The Hitchhiker s Guide to the Isekai

The Hitchhiker      s Guide to the Isekai
Author: Sakka Keihan
Publsiher: J-Novel Club
Total Pages: 111
Release: 2020-04-14
Genre: Young Adult Fiction
ISBN: 9781718302020

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Traveling to another world, either by accident, magic summoning, death, cruel twist of fate, on a research assignment, or just on vacation, means dealing with a whole lot of change all at once. In this compilation, the authors of the SAKKA KEIHAN writing circle explore the ins and outs of what to expect when you’ve been transported to another plane of existence. Six different short stories cover the authors’ ruminations on how to get by in these other worlds, whether you’re headed over voluntarily or finding yourself just trying to survive. You’ll probably want to bring a towel; things are going to get slimy. Don’t think it’ll save you from a fireball, however.

Dungeon Crawler Carl

Dungeon Crawler Carl
Author: Matt Dinniman
Publsiher: Penguin Group
Total Pages: 0
Release: 2024-08-27
Genre: Fiction
ISBN: 9780593820247

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The apocalypse will be televised! Welcome to the first book in the wildly popular and addictive Dungeon Crawler Carl series by Matt Dinniman—now with bonus material exclusive to this print edition. You know what’s worse than breaking up with your girlfriend? Being stuck with her prize-winning show cat. And you know what’s worse than that? An alien invasion, the destruction of all man-made structures on Earth, and the systematic exploitation of all the survivors for a sadistic intergalactic game show. That’s what. Join Coast Guard vet Carl and his ex-girlfriend’s cat, Princess Donut, as they try to survive the end of the world—or just get to the next level—in a video game–like, trap-filled fantasy dungeon. A dungeon that’s actually the set of a reality television show with countless viewers across the galaxy. Exploding goblins. Magical potions. Deadly, drug-dealing llamas. This ain’t your ordinary game show. Welcome, Crawler. Welcome to the Dungeon. Survival is optional. Keeping the viewers entertained is not. Includes part one of the exclusive bonus story “Backstage at the Pineapple Cabaret.”

Gnomon

Gnomon
Author: Nick Harkaway
Publsiher: Vintage
Total Pages: 689
Release: 2018-01-09
Genre: Fiction
ISBN: 9781524732097

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From the widely acclaimed author of The Gone-Away World and Tigerman, comes a virtuosic new novel set in a near-future, high-tech surveillance state, that is equal parts dark comedy, gripping detective story, and mind-bending philosophical puzzle. "A Pynchonesque mega-novel that periodically calls to mind the films of Inception and The Matrix…. What a ride!" —The Washington Post In the world of Gnomon, citizens are constantly observed and democracy has reached a pinnacle of 'transparency.' Every action is seen, every word is recorded, and the System has access to its citizens' thoughts and memories—all in the name of providing the safest society in history. When suspected dissident Diana Hunter dies in government custody, it marks the first time a citizen has been killed during an interrogation. The System doesn't make mistakes, but something isn't right about the circumstances surrounding Hunter's death. Mielikki Neith, a trusted state inspector and a true believer in the System, is assigned to find out what went wrong. Immersing herself in neural recordings of the interrogation, what she finds isn't Hunter but rather a panorama of characters within Hunter's psyche: a lovelorn financier in Athens who has a mystical experience with a shark; a brilliant alchemist in ancient Carthage confronting the unexpected outcome of her invention; an expat Ethiopian painter in London designing a controversial new video game, and a sociopathic disembodied intelligence from the distant future. Embedded in the memories of these impossible lives lies a code which Neith must decipher to find out what Hunter is hiding. In the static between these stories, Neith begins to catch glimpses of the real Diana Hunter—and, alarmingly, of herself. The staggering consequences of what she finds will reverberate throughout the world. A dazzling, panoramic achievement, and Nick Harkaway's most brilliant work to date, Gnomon is peerless and profound, captivating and irreverent, as it pierces through strata of reality and consciousness, and illuminates how to set a mind free. It is a truly accomplished novel from a mind possessing a matchless wit infused with a deep humanity.

Game Development with Ren Py

Game Development with Ren Py
Author: Robert Ciesla
Publsiher: Apress
Total Pages: 361
Release: 2019-06-29
Genre: Computers
ISBN: 9781484249208

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Get your feet wet in developing visual novels and take a guided tour through easy to follow tutorials using three of the most popular tools (Ren'Py, TyranoBuilder, and Twine). This book uses a two-pronged approach into the fine art of text-based games, showing you what makes for compelling writing as well as the programming logic and techniques needed to bring your visual novels to life. In this book, you will uncover the rich history of interactive fiction from the bare-bones 1970s games to the audiovisually rich modern output. You will take a detailed look at how to work with some of the most popular and exotic sub-genres and tropes of interactive fiction, such as nakige ("crying game"), dating sims, and horror. Once the stage is set, you will learn to use all-purpose programming logic and techniques in three mini tutorial games and also learn how to deploy your titles to both desktop and mobile platforms. Not solely relegated to the ancient historical period of the 1980s and 1990s, interactive fiction has again become appealing to developers as new tools became available. The visual novel is an increasingly popular and potentially lucrative genre of video game, being deployed for Windows, Mac, iOS, Android, and more. Game Development with Ren'Py reveals how multi-platform tools such as Ren'Py, TyranoBuilder, and Twine are becoming ever more plentiful for creating games in this genre. What You'll Learn Gain a working knowledge of Ren'Py, TyranoBuilder, and Twine Examine the basics of general programming logic Deploy to all available operating systems and platforms Review different approaches to fiction writing in the context of text-based games Who This Book Is For People with no programming experience who are interested in working in the genre of visual novels or interactive fiction.

Kokoro Connect Volume 11 Precious Time

Kokoro Connect Volume 11  Precious Time
Author: Sadanatsu Anda
Publsiher: J-Novel Club
Total Pages: 247
Release: 2020-11-24
Genre: Young Adult Fiction
ISBN: 9781718326200

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The pro wrestling fanboy, the goofy ditz, the master of snark, the laid-back jokester, and the total girly-girl are now in their third and final year of high school... but don't worry, Fujishima's got a few things hidden up her sleeve to spice things up! Karate, poker, even a three-legged obstacle course — who will win the no-holds-barred Couples' Battle Royale?! But more importantly, can the second-years recruit enough members to keep the club going?! It's a "Kokoro Collection" of silly and poignant epilogue stories in the final volume of the hit ensemble dramedy light novel from award-winning author Sadanatsu Anda!

The Wiz Biz

The Wiz Biz
Author: Rick Cook
Publsiher: Baen Publishing Enterprises
Total Pages: 305
Release: 2016-01-16
Genre: Fiction
ISBN: 9781625794826

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It all began when the wizards of the White League were under attack by their opponents of the Black League and one of their most powerful members cast a spell to bring forth a mighty wizard to aid their cause. What the spell delivered was master hacker Walter Wiz Zumwalt. The wizard who east the spell was dead and nobodyÊnot the elves, not the dwarves, not even the dragonsÊcould figure out what the shanghaied computer nerd was good for. But spells are a lot like computer programs, and, in spite of the Wiz's unprepossessing appearance, he was going to defeat the all-powerful Black League, win the love of a beautiful red-haired witch, and prove that when it comes to spells and sorcery, nobody but nobody can beat a Silicon Valley computer geek! At the publisher's request, this title is sold without DRM (Digital Rights Management).

Paratextualizing Games

Paratextualizing Games
Author: Benjamin Beil,Gundolf S. Freyermuth,Hanns Christian Schmidt
Publsiher: transcript Verlag
Total Pages: 364
Release: 2021-11-30
Genre: Social Science
ISBN: 9783732854219

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Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced - i.e., in which forms and formats and through which channels we talk (and write) about games - as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text?

Critical Failures

Critical Failures
Author: Robert Bevan
Publsiher: Createspace Independent Pub
Total Pages: 316
Release: 2013-01-12
Genre: Fiction
ISBN: 1481952439

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Tim and his friends find out the hard way that you shouldn't question the game master, and you shouldn't make fun of his cape. One minute, they're drinking away the dreariness of their lives, escaping into a fantasy game and laughing their asses off. The next minute, they're in a horse-drawn cart surrounded by soldiers pointing crossbows at them. Tim now has the voice and physique of a prepubescent girl. Dave finds that while he lost a foot or two in height, he somehow acquired a suit of armor and a badass beard. Julian's ears have grown ridiculously long and pointy. And Cooper... well Cooper has gotten himself a set of tusks, a pair of clawed hands, and a bad case of the shits. He also finds that he's carrying a bag with a human head in it - a head that he had chopped off when they were still just playing a game. Shit just got real, and if they want to survive, these four friends are going to have to tap into some baser instincts they didn't even know existed in their fast-food and pizza delivery world. It's fight, flight, or try to convince the people who are trying to kill them that they don't really exist. Meanwhile, a sadistic game master sits back in the real world eating their fried chicken.