an understanding of what tools will best suit your current situation, making your development easier and more productive, and with the knowledge of how to install and set up some of the best tools available, including the following: Papervision3D: to create 3D in Flash Red5: to stream video over the internet SWX: to build data-driven mashups and mobile apps Fuse: to make ActionScript animation a cinch Go: to build your own animation tools in ActionScript 3.0 haXe: to create Flash files and more AMFPHP: to communicate between Flash and php Open source Flash has been a revolution for Flash and has made a major impact on how people build Flash content. The open source tools available expand on Flash's existing tool set, enabling you to perform such tasks as easily create full 3D in Flash or hook up to an open source video-streaming server. Many of these useful tools are powerful yet lack documentation. this book explains in step-by-step detail how to use the most popular open source Flash tools. If you want to expand your Flash tool set and explore the open source Flash community, then this book is for you. If you already use some open source Flash tools, then you will find this book a useful documentation resource as well as an eye-opener to the other tools that are available.

The Essential Guide to Flash Games

The Essential Guide to Flash Games
Author: Jeff Fulton,Steve Fulton
Publsiher: Apress
Total Pages: 655
Release: 2010-04-28
Genre: Computers
ISBN: 9781430226154

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The Essential Guide to Flash Games is a unique tool for Flash game developers. Rather than focusing on a bunch of low-level how-to material, this book dives straight into building games. The book is divided into specific game genre projects, covering everything from old classics such as a Missile Command-style game, to hot new genres such as retro evolved. The chapters build in complexity through the book, and new tools are introduced along the way that can be reused for other games. The game projects covered start simple and increase in complexity as more and more tools are added to your tool chest. Ten full game projects are discussed in detail. Each solves a very different game development problem and builds on the knowledge gained from the previous project. Many advanced game development techniques are covered, including particle systems, advanced controls, artificial intelligence, blitting, scrolling, and more.

The Essential Guide to Flash CS4 AIR Development

The Essential Guide to Flash CS4 AIR Development
Author: Marco Casario
Publsiher: Apress
Total Pages: 700
Release: 2009-01-23
Genre: Computers
ISBN: 9781430215899

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We all know what a great tool Flash is for creating dynamic, engaging web content, and Adobe's CS4 release just makes it even better. Among the newer features is the ability to take all the power of Flash for the Web and put in on the desktop using AIR. AIR capability is built right into the Flash CS4 integrated development environment, which means you can start writing desktop applications right away. This book not only covers the essentials of using Flash with AIR (and AIR with Flash), but also shows you how to extend application functionality in new ways. Once you've got Flash on the desktop, you're no longer constrained by the limitations of running inside a web browser. You'll have access to the local desktop file system, and AIR adds SQLite functionality for native database support. And just as Flash animations have a consistent look and feel across browsers, AIR allows you to create applications that work consistently across operating systems—Mac OS X, Windows, and Linux. For any Flash developer who wants to go from the Web to the desktop (and who doesn't?), this book is required reading. It not only tells you how to do it, but is full of practical, easy-to-follow examples that will have you building desktop AIR applications with Flash in no time. Expanding your existing Flash skills with the Essential Guide to Flash CS4 AIR Development will make you an even more potent and indispensable force on any development team!

Beginning Google Web Toolkit

Beginning Google Web Toolkit
Author: Bram Smeets,Uri Boness,Roald Bankras
Publsiher: Apress
Total Pages: 251
Release: 2008-10-21
Genre: Computers
ISBN: 9781430210320

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The open source, lightweight Google Web Toolkit (GWT) is a framework that allows Java developers to build rich Internet applications (RIAs), more recently called Ajax applications, in Java. Typically, writing these applications requires a lot of JavaScript development. However, Java and JavaScript are very distinctively different languages (although the name suggests otherwise), therefore requiring a different development process. In Beginning Google Web Toolkit: From Novice to Professional, you'll learn to build rich, user–friendly web applications using a popular Java–based Ajax web framework, the Google Web Toolkit. The authors will guide you through the complete development of a GWT front-end application with a no–nonsense, down–to–earth approach. You'll start with the first steps of working with GWT and learn to understand the concepts and consequences of building this kind of application. During the course of the book, all the key aspects of GWT are tackled pragmatically, as you're using them to build a real–world sample application. Unlike many other books, the inner workings of GWT and other unnecessary details are shelved, so you can focus on the stuff that really matters when developing GWT applications.

The Essential Guide to Game Audio

The Essential Guide to Game Audio
Author: Steve Horowitz,Scott R. Looney
Publsiher: CRC Press
Total Pages: 254
Release: 2014-03-05
Genre: Computers
ISBN: 9781134595372

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The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games. This book provides a basic overview of game audio, how it has developed over time, and how you can make a career in this industry. Each chapter gives you the background and context you will need to understand the unique workflow associated with interactive media. The practical, easy to understand interactive examples provide hands-on experience applying the concepts in real world situations.

The Essential Guide to Primary Care Procedures

The Essential Guide to Primary Care Procedures
Author: E. J. Mayeaux
Publsiher: Lippincott Williams & Wilkins
Total Pages: 1052
Release: 2015-05-04
Genre: Medical
ISBN: 9781496318718

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Perform today’s essential office procedures with confidence! Packed with more than 1,500 full-color illustrations, The Essential Guide to Primary Care Procedures, 2nd Edition, is your go-to guide to more than 125 of the key medical procedures commonly performed in an office setting. This hands-on manual provides step-by-step, illustrated instructions for each procedure, as well as indications, contraindications, CPT codes, average U.S. charges for each procedure, and more. From the basic (cerumen removal and simple interrupted sutures) to the complex (colonoscopy and chest tube placement), this atlas covers the vast majority of skills you’ll use in your day-to-day practice. Stay up to date with new procedures and equipment, including dorsal penile block, peripheral nerve blocks, topical anesthesia, hand-held ultrasound, electrodessication and curettage, dermoscopy, aesthetic procedures, Wood's slide examination, and more. Perform procedures more effectively and avoid common mistakes with popular “pearls and pitfalls” sections. Go beyond the basics with coverage of complications, post-procedures and pediatric considerations, and evidence-based references in each chapter. Get complete, practical coverage in every chapter, including background information on each procedure; indications and contraindications; sequential instructions, pictures and illustrations of the procedure; bulleted pitfalls and pearls; suggested CPT codes and average charges; and references. More evidence based medicine, with referencing throughout the chapters and appendices. View handy compilations of information applicable to many procedures, recommendations, and other practical information in the appendices. A great reference for the novice proceduralist who is learning procedures, or for the establish clinician who wishes to update or brush up on their knowledge.