The Miner s A

The Miner s A
Author: The Blokehead
Publsiher: Unknown
Total Pages: 135
Release: 2015
Genre: Electronic Book
ISBN: 1310322031

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For millions of individuals across the world, playing Minecraft is a daily activity. However, for those not as familiar with Minecraft, the whole concept can be confusing, especially when you are just learning to play. The following is an A to Z guide of all things Minecraft. It introduces you to many different elements of the game, such as worlds, characters, tools, and more.If you have decided that it is time to start playing Minecraft, this is perfect manual to get you started.

The Miner s Combat Handbook

The Miner s Combat Handbook
Author: The Blokehead
Publsiher: Unknown
Total Pages: 135
Release: 2015
Genre: Electronic Book
ISBN: 1311693076

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In this book, you will find some helpful strategies and techniques you can use when playing Minecraft combat and fighting off mobs. While the basic movements are the same for all players - jump, punch, dig, walk around, farm, mine or craft - you can have a greater gaming experience compared to other players. It can be a simple yet mind-blowing game at the same time. Infinite potential is what this game is all about.Grab the book to learn more !

Physically Based Rendering

Physically Based Rendering
Author: Matt Pharr,Greg Humphreys
Publsiher: Morgan Kaufmann
Total Pages: 1201
Release: 2010-06-28
Genre: Computers
ISBN: 9780123750792

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This updated edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. Through the ideas and software in this book, designers will learn to design and employ a full-featured rendering system for creating stunning imagery. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux.

GPU Zen 2

GPU Zen 2
Author: Wolfgang Engel
Publsiher: Unknown
Total Pages: 304
Release: 2019-04-21
Genre: Electronic Book
ISBN: 179758314X

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Exploring recent developments in the rapidly evolving field of game real-time rendering, GPU Zen assembles a high-quality collection of cutting-edge contributions for programming the GPU. Rendering (Patrick Cozzi)1. Adaptive GPU Tessellation with Compute Shaders by Jad Khoury, Jonathan Dupuy, and Christophe Riccio2. Applying Vectorized Visibility on All frequency Direct Illumination by Ho Chun Leung, Tze Yui Ho, Zhenni Wang, Chi Sing Leung, Eric Wing Ming Wong3. Non-periodic Tiling of Noise-based Procedural Textures by Aleksandr Kirillov4. Rendering Surgery Simulation with Vulkan by Nicholas Milef, Di Qi, and Suvranu De5. Skinned Decals by Hawar DoghramachiEnvironmental Effects (Wolfgang Engel)1. Real-Time Fluid Simulation in Shadow of the Tomb Raider by Peter Sikachev, Martin Palko and Alexandre Chekroun2. Real-time Snow Deformation in Horizon Zero Dawn: The Frozen Wilds by Kevin ÖrtegrenShadows (Maurizio Vives)1. Soft Shadow Approximation for Dappled Light Sources by Mariano Merchante2. Parallax-Corrected Cached Shadow Maps by Pavlo Turchyn3D Engine Design (Wessam Bahnassi)1. Real-Time Layered Materials Compositing Using Spatial Clustering Encoding by Sergey Makeev2. Procedural Stochastic Textures by Tiling and Blending by Thomas Deliot and Eric Heitz3. A Ray Casting Technique for Baked Texture Generation by Alain Galvan and Jeff Russell4. Writing an efficient Vulkan renderer by Arseny Kapoulkine5. glTF - Runtime 3D Asset Delivery by Marco HutterRay Tracing (Anton Kaplanyan)1. Real-Time Ray-Traced One-Bounce Caustics by Holger Gruen2. Adaptive Anti-Aliasing using Conservative Rasterization and GPU Ray Tracing by Rahul Sathe, Holger Gruen, Adam Marrs, Josef Spjut, Morgan McGuire, Yury Uralsky

How to Be a Programmer

How to Be a Programmer
Author: Robert L. Read
Publsiher: Unknown
Total Pages: 135
Release: 2016-04-01
Genre: Electronic Book
ISBN: 1367936845

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A guide on how to be a Programmer - originally published by Robert L Read https://braydie.gitbooks.io/how-to-be-a-programmer/content/

Data Mining Algorithms

Data Mining Algorithms
Author: Pawel Cichosz
Publsiher: John Wiley & Sons
Total Pages: 717
Release: 2015-01-27
Genre: Mathematics
ISBN: 9781118332580

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Data Mining Algorithms is a practical, technically-oriented guide to data mining algorithms that covers the most important algorithms for building classification, regression, and clustering models, as well as techniques used for attribute selection and transformation, model quality evaluation, and creating model ensembles. The author presents many of the important topics and methodologies widely used in data mining, whilst demonstrating the internal operation and usage of data mining algorithms using examples in R.

Data Integration Manipulation and Visualization of Phylogenetic Trees

Data Integration  Manipulation and Visualization of Phylogenetic Trees
Author: Guangchuang Yu
Publsiher: Unknown
Total Pages: 135
Release: 2022
Genre: Phylogeny
ISBN: 1032245549

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"Data Integration, Manipulation and Visualization of Phylogenetic Trees introduces and demonstrates data integration, manipulation and visualization of phylogenetic trees using a suite of R packages, tidytree, treeio, ggtree and ggtreeExtra. Using the most comprehensive packages for phylogenetic data integration and visualization, contains numerous examples that can be used for teaching and learning. Ideal for undergraduate readers and researchers with a working knowledge of R and ggplot2"--

R Markdown

R Markdown
Author: Yihui Xie,J.J. Allaire,Garrett Grolemund
Publsiher: CRC Press
Total Pages: 323
Release: 2018-07-27
Genre: Mathematics
ISBN: 9780429782961

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R Markdown: The Definitive Guide is the first official book authored by the core R Markdown developers that provides a comprehensive and accurate reference to the R Markdown ecosystem. With R Markdown, you can easily create reproducible data analysis reports, presentations, dashboards, interactive applications, books, dissertations, websites, and journal articles, while enjoying the simplicity of Markdown and the great power of R and other languages. In this book, you will learn Basics: Syntax of Markdown and R code chunks, how to generate figures and tables, and how to use other computing languages Built-in output formats of R Markdown: PDF/HTML/Word/RTF/Markdown documents and ioslides/Slidy/Beamer/PowerPoint presentations Extensions and applications: Dashboards, Tufte handouts, xaringan/reveal.js presentations, websites, books, journal articles, and interactive tutorials Advanced topics: Parameterized reports, HTML widgets, document templates, custom output formats, and Shiny documents. Yihui Xie is a software engineer at RStudio. He has authored and co-authored several R packages, including knitr, rmarkdown, bookdown, blogdown, shiny, xaringan, and animation. He has published three other books, Dynamic Documents with R and knitr, bookdown: Authoring Books and Technical Documents with R Markdown, and blogdown: Creating Websites with R Markdown. J.J. Allaire is the founder of RStudio and the creator of the RStudio IDE. He is an author of several packages in the R Markdown ecosystem including rmarkdown, flexdashboard, learnr, and radix. Garrett Grolemund is the co-author of R for Data Science and author of Hands-On Programming with R. He wrote the lubridate R package and works for RStudio as an advocate who trains engineers to do data science with R and the Tidyverse.