The Penguin That Can Code

The Penguin That Can Code
Author: Elsa Joseph
Publsiher: Unknown
Total Pages: 30
Release: 2020-08-10
Genre: Electronic Book
ISBN: 9798671232608

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'The Penguin That Can Code - The First Coding Adventure' is the story about a little penguin and his Dad. They live in Iceville, a beautiful polar village somewhere in the Antarctic. While all the other penguins in Iceville catch fish, Daddy Penguin codes, and this fact is not approved much by the fellow penguins. The other penguins in his place don't have much idea about coding. And then suddenly, the penguins of Iceville are having a hard time, since they are not able to find enough fish. As the story proceeds, the little penguin accidentally finds a place that has lots of fish and with the help of Daddy Penguin and some coding they are able to bring enough fish to Iceville which makes Daddy Penguin a hero.There is even a fun snippet of code included in the story for little ones. Best for ages 2-8.

The Penguin That Can Code

The Penguin That Can Code
Author: Elsa Joseph
Publsiher: Unknown
Total Pages: 135
Release: 2022
Genre: Electronic Book
ISBN: 163754331X

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"I absolutely loved the overall message of this book. With so many "standards" set for children nowadays, it's so important to let them know that they can do anything they set their little minds to." Debbie (Children's book reviewer), New York"The book is adorable, and a great introduction to coding for our youngest readers."Anissa Shea (School Librarian), California"I'm not sure if this story is part of the STEM curriculum but it should be. We need more stories like this that show what people can do in the technology field and how it can change the world."Amazon Customer, United States"This story shows the very basic concepts of coding by giving directions, and showing how the code is applied to a computer (in this instance an electronic sleigh) and how they can accomplish something efficiently with their code."Meghan (Librarian), CanadaLearn to code with The Penguin That Can Code!Take a trip to the beautiful polar village of Iceville, and join the coding adventures of Daddy Penguin Pete and little Oliver, in this fun collection of three stories:1.The First Coding Adventure2.Coding A Train Ride3.Coding Winter LightsIncludes fun snippets of codes that are easy for kids to understand.Complete with an additional section of Coding Basics and Penguin Fun Facts! Best for kids 2-9.

The Penguin That Can Code

The Penguin That Can Code
Author: Elsa Joseph
Publsiher: Unknown
Total Pages: 27
Release: 2021-03-07
Genre: Electronic Book
ISBN: 9798718112627

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Join Daddy penguin Pete and little Oliver as they build, code, and test a special sled train for the little penguins of Iceville, for it is the beginning of summer in the beautiful polar village.'The Penguin That Can Code - Coding A Train Ride' is the second book in the series 'The Penguin That Can Code' and it covers all the five phases of the software development life cycle including planning, creating, coding, testing and deploying any application, in the most gentle, generic and entertaining way for the littlest of the readers, as they enjoy the story about the penguins celebrating a fun summer in Iceville. Includes a kid-friendly snippet of code. Perfect for ages 3-9.

The Penguin That Can Code

The Penguin That Can Code
Author: Elsa Joseph
Publsiher: Unknown
Total Pages: 30
Release: 2021-05-06
Genre: Electronic Book
ISBN: 9798749926408

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Learn to code with 'The Penguin That Can Code'. Join daddy penguin Pete and little Oliver as they code some smart lamps for lighting up Iceville, for it's the beginning of the long dark winter in the beautiful polar village.'The Penguin That Can Code - Coding Winter Lights' is a fun and gentle introduction to the basic AND, OR and NOT logic that helps little ones with their computational thinking.

Girls Who Code

Girls Who Code
Author: Reshma Saujani
Publsiher: Penguin
Total Pages: 176
Release: 2017-08-22
Genre: Juvenile Nonfiction
ISBN: 9780425287545

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NEW YORK TIMES BESTSELLER! Part how-to, part girl-empowerment, and all fun, from the leader of the movement championed by Sheryl Sandberg, Malala Yousafzai, and John Legend. Since 2012, the organization Girls Who Code has taught computing skills to and inspired over 40,000 girls across America. Now its founder, and author Brave Not Perfect, Reshma Saujani, wants to inspire you to be a girl who codes! Bursting with dynamic artwork, down-to-earth explanations of coding principles, and real-life stories of girls and women working at places like Pixar and NASA, this graphically animated book shows what a huge role computer science plays in our lives and how much fun it can be. No matter your interest—sports, the arts, baking, student government, social justice—coding can help you do what you love and make your dreams come true. Whether you’re a girl who’s never coded before, a girl who codes, or a parent raising one, this entertaining book, printed in bold two-color and featuring art on every page, will have you itching to create your own apps, games, and robots to make the world a better place.

How to Code a Rollercoaster

How to Code a Rollercoaster
Author: Josh Funk
Publsiher: Penguin
Total Pages: 44
Release: 2019-09-24
Genre: Juvenile Fiction
ISBN: 9780425292051

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Pearl and Pascal take their coding adventures to the amusement park in this follow-up picture book from our Girls Who Code program! Pearl and her trusty rust-proof robot, Pascal, are enjoying a day out at the amusement park. Spinning teacups, ice cream, and of course: rollercoasters! Through the use of code, Pearl and Pascal can keep track of their ride tokens and calculate when the line is short enough to get a spot on the biggest ride of them all--the Python Coaster. Variables, if-then-else sequences, and a hunt for a secret hidden code make this a humorous, code-tastic day at the amusement park!

How to Code a Sandcastle

How to Code a Sandcastle
Author: Josh Funk
Publsiher: Penguin
Total Pages: 23
Release: 2018-05-15
Genre: Juvenile Fiction
ISBN: 9780425292013

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From the computer science nonprofit Girls Who Code comes this lively and funny story introducing kids to computer coding concepts. All summer, Pearl has been trying to build the perfect sandcastle, but out-of-control Frisbees and mischievous puppies keep getting in the way! Pearl and her robot friend Pascal have one last chance, and this time, they’re going to use code to get the job done. Using fundamental computer coding concepts like sequences and loops, Pearl and Pascal are able to break down their sandcastle problem into small, manageable steps. If they can create working code, this could turn out to be the best beach day ever! With renowned computer science nonprofit Girls Who Code, Josh Funk and Sara Palacios use humor, relatable situations, and bright artwork to introduce kids to the fun of coding.

The Code

The Code
Author: Margaret O'Mara
Publsiher: Penguin
Total Pages: 514
Release: 2019-07-09
Genre: Technology & Engineering
ISBN: 9780399562198

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One of New York Magazine's best books on Silicon Valley! The true, behind-the-scenes history of the people who built Silicon Valley and shaped Big Tech in America Long before Margaret O'Mara became one of our most consequential historians of the American-led digital revolution, she worked in the White House of Bill Clinton and Al Gore in the earliest days of the commercial Internet. There she saw firsthand how deeply intertwined Silicon Valley was with the federal government--and always had been--and how shallow the common understanding of the secrets of the Valley's success actually was. Now, after almost five years of pioneering research, O'Mara has produced the definitive history of Silicon Valley for our time, the story of mavericks and visionaries, but also of powerful institutions creating the framework for innovation, from the Pentagon to Stanford University. It is also a story of a community that started off remarkably homogeneous and tight-knit and stayed that way, and whose belief in its own mythology has deepened into a collective hubris that has led to astonishing triumphs as well as devastating second-order effects. Deploying a wonderfully rich and diverse cast of protagonists, from the justly famous to the unjustly obscure, across four generations of explosive growth in the Valley, from the forties to the present, O'Mara has wrestled one of the most fateful developments in modern American history into magnificent narrative form. She is on the ground with all of the key tech companies, chronicling the evolution in their offerings through each successive era, and she has a profound fingertip feel for the politics of the sector and its relation to the larger cultural narrative about tech as it has evolved over the years. Perhaps most impressive, O'Mara has penetrated the inner kingdom of tech venture capital firms, the insular and still remarkably old-boy world that became the cockpit of American capitalism and the crucible for bringing technological innovation to market, or not. The transformation of big tech into the engine room of the American economy and the nexus of so many of our hopes and dreams--and, increasingly, our nightmares--can be understood, in Margaret O'Mara's masterful hands, as the story of one California valley. As her majestic history makes clear, its fate is the fate of us all.