Empire of Imagination

Empire of Imagination
Author: Michael Witwer
Publsiher: Bloomsbury Publishing USA
Total Pages: 333
Release: 2015-10-06
Genre: Biography & Autobiography
ISBN: 9781632862044

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The first comprehensive biography of geek and gaming culture's mythic icon, Gary Gygax, and the complete story behind his invention of Dungeons & Dragons. The life story of Gary Gygax, godfather of all fantasy adventure games, has been told only in bits and pieces. Michael Witwer has written a dynamic, dramatized biography of Gygax from his childhood in Lake Geneva, Wisconsin to his untimely death in 2008. Gygax's magnum opus, Dungeons & Dragons, would explode in popularity throughout the 1970s and '80s and irreversibly alter the world of gaming. D&D is the best-known, best-selling role-playing game of all time, and it boasts an elite class of alumni--Stephen Colbert, Robin Williams, and Vin Diesel all have spoken openly about their experience with the game as teenagers, and some credit it as the workshop where their nascent imaginations were fostered. Gygax's involvement in the industry lasted long after his dramatic and involuntary departure from D&D's parent company, TSR, and his footprint can be seen in the role-playing genre he is largely responsible for creating. Through his unwavering commitment to the power of creativity, Gygax gave generations of gamers the tools to invent characters and entire worlds in their minds. Witwer has written an engaging chronicle of the life and legacy of this emperor of the imagination.

The Game of Imagination

The Game of Imagination
Author: Jesus E Garcia
Publsiher: Independently Published
Total Pages: 52
Release: 2021-01-15
Genre: Electronic Book
ISBN: 9798595158251

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Chess is my favorite board game. This book is intended to get kids interested in chess. By reading this book I'm hoping kids will want to play chess after they read it.

H O R S E

H O R S E
Author: Christopher Myers
Publsiher: Lerner Publishing Group
Total Pages: 32
Release: 2018-01-01
Genre: Juvenile Fiction
ISBN: 9781430130079

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Two friends get highly imaginative on an urban basketball court as they try to one-up the other in a popular game that turns into a humorous and inventive celebration of athletics and creativity.

Imagination Station

Imagination Station
Author: Douglas Love
Publsiher: Harpercollins Childrens Books
Total Pages: 99
Release: 1995
Genre: Juvenile Nonfiction
ISBN: 0694006823

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An entertaining activity guide offers suggestions that spark childhood creativity through improvisation and imagination, from games that invite young enthusiasts to pretend to be a refrigerator or write a blues song.

The Infinite Playground

The Infinite Playground
Author: Bernard De Koven
Publsiher: MIT Press
Total Pages: 207
Release: 2022-06-21
Genre: Games & Activities
ISBN: 9780262543866

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In his final work, a visionary game designer reveals how a surprising range of play-based experiences can unlock our imagination and help us capture the power of fun and delight. Bernard De Koven (1941–2018) was a pioneering designer of games and theorist of fun. He studied games long before the field of game studies existed. For De Koven, games could not be reduced to artifacts and rules; they were about a sense of transcendent fun. This book, his last, is about the imagination: the imagination as a playground, a possibility space, and a gateway to wonder. The Infinite Playground extends a play-centered invitation to experience the power and delight unlocked by imagination. It offers a curriculum for playful learning. De Koven guides the readers through a series of observations and techniques, interspersed with games. He begins with the fundamentals of play, and proceeds through the private imagination, the shared imagination, and imagining the world—observing, “the things we imagine can become the world.” Along the way, he reminisces about playing ping-pong with basketball great Bill Russell; begins the instructions for a game called Reception Line with “Mill around”; and introduces blathering games—Blather, Group Blather, Singing Blather, and The Blather Chorale—that allow the player's consciousness to meander freely. Delivered during the last months of his life, The Infinite Playground has been painstakingly cowritten with Holly Gramazio, who worked together with coeditors Celia Pearce and Eric Zimmerman to complete the project as Bernie De Koven's illness made it impossible for him to continue writing. Other prominent game scholars and designers influenced by De Koven, including Katie Salen Tekinbaş, Jesper Juul, Frank Lantz, and members of Bernie's own family, contribute short interstitial essays.

The Imagination Machine

The Imagination Machine
Author: Martin Reeves,Jack Fuller
Publsiher: Harvard Business Press
Total Pages: 248
Release: 2021-06-08
Genre: Business & Economics
ISBN: 9781647820879

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A guide for mining the imagination to find powerful new ways to succeed. We need imagination now more than ever—to find new opportunities, rethink our businesses, and discover paths to growth. Yet too many companies have lost their ability to imagine. What is this mysterious capacity? How does imagination work? And how can organizations keep it alive and harness it in a systematic way? The Imagination Machine answers these questions and more. Drawing on the experience and insights of CEOs across several industries, as well as lessons from neuroscience, computer science, psychology, and philosophy, Martin Reeves of Boston Consulting Group's Henderson Institute and Jack Fuller, an expert in neuroscience, provide a fascinating look into the mechanics of imagination and lay out a process for creating ideas and bringing them to life: The Seduction: How to open yourself up to surprises The Idea: How to generate new ideas The Collision: How to rethink your idea based on real-world feedback The Epidemic: How to spread an evolving idea to others The New Ordinary: How to turn your novel idea into an accepted reality The Encore: How to repeat the process—again and again. Imagination is one of the least understood but most crucial ingredients of success. It's what makes the difference between an incremental change and the kinds of pivots and paradigm shifts that are essential to transformation—especially during a crisis. The Imagination Machine is the guide you need to demystify and operationalize this powerful human capacity, to inject new life into your company, and to head into unknown territory with the right tools at your disposal.

Unlock Your Imagination

Unlock Your Imagination
Author: DK
Publsiher: Penguin
Total Pages: 162
Release: 2018-09-04
Genre: Juvenile Nonfiction
ISBN: 9780744030556

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This exciting activity book for kids has over 250 ideas to keep them entertained and screen-free! Includes everything you need to play checkers, chess, and more! Way more. Whether it's a rainy day or a sunny afternoon, you'll find plenty to make, play, and do. There’s something in it for everyone. A good balance of creative and outdoor activities in one huge illustrated guide with board games included. With everything from writing a story to creating your own obstacle course or making paper airplanes to recycling, you'll be hard-pressed to find a child who can't find something to enjoy in this kids ebook. Packed with fun facts and rainy (or not so rainy) day activities, it's the perfect boredom buster for screen-free, on-the-go entertainment, nurturing children’s natural curiosity and imagination. While there are activities that might require purchasing some craft supplies, plenty only requires your imagination or things that you can find around the house or garden. What's great is that it's designed to encourage children to put their own spin on anything they try in some way or another. What sets this educational book apart is the box at the back with everything you need to play checkers, chess, and snakes-and-ladders. The playing pieces are made from card, and you get to build the dice yourself. Some activities require an adult to join in on the fun, but overall, it gives a lot of freedom and gender-neutral fun. Get creative and even dramatic to build confidence and bust boredom in many different ways. Never Be Bored Again! This ebook contains more than 250 awesome things for you to make and do. Put down your electronic device and unleash the power of your brain with challenges, crafts, creative learning, and oh-so-many cool games for kids. Put on a play - write the script, make props, and more. Play some of the cool road trip games like I-Spy and storytelling. Perform magic tricks, write a song, discover all the different games you can play with a frisbee. The list goes on! With so many fun activities for kids to try, here is a small taste of what you'll get up to: - Write a story - Make a bee hotel - Create an obstacle course - Learn some super cool illusions - Invent a board game of your own design - And much, much more!

Sound Play

Sound Play
Author: William Cheng
Publsiher: Oxford University Press
Total Pages: 261
Release: 2014-03-05
Genre: Music
ISBN: 9780199970001

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Video games open portals to fantastical worlds where imaginative play and enchantment prevail. These virtual settings afford us considerable freedom to act out with relative impunity. Or do they? Sound Play explores the aesthetic, ethical, and sociopolitical stakes of people's creative engagements with gaming's audio phenomena-from sonorous violence to synthesized operas, from democratic music-making to vocal sexual harassment. William Cheng shows how video games empower their designers, composers, players, critics, and scholars to tinker (often transgressively) with practices and discourses of music, noise, speech, and silence. Faced with collisions between utopian and alarmist stereotypes of video games, Sound Play synthesizes insights across musicology, sociology, anthropology, communications, literary theory, philosophy, and additional disciplines. With case studies spanning Final Fantasy VI, Silent Hill, Fallout 3, The Lord of the Rings Online, and Team Fortress 2, this book insists that what we do in there-in the safe, sound spaces of games-can ultimately teach us a great deal about who we are and what we value (musically, culturally, humanly) out here. Foreword by Richard Leppert Video Games Live cover image printed with permission from Tommy Tallarico