The Book of Esports

The Book of Esports
Author: William Collis
Publsiher: Rosetta Books
Total Pages: 199
Release: 2020-08-04
Genre: Games & Activities
ISBN: 9781948122580

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The definitive guide to the modern world of competitive gaming and the official history of Esports™. Almost overnight, esports—or competitive video games—have exploded into the largest entertainment and sporting phenomenon in human history. The Book of Esports answers: What exactly are esports, and how did they become so popular so quickly? Why did blockbuster video games like League of Legends, Fortnite and Starcraft succeed? Where exactly is all this video gaming headed? What do gamers and college students need to know to position themselves for success in the industry? How do you create a billion-dollar esports business? What strategic choices drive success in the modern gaming industry? Can video games really get your kid into college? (All expenses paid, of course...) Whether you are a lifelong gamer, a curious Fortnite parent, or a businessperson seeking to understand the marketing opportunities of this multibillion-dollar phenomenon, The Book of Esports charts the rise of this exciting new industry, for the first time ever crafting a comprehensive overview of esports and its implications for human competition—and even the future of humanity itself. Gaming luminary and Harvard MBA William Collis has painstakingly translated esports’ mysteries into a detailed and accessible testament for today. Featuring select interviews from the biggest names in the industry, The Book of Esportsweaves tales of trust, betrayal, and superhuman reflexes into predictive frameworks, explaining exactly why our industry looks the way it does, and how all this growth—and more—is inevitable as the divide between man and machine blurs into oblivion.

Designing Games

Designing Games
Author: Tynan Sylvester
Publsiher: "O'Reilly Media, Inc."
Total Pages: 416
Release: 2013-01-03
Genre: Computers
ISBN: 9781449338022

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Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today’s hit video games. You’ll learn principles and practices for crafting games that generate emotionally charged experiences—a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each other’s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your game’s market positioning will affect your design

A Guide to Japanese Role Playing Games

A Guide to Japanese Role Playing Games
Author: Bitmap Books
Publsiher: Unknown
Total Pages: 0
Release: 2021-10-25
Genre: Electronic Book
ISBN: 1838019146

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Ultimate Book of Card Games

Ultimate Book of Card Games
Author: Scott McNeely
Publsiher: Chronicle Books
Total Pages: 400
Release: 2012-01-06
Genre: Games & Activities
ISBN: 9781452110486

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Classic and comprehensive, this guide to over 350 games is sure to appeal to all ages. From Bridge to Poker and Solitaireto Hearts, card games are a beloved source of entertainment and competition (and they are recession proof!). This authoritative book is ideal for every household, college dorm, family cabin, or neighborhood bar that has a pack of cards. Designed in the style of the popular Ultimate Bar Book, this essential resource provides the rules to dozensof variations of your favorite games, and a few you've probably never heard of (Bezique, anyone?). With simple instructions and clear illustrations to guide the way, this volume will be a welcome addition to any gamer's library.

The Video Games Guide

The Video Games Guide
Author: Matt Fox
Publsiher: McFarland
Total Pages: 385
Release: 2013-01-17
Genre: Games & Activities
ISBN: 9780786472574

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The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.

The CRPG Book A Guide to Computer Role Playing Games

The CRPG Book  A Guide to Computer Role Playing Games
Author: Felipe Pepe
Publsiher: Unknown
Total Pages: 528
Release: 2019-09
Genre: Computer games
ISBN: 1999353307

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Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware.

The Witcher III

The Witcher III
Author: David S. J. Hodgson,Loren Gilliland,Alex Musa
Publsiher: Unknown
Total Pages: 0
Release: 2015
Genre: Computer adventure games
ISBN: 0804162980

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"Official game guide complete every quest!" -- cover.

The 2010 Radio Games Guide

The 2010 Radio Games Guide
Author: Finn PISTONELLI
Publsiher: Lulu.com
Total Pages: 107
Release: 2010-03-29
Genre: Electronic Book
ISBN: 9781445248523

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This guide can be used with almost any choice of radio station. The style of music is unimportant; rock, pop, rap, classical, jazz or anything else can be used. All you need is an imagination and a sense of humour, and of course, a radio tuned into your favourite station. The games are based around a simple 'radio truth' that your favourite station will regularly play your favourite records. Think about it. If you didn't like the music that was played you would quickly re-tune. How many times have you said to yourself 'wasn't that played this morning?' or 'that's the fifth time that's been on this week.' Using this fact this guide has created a range of predictive games to enhance your listening pleasure. Have fun'¦'¦25% OF THE AUTHOR'S PROFITS FROM THIS BOOK WILL GO TO SUPPORT THE JDRF..Juvenile Diabetes Research Foundation (JDRF) exists to find the cure for type 1 diabetes and its complications, and is the world's leading charitable funder of type 1 diabetes research.