The Evolution And Social Impact Of Video Game Economics
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The Evolution and Social Impact of Video Game Economics
Author | : Casey B. Hart |
Publsiher | : Studies in New Media |
Total Pages | : 166 |
Release | : 2017 |
Genre | : Video games |
ISBN | : 1498543413 |
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This book examines how the video game industry's economic strategies have changed over the past decade (2006-2016) from a media effects and game design perspective. It also features discussions and analyses on the social impact of these changes and how consumers have reacted to evolving marketing and design strategies.
The Evolution and Social Impact of Video Game Economics
Author | : Casey B. Hart |
Publsiher | : Lexington Books |
Total Pages | : 182 |
Release | : 2017-07-13 |
Genre | : Language Arts & Disciplines |
ISBN | : 9781498543422 |
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Today, consumers of video games spend over $22.4 billion each year; using more complex and multi-layered strategies, game developers attempt to extend the profitability of their products from a simple one-time sale, to continuous engagement with the consumer. The Evolution and Social Impact of Video Game Economics examines paradigmatic changes in the economic structure of the video game industry from a media effects and game design perspective. This book explores how game developers have changed how they engage players in order to facilitate continuous financial transactions. Contributors look from the advent of microtransactions and downloadable content (DLCs) to the impact of planned obsolescence, impulse buying, and emotional control. This collection takes a broad view of the game dynamics and market forces that drive the video game industry, and features international contributors from Asia, Europe, and Australia.
The Invisible Hand in Virtual Worlds
Author | : Matthew McCaffrey |
Publsiher | : Cambridge University Press |
Total Pages | : 263 |
Release | : 2022-02-03 |
Genre | : Business & Economics |
ISBN | : 9781108839716 |
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Studies the economic order that governs virtual worlds and ways individuals work together to govern social relations in the digital space.
Franchise Era
Author | : Fleury James Fleury |
Publsiher | : Edinburgh University Press |
Total Pages | : 336 |
Release | : 2019-04-01 |
Genre | : Digital media |
ISBN | : 9781474419239 |
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As Hollywood shifts towards the digital era, the role of the media franchise has become more prominent. This edited collection, from a range of international scholars, argues that the franchise is now an integral element of American media culture. As such, the collection explores the production, distribution and marketing of franchises as a historical form of media-making - analysing the complex industrial practice of managing franchises across interconnected online platforms. Examining how traditional media incumbents like studios and networks have responded to the rise of new entrants from the technology sector (such as Facebook, Apple, Amazon, Netflix and Google), the authors take a critical look at the way new and old industrial logics collide in an increasingly fragmented and consolidated mediascape.
Games Girls Play
Author | : Carolyn M. Cunningham |
Publsiher | : Lexington Books |
Total Pages | : 191 |
Release | : 2020-07-06 |
Genre | : Language Arts & Disciplines |
ISBN | : 9781498554572 |
Download Games Girls Play Book in PDF, Epub and Kindle
Games Girls Play examines the role that video games play in girls’ lives, including how games structure girls’ leisure time, how playing video games constitutes different performances of femininity, and what influences girls to play or not play video games. Through interviews, focus groups, and qualitative content analyses, this book analyzes girls’ involvement with video games. It also examines different contexts in which discourses of girls and video games occur, including girl-oriented video games, activist efforts to change the video game industry, and informal education programs that teach girls video game design.
Overcoming the Exploitation of Passion in Videogame Labor
Author | : Joshua Jackson |
Publsiher | : Rowman & Littlefield |
Total Pages | : 165 |
Release | : 2023-02-06 |
Genre | : Business & Economics |
ISBN | : 9781666915266 |
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Overcoming the Exploitation of Passion in Videogame Labor: Playing with Passion examines the intersection of passion, precarity, and collocation to pinpoint where and how interventions can be made towards better working conditions. Jackson contends that videogames and passion are inextricably linked and explores this intrinsic link where passion is expected and valorized, be it in the context of play, work, or culture. Passion, Jackson argues, is the connective tissue that sews together the shared experiences that people all over the world will undertake through videogames, including winning close matches, experiencing new worlds, and forging new friendships. This book interrogates the outcomes of labor, videogames, and passion colliding – work and play become inextricably linked, and suddenly a ‘passion for games’ becomes an insistent and expected ‘passion for work.’ This, Jackson ultimately posits, leads to the current reality of much of the videogame production industry, where passion is used as a workplace policing tool and a way to push workers to periods of extended work, or crunch periods. Through theorizations regarding passion, bodies, assembly, and assemblage, this text wrestles with what can be done to manifest real change in the videogame industry. Scholars of media studies, technology, and labor studies will find this book of particular interest.
Hyper Exploitation in the Hacker Movement
Author | : Yılmaz Alışkan |
Publsiher | : Rowman & Littlefield |
Total Pages | : 203 |
Release | : 2023-09-05 |
Genre | : Language Arts & Disciplines |
ISBN | : 9781666918441 |
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This book explores the capitalist exploitation of digital media where creativity is a fundamental element in the production of digital goods. Yılmaz Alışkan focuses in particular on open-source hardware communities in which hackers give up a considerable amount of free time and labour to produce open technology they are not compensated for.
Examining the Evolution of Gaming and Its Impact on Social Cultural and Political Perspectives
Author | : Valentine, Keri Duncan,Jensen, Lucas John |
Publsiher | : IGI Global |
Total Pages | : 456 |
Release | : 2016-06-20 |
Genre | : Computers |
ISBN | : 9781522502623 |
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With complex stories and stunning visuals eliciting intense emotional responses, coupled with opportunities for self-expression and problem solving, video games are a powerful medium to foster empathy, critical thinking, and creativity in players. As these games grow in popularity, ambition, and technological prowess, they become a legitimate art form, shedding old attitudes and misconceptions along the way. Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives asks whether videogames have the power to transform a player and his or her beliefs from a sociopolitical perspective. Unlike traditional forms of storytelling, videogames allow users to immerse themselves in new worlds, situations, and politics. This publication surveys the landscape of videogames and analyzes the emergent gaming that shifts the definition and cultural effects of videogames. This book is a valuable resource to game designers and developers, sociologists, students of gaming, and researchers in relevant fields.