The Ultimate Concept Art Career Guide

The Ultimate Concept Art Career Guide
Author: 3dtotal Publishing
Publsiher: 3D TOTAL PUB
Total Pages: 200
Release: 2018-01-02
Genre: Commercial artists
ISBN: 1909414514

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An extensive guide to developing an exciting concept art career featuring advice and insights from top industry professionals and studios.

The Big Bad World of Concept Art for Video Games

The Big Bad World of Concept Art for Video Games
Author: Eliott Lilly
Publsiher: Unknown
Total Pages: 0
Release: 2015
Genre: Art
ISBN: 1624650201

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This is a comprehensive book that gives aspiring artists an honest, informative, and concise look at what it takes to become a concept artist in the video game industry. Author Eliott Lilly uses his own student work as a teaching tool along with personal experiences to help you on your journey. From finding the right school and getting the most out of your education, to preparing your portfolio and landing your first job, the advice and strategies Eliott offers are organized for easy reference and review. The book also features an extensive list of resources that students will find useful, as well as interviews with renowned concept artists David Levy, Sparth, Stephan Martiniere, Ben Mauro, and Farzad Varahramyan, all offering their own invaluable advice.

How to Become a Video Game Artist

How to Become a Video Game Artist
Author: Sam R. Kennedy
Publsiher: Watson-Guptill
Total Pages: 162
Release: 2013-05-14
Genre: Art
ISBN: 9780823008094

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Become a Player in the Business of Video Game Art Every year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It’s an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video game art. Starting with the basics of game creation and a look at the artistic skills necessary to get started, Kennedy spotlights specific, key roles for creators—from concept artists to character animators to marketing artists and beyond. Each chapter features screenshots from popular video games like Tom Clancy’s Ghost Recon and World of Warcraft; interviews with video game art professionals who’ve worked for top gaming companies like BioWare, Blizzard, and Ubisoft; step-by-step examples of actual game art; and detailed breakdowns of the training and portfolio samples you’ll need to make these jobs your own. For anyone who wants to go from gamer to game designer, this book contains all the secrets you’ll need to rise to the top of one of the most exciting industries of our time.

The Big Bad World of Concept Art for Video Games

The Big Bad World of Concept Art for Video Games
Author: Eliott Lilly
Publsiher: Unknown
Total Pages: 121
Release: 2017
Genre: Art
ISBN: 1624650368

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Are you ready to begin your career as a concept artist in the video game industry but don't know where to start? The Big Bad World of Concept Art for Video Games: How to Start Your Career as a Concept Artist is book two in the Big Bad series, delving deeper into the subjects and topics explored previously in An Insider's Guide for Students. Going beyond the amateur level, this guide prepares the upcoming professional, or any other artist, for a future in the entertainment industry. Whether you are a graduating student joining the workforce, a young professional who has just broken into the job market, or even an existing professional frustrated with your current situation, receive help figuring out what comes next for a fulfilling career. Eliott Lilly is a highly sought-after concept artist with nearly a decade of experience in the video game industry. He has worked for such prominent game companies as id Software, Treyarch, and Activision. He has contributed to several popular franchises, including Rage, Doom, and Call of Duty. Also an educator, Eliott teaches introductory concept art classes to university students. With his firsthand knowledge of the ins and outs of the video game industry, Eliott Lilly is an exceptional guide who can help prepare you for the rewarding journey toward realizing your ambitions.

Figure Drawing for Artists

Figure Drawing for Artists
Author: Steve Huston
Publsiher: For Artists
Total Pages: 195
Release: 2016-06
Genre: Art
ISBN: 9781631590658

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Learn to draw the human figure with a two-step approach used by the biggest animation studios in the business with Figure Drawing for Artists.

The Ultimate Guide to Video Game Writing and Design

The Ultimate Guide to Video Game Writing and Design
Author: Flint Dille,John Zuur Platten
Publsiher: Lone Eagle
Total Pages: 273
Release: 2008-01-08
Genre: Computers
ISBN: 9781580650663

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• Authors are top game designers • Aspiring game writers and designers must have this complete bible There are other books about creating video games out there. Sure, they cover the basics. But The Ultimate Guide to Video Game Writing and Design goes way beyond the basics. The authors, top game designers, focus on creating games that are an involving, emotional experience for the gamer. Topics include integrating story into the game, writing the game script, putting together the game bible, creating the design document, and working on original intellectual property versus working with licenses. Finally, there’s complete information on how to present a visionary new idea to developers and publishers. Got game? Get The Ultimate Guide to Video Game Writing and Design.

Becoming a Supple Leopard 2nd Edition

Becoming a Supple Leopard 2nd Edition
Author: Kelly Starrett,Glen Cordoza
Publsiher: Victory Belt Publishing
Total Pages: 1282
Release: 2015-05-19
Genre: Sports & Recreation
ISBN: 9781628601602

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Improve your athletic performance, extend your athletic career, treat stiffness and achy joints, and prevent and rehabilitate injuries—all without having to seek out a coach, doctor, chiropractor, physical therapist, or massage therapist. In Becoming a Supple Leopard, Dr. Kelly Starrett—founder of MobilityWOD —shares his revolutionary approach to mobility and maintenance of the human body and teaches you how to hack your own movement, allowing you to live a healthier, more fulfilling life. This new edition of the New York Times and Wall Street Journal bestseller has been thoroughly revised to make it even easier to put to use. Want to truly understand the principles that guide human movement? Becoming a Supple Leopard lays out a blueprint for moving safely and effectively through life and sport. Want to learn how to apply those principles to specific movements, whether you are doing squats in the gym or picking up a bag of groceries? Hundreds of step-by-step photos show you not only how to perform a host of exercise movements, such the squat, deadlift, pushup, kettlebell swing, clean, snatch, and muscle-up, but also how to correct the common faults associated with those movements. Frustrated because you can’t perform a certain movement correctly due to range of motion restrictions? Breaking the body down into 14 distinct areas, Starrett demonstrates hundreds of mobilization techniques that will help you resolve restrictions and reclaim your mobility. Unsure how to put it all together into a program that addresses your individual needs? This updated edition lays out dozens of prescriptions that allow you to hone in on a specific limitation, a nagging injury, or an exercise fault that you just can’t seem to get right. It even offers a 14-day full-body mobility overhaul. Performance is what drives us as human beings, but dysfunctional movement patterns can bring the human body to an abrupt halt. Often, the factors that impede performance are invisible even to seasoned athletes and coaches. Becoming a Supple Leopard makes the invisible visible. Whether you are a professional athlete, a weekend warrior, or simply someone wanting to live healthy and free from physical restrictions, this one-of-a-kind training manual will teach you how to harness your athletic potential and maintain your body. Learn how to perform basic maintenance on your body, unlock your athletic potential, live pain-free...and become a Supple Leopard. This step-by-step guide to movement and mobility will show you how to: • Move safely and efficiently in all situations • Organize your spine and joints in optimal, stable positions • Restore normal function to your joints and tissues • Accelerate recovery after training sessions and competition • Properly perform strength and conditioning movements like the squat, bench press, pushup, deadlift, clean, and snatch • Build efficient, transferable movement patterns and skill progressions from simple to more advanced exercises • Identify, diagnose, and correct inefficient movement patterns • Treat and resolve common symptoms like low back pain, carpal tunnel, shoulder pain, and tennis elbow • Prevent and rehabilitate common athletic injuries Use mobilization techniques to address short and stiff muscles, soft tissue and joint capsule restriction, motor control problems, and joint range of motion limitations • Create personalized mobility prescriptions to improve movement efficiency

The Artist s Way

The Artist s Way
Author: Julia Cameron
Publsiher: Pan Macmillan
Total Pages: 244
Release: 1995
Genre: Psychology
ISBN: 0330343580

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With this book you can discover how to unlock your latent creativity and make your dreams a reality. It provides a 12-week course that guides you through the process of recovering your creative self.