The Routledge Companion to Imaginary Worlds

The Routledge Companion to Imaginary Worlds
Author: Mark J.P. Wolf
Publsiher: Routledge
Total Pages: 446
Release: 2017-09-27
Genre: Social Science
ISBN: 9781317268284

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This companion provides a definitive and cutting-edge guide to the study of imaginary and virtual worlds across a range of media, including literature, television, film, and games. From the Star Trek universe, Thomas More’s classic Utopia, and J. R. R. Tolkien’s Arda, to elaborate, user-created game worlds like Minecraft, contributors present interdisciplinary perspectives on authorship, world structure/design, and narrative. The Routledge Companion to Imaginary Worlds offers new approaches to imaginary worlds as an art form and cultural phenomenon, explorations of the technical and creative dimensions of world-building, and studies of specific worlds and worldbuilders.

Exploring Imaginary Worlds

Exploring Imaginary Worlds
Author: Mark J.P. Wolf
Publsiher: Routledge
Total Pages: 255
Release: 2020-10-08
Genre: Literary Collections
ISBN: 9780429516061

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From The Brothers Karamazov to Star Trek to Twin Peaks, this collection explores a variety of different imaginary worlds both historic and contemporary. Featuring contributions from an interdisciplinary and international group of scholars, each essay looks at a particular imaginary world in-depth, and world-building issues associated with that world. Together, the essays explore the relationship between the worlds and the media in which they appear as they examine imaginary worlds in literature, television, film, computer games, and theatre, with many existing across multiple media simultaneously. The book argues that the media incarnation of a world affects world structure and poses unique obstacles to the act of world-building. The worlds discussed include Nazar, Barsetshire, Skotopogonievsk, the Vorkosigan Universe, Grover’s Corners, Gormenghast, Collinsport, Daventry, Dune, the Death Gate Cycle universe, Twin Peaks, and the Star Trek galaxy. A follow-up to Mark J. P. Wolf ’s field-defining book Building Imaginary Worlds, this collection will be of critical interest to students and scholars of popular culture, subcreation studies, transmedia studies, literature, and beyond.

The Routledge Companion to Urban Imaginaries

The Routledge Companion to Urban Imaginaries
Author: Christoph Lindner,Miriam Meissner
Publsiher: Routledge
Total Pages: 466
Release: 2018-09-28
Genre: Architecture
ISBN: 9781351672689

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The Routledge Companion to Urban Imaginaries delves into examples of urban imaginaries across multiple media and geographies: from new visions of smart, eco, and resilient cities to urban dystopias in popular culture; from architectural renderings of starchitecture and luxury living to performative activism for new spatial justice; and from speculative experiments in urban planning, fiction, and photography to augmented urban realities in crowd-mapping and mobile apps. The volume brings various global perspectives together and into close dialogue to offer a broad, interdisciplinary, and critical overview of the current state of research on urban imaginaries. Questioning the politics of urban imagination, the companion gives particular attention to the role that urban imaginaries play in shaping the future of urban societies, communities, and built environments. Throughout the companion, issues of power, resistance, and uneven geographical development remain central. Adopting a transnational perspective, the volume challenges research on urban imaginaries from the perspective of globalization and postcolonial studies, inviting critical reconsiderations of urbanism in its diverse current forms and definitions. In the process, the companion explores issues of Western-centrism in urban research and design, and accommodates current attempts to radically rethink urban form and experience. This is an essential resource for scholars and graduate researchers in the fields of urban planning and architecture; art, media, and cultural studies; film, visual, and literary studies; sociology and political science; geography; and anthropology.

The Routledge Companion to Video Game Studies

The Routledge Companion to Video Game Studies
Author: Mark J.P. Wolf,Bernard Perron
Publsiher: Taylor & Francis
Total Pages: 832
Release: 2023-06-19
Genre: Games & Activities
ISBN: 9781000886023

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A definitive guide to contemporary video game studies, this second edition has been fully revised and updated to address the ongoing theoretical and methodological development of game studies. Expertly compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron, the Companion includes comprehensive and interdisciplinary models and approaches for analyzing video games, new perspectives on video games both as an art form and cultural phenomenon, explorations of the technical and creative dimensions of video games, and accounts of the political, social, and cultural dynamics of video games. Brand new to this second edition are chapters examining topics such as preservation; augmented, mixed, and virtual reality; eSports; disability; diversity; and identity, as well as a new section that specifically examines the industrial aspects of video games including digital distribution, game labor, triple-A games, indie games, and globalization. Each essay provides a lively and succinct summary of its target area, quickly bringing the reader up-to-date on the pertinent issues surrounding each aspect of the field, including references for further reading. A comprehensive overview of the present state of video game studies that will undoubtedly prove invaluable to students, scholars, and game designers alike.

Revisiting Imaginary Worlds

Revisiting Imaginary Worlds
Author: Mark J.P. Wolf
Publsiher: Taylor & Francis
Total Pages: 376
Release: 2016-12-08
Genre: Social Science
ISBN: 9781317375944

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The concept of world and the practice of world creation have been with us since antiquity, but they are now achieving unequalled prominence. In this timely anthology of subcreation studies, an international roster of contributors come together to examine the rise and structure of worlds, the practice of world-building, and the audience's reception of imaginary worlds. Including essays written by world-builders A.K. Dewdney and Alex McDowell and offering critical analyses of popular worlds such as those of Oz, The Lord of the Rings, Star Trek, Star Wars, Battlestar Galactica, and Minecraft, Revisiting Imaginary Worlds provides readers with a broad and interdisciplinary overview of the issues and concepts involved in imaginary worlds across media platforms.

The Routledge Companion to Media Technology and Obsolescence

The Routledge Companion to Media Technology and Obsolescence
Author: Mark J.P. Wolf
Publsiher: Routledge
Total Pages: 402
Release: 2018-11-21
Genre: Social Science
ISBN: 9781315442662

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While so many books on technology look at new advances and digital technologies, The Routledge Companion to Media Technology and Obsolescence looks back at analog technologies that are disappearing, considering their demise and what it says about media history, pop culture, and the nature of nostalgia. From card catalogs and typewriters to stock tickers and cathode ray tubes, contributors examine the legacy of analog technologies, including those, like vinyl records, that may be experiencing a resurgency. Each essay includes a brief history of the technology leading up to its peak, an analysis of the reasons for its decline, and a discussion of its influence on newer technologies.

The World of Fallout

The World of Fallout
Author: Kenton Taylor Howard
Publsiher: Taylor & Francis
Total Pages: 133
Release: 2023-07-20
Genre: Social Science
ISBN: 9781000970999

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Examining the four main single player games in the franchise and its related spinoff games, this book explores the world of the popular role-playing video game, Fallout. Kenton Taylor Howard examines the maps of the games, the design of their worlds, and how the franchise has been expanded through fan-created video game modifications and tabletop games. This book highlights the importance of worldbuilding in the Fallout franchise, examining the extensive alternate history the game creates – diverging from real-world history in the early 1900s and resulting in a world that is destroyed by nuclear apocalypse in 2077 – and exploring how the series builds this detailed world over the course of many games. The book also examines how the franchise has served as an extended commentary on American militarism and expansionism. The series is closely examined through the lens of critical media studies, as well as relying on theoretical frameworks relating to video game design and world design. This book will be of interest to students, scholars, and enthusiasts of video game studies, video game design, media fandom and fan studies, transmedia studies, and imaginary worlds.

Exploring Imaginary Worlds

Exploring Imaginary Worlds
Author: Mark J. P. Wolf
Publsiher: Routledge
Total Pages: 244
Release: 2021
Genre: Social Science
ISBN: 0429242913

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From The Brothers Karamazov to Star Trek to Twin Peaks, this collection explores a variety of different imaginary worlds both historic and contemporary. Featuring contributions from an interdisciplinary and international group of scholars, each essay looks at a particular imaginary world in-depth, and world-building issues associated with that world. Together, the essays explore the relationship between the worlds and the media in which they appear as they examine imaginary worlds in literature, television, film, computer games, and theatre, with many existing across multiple media simultaneously. The book argues that the media incarnation of a world affects world structure and poses unique obstacles to the act of world-building. The worlds discussed include Nazar, Barsetshire, Skotopogonievsk, the Vorkosigan Universe, Grover's Corners, Gormenghast, Collinsport, Daventry, Dune, the Death Gate Cycle universe, Twin Peaks, and the Star Trek galaxy. A follow-up to Mark J. P. Wolf 's field-defining book Building Imaginary Worlds, this collection will be of critical interest to students and scholars of popular culture, subcreation studies, transmedia studies, literature, and beyond.