The Virtual City
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Virtual Cities
Author | : Konstantinos Dimopoulos |
Publsiher | : Unbound Publishing |
Total Pages | : 257 |
Release | : 2020-11-12 |
Genre | : Games & Activities |
ISBN | : 9781783528509 |
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Virtual cities are places of often-fractured geographies, impossible physics, outrageous assumptions and almost untamed imaginations given digital structure. This book, the first atlas of its kind, aims to explore, map, study and celebrate them. To imagine what they would be like in reality. To paint a lasting picture of their domes, arches and walls. From metropolitan sci-fi open worlds and medieval fantasy towns to contemporary cities and glimpses of gothic horror, author and urban planner Konstantinos Dimopoulos and visual artist Maria Kallikaki have brought to life over forty game cities. Together, they document the deep and exhilarating history of iconic gaming landscapes through richly illustrated commentary and analysis. Virtual Cities transports us into these imaginary worlds, through cities that span over four decades of digital history across literary and gaming genres. Travel to fantasy cities like World of Warcraft’s Orgrimmar and Grim Fandango’s Rubacava; envision what could be in the familiar cities of Assassin’s Creed’s London and Gabriel Knight’s New Orleans; and steal a glimpse of cities of the future, in Final Fantasy VII’s Midgar and Half-Life 2’s City 17. Within, there are many more worlds to discover – each formed in the deepest corners of the imagination, their immense beauty and complexity astounding for artists, game designers, world builders and, above all, anyone who plays and cares about video games.
Ideology and the Virtual City
Author | : Jon Bailes |
Publsiher | : John Hunt Publishing |
Total Pages | : 96 |
Release | : 2019-09-27 |
Genre | : Social Science |
ISBN | : 9781789041651 |
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Ideology and the Virtual City is an exploration of modern society and the critical value of popular culture. It combines a prescient social theory that describes how ‘neoliberal’ ideology in today’s societies dominates our economic, political and cultural ideals, with an entertaining exploration of narratives, characters and play structures in some of today’s most interesting videogames. The book takes readers into a range of simulated urban environments that symbolise the hidden antagonisms of social life and create outlandish resolutions through their power fantasies. Interactive entertainment can help us understand the ways in which people relate to a modern ‘common sense’ neoliberal background, in terms of absorbing assumptions, and questioning them.
Dickens and the Virtual City
Author | : Estelle Murail,Sara Thornton |
Publsiher | : Springer |
Total Pages | : 295 |
Release | : 2017-10-14 |
Genre | : Literary Criticism |
ISBN | : 9783319350868 |
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This book explores the aesthetic practices used by Dickens to make the space which we have come to know as the Dickensian City. It concentrates on three very precise techniques for the production of social space (counter-mapping, overlaying and troping). The chapters show the scapes and writings which influenced him and the way he transformed them, packaged them and passed them on for future use. The city is shown to be an imagined or virtual world but with a serious aim for a serious game: Dickens sets up a workshop for the simulation of real societies and cities. This urban building with is transferable to other literatures and medial forms. The book offers vital understanding of how writing and image work in particular ways to recreate and re-enchant society and the built environment. It will be of interest to scholars of literature, media, film, urban studies, politics and economics.
Technologies for Urban and Spatial Planning Virtual Cities and Territories
Author | : Pinto, Nuno Norte |
Publsiher | : IGI Global |
Total Pages | : 349 |
Release | : 2013-07-31 |
Genre | : Architecture |
ISBN | : 9781466643505 |
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"This book covers a multitude of newly developed hardware and software technology advancements in urban and spatial planning and architecture, drawing on the most current research and studies of field practitioners who offer solutions and recommendations for further growth, specifically in urban and spatial developments"--
City of the Uncommon Thief
Author | : Lynne Bertrand |
Publsiher | : Penguin |
Total Pages | : 400 |
Release | : 2021-02-09 |
Genre | : Young Adult Fiction |
ISBN | : 9780525555339 |
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A dark and intricate fantasy, City of the Uncommon Thief is the story of a quarantined city gripped by fear and of the war that can free it. "Guilders work. Foundlings scrub the bogs. Needles bind. Swords tear. And men leave. There is nothing uncommon in this city. I hope Errol Thebes is dead. We both know he is safer that way." In a walled city of a mile-high iron guild towers, many things are common knowledge: No book in any of the city's libraries reveals its place on a calendar or a map. No living beasts can be found within the city's walls. And no good comes to the guilder or foundling who trespasses too far from their labors. Even on the tower rooftops, where Errol Thebes and the rest of the city's teenagers pass a few short years under an open sky, no one truly believes anything uncommon is possible within the city walls. But one guildmaster has broken tradition to protect her child, and now the whole city faces an uncommon threat: a pair of black iron spikes that has the power of both sword and needle on the rib cages of men has gone missing, but the mayhem they cause rises everywhere. If the spikes are not found, no wall will be high enough to protect the city—or the world beyond it. And Errol Thebes? He's not dead and he's certainly not safe.
Wild City
Author | : Thomas Hynes |
Publsiher | : HarperCollins |
Total Pages | : 294 |
Release | : 2020-05-26 |
Genre | : History |
ISBN | : 9780062938565 |
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An illustrated guide to 40 of the most well-known, surprising, notorious, mythical, and sublime non-human citizens of New York City, and love letter to its surprising ecological diversity. From refugee parrots and prodigal beavers to gorgeous Fifth Avenue hawks and vengeful groundhogs, Wild City tells the funny, quirky, and memorable stories of forty of New York City’s most surprising nonhuman citizens. This unconventional wildlife guide and concise environmental history of the Big Apple includes tales of the well-known, notorious, and legendary creatures who are as much New Yorkers as their human counterparts. A celebration of some of the city’s most surprising residents and a love letter to this always evolving metropolis, Wild City is an enchanting illustrated volume that is a must-have for every Big Apple devotee and animal lover.
Immersive Technology in Smart Cities
Author | : Sagaya Aurelia,Sara Paiva |
Publsiher | : Springer Nature |
Total Pages | : 266 |
Release | : 2021-07-07 |
Genre | : Technology & Engineering |
ISBN | : 9783030666071 |
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This book presents recent trends and enhancements in the convergence of immersive technology and smart cities. The authors discuss various domains such as medical education, construction, brain interface, interactive storytelling, edification, and journalism in relation to combining smart cities, IoT and immersive technologies. The book sets up a medium to promulgate insights and in depth understanding among experts in immersive technologies, IoT, HCI and associated establishments. The book also includes case studies, survey, models, algorithms, frameworks and implementations in storytelling, smart museum, medical education, journalism and more. Various practitioners, academicians and researchers in the domain contribute to the book.
A New City O S
Author | : Stephen Goldsmith,Neil Kleiman |
Publsiher | : Brookings Institution Press |
Total Pages | : 225 |
Release | : 2017-11-28 |
Genre | : Political Science |
ISBN | : 9780815732877 |
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Proposing an entirely new governance model to unleash innovation throughout local government At a time when trust is dropping precipitously and American government at the national level has fallen into a state of long-term, partisan-based gridlock, local government can still be effective—indeed more effective and even more responsive to the needs of its citizens. Based on decades of direct experience and years studying successful models around the world, the authors of this intriguing book propose a new operating system (O/S) for cities. Former mayor and Harvard professor Stephen Goldsmith and New York University professor Neil Kleiman suggest building on the giant leaps that have been made in technology, social engagement, and big data. Calling their approach "distributed governance," Goldsmith and Kleiman offer a model that allows public officials to mobilize new resources, surface ideas from unconventional sources, and arm employees with the information they need to become pre-emptive problem solvers. This book highlights lessons from the many innovations taking place in today's cities to show how a new O/S can create systemic transformation. For students of government, A New City O/S: The Power of Distributed Governance presents a groundbreaking strategy for rethinking the governance of cities, marking an important evolution of the current bureaucratic authority-based model dating from the 1920s. More important, the book is designed for practitioners, starting with public-sector executives, managers, and frontline workers. By weaving real-life examples into a coherent model, the authors have created a step-by-step guide for all those who would put the needs of citizens front and center. Nothing will do more to restore trust in government than solutions that work. A New City O/S: The Power of Distributed Governance puts those solutions within reach of those public officials responsible for their delivery.