The Game Audio Tutorial
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The Game Audio Tutorial
Author | : Richard Stevens,Dave Raybould |
Publsiher | : Taylor & Francis |
Total Pages | : 720 |
Release | : 2013-05-02 |
Genre | : Computers |
ISBN | : 9781136127014 |
Download The Game Audio Tutorial Book in PDF, Epub and Kindle
Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects. The Game Audio Tutorial isn't just a book-you also get a powerful website (www.thegameaudiotutorial.com)
Game Audio Implementation
Author | : Richard Stevens,Dave Raybould |
Publsiher | : CRC Press |
Total Pages | : 513 |
Release | : 2015-12-22 |
Genre | : Computers |
ISBN | : 9781317679455 |
Download Game Audio Implementation Book in PDF, Epub and Kindle
Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises to develop your own demo level. Taking you all the way from first principles to complex interactive systems in the industry standard Unreal Engine© you’ll gain the skills to implement your sound and music along with a deep transferable knowledge of the principles you can apply across a range of other game development tools. The accompanying website (www.gameaudioimplementation.com) includes: 12 downloadable demonstration games A unique exercise level for you to develop for your portfolio An up-to-date online bibliography with further reading for each chapter A free sound library with hundreds of game SFX
The Game Audio Tutorial
![The Game Audio Tutorial](https://youbookinc.com/wp-content/uploads/2024/06/cover.jpg)
Author | : Richard Stevens,Dave Raybould |
Publsiher | : Unknown |
Total Pages | : 0 |
Release | : 2013 |
Genre | : Computer game music |
ISBN | : OCLC:1153430081 |
Download The Game Audio Tutorial Book in PDF, Epub and Kindle
Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects. The Game Audio Tutorial isn't just a book-you also get a powerful website (www.thegameaudiotutorial.com)
Game Audio Programming
Author | : Guy Somberg |
Publsiher | : CRC Press |
Total Pages | : 294 |
Release | : 2016-10-14 |
Genre | : Computers |
ISBN | : 9781315351650 |
Download Game Audio Programming Book in PDF, Epub and Kindle
Welcome to Game Audio Programming: Principles and Practices! This book is the first of its kind: an entire book dedicated to the art of game audio programming. With over fifteen chapters written by some of the top game audio programmers and sound designers in the industry, this book contains more knowledge and wisdom about game audio programming than any other volume in history. One of the goals of this book is to raise the general level of game audio programming expertise, so it is written in a manner that is accessible to beginners, while still providing valuable content for more advanced game audio programmers. Each chapter contains techniques that the authors have used in shipping games, with plenty of code examples and diagrams. There are chapters on the fundamentals of audio representation and perception; advanced usage of several different audio middleware platforms (Audiokinetic Wwise, CRI ADX2, and FMOD Studio); advanced topics including Open Sound Control, Vector-Based Amplitude Panning, and Dynamic Game Data; and more! Whether you’re an audio programmer looking for new techniques, an up-and-coming game developer looking for an area to focus on, or just the one who got saddled with the audio code, this book has something for you.
The Game Audio Tutorial
![The Game Audio Tutorial](https://youbookinc.com/wp-content/uploads/2024/06/cover.jpg)
Author | : Richard Stevens |
Publsiher | : Unknown |
Total Pages | : 0 |
Release | : 2011 |
Genre | : Computer games |
ISBN | : OCLC:1391530291 |
Download The Game Audio Tutorial Book in PDF, Epub and Kindle
Unity Game Audio Implementation
Author | : Andrew Coggan |
Publsiher | : CRC Press |
Total Pages | : 423 |
Release | : 2021-12-30 |
Genre | : Games & Activities |
ISBN | : 9781000483253 |
Download Unity Game Audio Implementation Book in PDF, Epub and Kindle
Unity Game Audio Implementation offers a unique, practical, project-based approach to learning about aspects of Interactive Game Audio for those who have never used a game engine before and don’t want to learn computer programming right now. The book offers insight into the skills needed to design game-ready sounds in current Digital Audio Workstation (DAW) and shows how to implement these sounds within the Unity game engine. The reader will also learn about interactive music and how to set this up to respond to a variety of events in the game, with the option of adding in their own story and dialogue. All the information is presented in a practical working context from an established Game Audio Sound Designer with AAA games experience. The chapters are accompanied by several game levels teaching all about the techniques and theories before offering instructive steps for how to put them into action. After completing the practical tasks in this book, not only will the reader create an interactive soundscape for a multilevel playable game featuring all their own audio, they will also receive tips on how to use their finished project in support of an application for Video Game Sound Designer jobs.
Game Audio with FMOD and Unity
Author | : Ciarán Robinson |
Publsiher | : Routledge |
Total Pages | : 394 |
Release | : 2019-03-04 |
Genre | : Technology & Engineering |
ISBN | : 9780429850332 |
Download Game Audio with FMOD and Unity Book in PDF, Epub and Kindle
Game Audio with FMOD and Unity introduces readers to the principles and practice of game audio through the process of creating their own First Person Shooter (FPS) game. All the basics are covered, as well as a simple introduction to coding. Using the free software Unity and FMOD Audio Middleware, the reader will be able to create a game of their own and develop a portfolio that demonstrates their capacities in interactive sound design. Perfect for classroom use or independent study, Game Audio with FMOD and Unity also comes with a full suite of audio assets provided on a companion website.
Aaron Marks Complete Guide to Game Audio
Author | : Aaron Marks |
Publsiher | : CRC Press |
Total Pages | : 544 |
Release | : 2017-03-16 |
Genre | : Art |
ISBN | : 9781317636199 |
Download Aaron Marks Complete Guide to Game Audio Book in PDF, Epub and Kindle
Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, Aaron Marks’ Complete Guide to Game Audio 3rd edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry. This book builds upon the success of the second edition with even more expert advice from masters in the field and notes current changes within the growing video game industry. The tools of the trade excerpts will showcase what professionals, like Marty O’Donnell, Richard Jacques and Tom Salta, use to create their work and to help newcomers in the field prepare their own sound studios. Sample contracts are reviewed within the text as well as helpful advice about contractual terms and negotiable points. These sample contracts can also be found as a downloadable zip for the reader’s convenience. Aaron Marks also explores how to set your financial terms and network efficiently along with examples of how projects can go completely awry and achieving the best results in often complicated situations. Aaron Marks’ Complete Guide to Game Audio serves as the ultimate survival guide to navigating an audio career in the video game industry. Key Features New, full color edition with a complete update of information. Added and expanded coverage of field recording for games, creating voiceovers, adaptive and interactive audio and other cutting edge sound creation and implementation techniques used within games. Update/Replacement of interviews. Include interviews/features on international game audio professionals New and expanded interview features from game composers and sound designers of every experience level such as Keith Arem, Bradley Meyer, Christopher Tin and Rodney Gates including many international professionals like Pasi Pitkanen, Henning Nugel and Christos Panayides. Expanded and updated game console coverage of the Wii, Wii U, Xbox 360, Xbox One, PS3 and PS4. Includes new scripting and middleware concepts and techniques and review of powerful tools such as FMOD and Wwise.