The Price Of Unity
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Building Unity
Author | : Michael ‘Piecez’ Prosserman |
Publsiher | : ECW Press |
Total Pages | : 256 |
Release | : 2020-09-15 |
Genre | : Business & Economics |
ISBN | : 9781773056067 |
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Build an organization that is growth-minded, values-based, and innovative using the six steps to “responsible impact.” At age 16, Michael ‘Piecez’ Prosserman, a professional b-boy (breakdancer), completed a school project that would grow to become a hip-hop-inspired mental health charity with global reach. Through a process of continuous discovery and reflection, Prosserman and his team grew UNITY to the point where it benefitted over a quarter of a million young people. In Building Unity, Prosserman breaks down the six steps to discovering “responsible impact” and building an organization that is growth-minded, values-based, and reflective of the needs of its community. Using stories of his own evolution, learning, and growth as a leader over 15 years, Prosserman parallels the creativity found in breakdancing with the innovation needed to build a sustainable non-profit. Six steps to discovering “responsible impact”: Spark is the inspiration, the big “why,” the motivation to wake up and do something. Build is the testing ground to clarify ideas, understand community needs, and challenge assumptions. Trust involves building the culture of your organization, leading by example, and hiring people with dreams. Trust sets the stage for growth by empowering awesome people. Grow is about finding the right size for your organization to create a responsible impact. Evolve is knowing when to step back so others can step forward by building a succession plan that leaves your organization in good hands. Re-Ignite is building from past experience and lighting the next spark within yourself.
The Price of Unity
Author | : B. W. Maturin |
Publsiher | : Unknown |
Total Pages | : 135 |
Release | : 1912 |
Genre | : Electronic Book |
ISBN | : OCLC:499308094 |
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The Price of Unity
Author | : Basil William Maturin |
Publsiher | : Unknown |
Total Pages | : 283 |
Release | : 1917 |
Genre | : Christian union |
ISBN | : OCLC:68913532 |
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The Price of Unity
Author | : Maturin B. W. (Basil William) |
Publsiher | : Wentworth Press |
Total Pages | : 314 |
Release | : 2019-03-04 |
Genre | : History |
ISBN | : 0526795387 |
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This work has been selected by scholars as being culturally important, and is part of the knowledge base of civilization as we know it. This work was reproduced from the original artifact, and remains as true to the original work as possible. Therefore, you will see the original copyright references, library stamps (as most of these works have been housed in our most important libraries around the world), and other notations in the work. This work is in the public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work. As a reproduction of a historical artifact, this work may contain missing or blurred pages, poor pictures, errant marks, etc. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.
The Price of Unity Classic Reprint
Author | : B. W. Maturin |
Publsiher | : Forgotten Books |
Total Pages | : 318 |
Release | : 2018-01-30 |
Genre | : Religion |
ISBN | : 026726903X |
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Excerpt from The Price of Unity And perhaps it might be thought more becoming in one who has spent the greater part of his life in the Church of England, to remain silent in regard to what he believes to be its defects, and to be content with the enjoyment of what he has. Why should he not, if he must needs leave it, give it at least an honourable burial in his memory, and allow it to do its work in peace, while he tries to do his in the new sphere of his choice? But religion - at any rate religious systems - are not merely personal matters. They are public property, and ought to be considered apart from personal as sociations, and the persons concerned. The grounds upon which their claims are based stand apart from the persons who yield or withdraw their allegiance from this body or that, and must be considered Upon their own merits. Though doubtless one who has taken part in its life, sees and feels its weaknesses and its strength more keenly and more vividly than do those who study it from outside. About the Publisher Forgotten Books publishes hundreds of thousands of rare and classic books. Find more at www.forgottenbooks.com This book is a reproduction of an important historical work. Forgotten Books uses state-of-the-art technology to digitally reconstruct the work, preserving the original format whilst repairing imperfections present in the aged copy. In rare cases, an imperfection in the original, such as a blemish or missing page, may be replicated in our edition. We do, however, repair the vast majority of imperfections successfully; any imperfections that remain are intentionally left to preserve the state of such historical works.
Unity in Action
Author | : Joseph Hocking |
Publsiher | : Simon and Schuster |
Total Pages | : 586 |
Release | : 2018-03-27 |
Genre | : Computers |
ISBN | : 9781638356219 |
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Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices
Unity Game Development Essentials
Author | : Will Goldstone |
Publsiher | : Packt Publishing Ltd |
Total Pages | : 427 |
Release | : 2009-10-01 |
Genre | : Computers |
ISBN | : 9781847198198 |
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Build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more!
Unity Game Development Cookbook
Author | : Paris Buttfield-Addison,Jon Manning,Tim Nugent |
Publsiher | : O'Reilly Media |
Total Pages | : 408 |
Release | : 2019-03-13 |
Genre | : Computers |
ISBN | : 9781491999127 |
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Find out how to use the Unity Game Engine to its fullest for both 3D and 2D game development—from the basics to the hottest new tricks in virtual reality. With this unique cookbook, you’ll get started in two ways: First, you’ll learn about the Unity game engine by following very brief exercises that teach specific features of the software Second, this tutorial-oriented guide provides a collection of snippets that solve common gameplay problems, like determining if a player has completed a lap in a race Using our cookbook format, we pinpoint the problem, set out the solution, and discuss how to solve your problem in the best and most straightforward way possible so you can move onto the next step in the project. Unity Game Development Cookbook is ideal for beginning to intermediate Unity developers. Beginners will get a broad immersion into the Unity development environment, while intermediate developers will learn how to apply the foundational Unity skills they have to solve real game development problems.