The Wisdom Of Storytelling In An Information Age
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The Wisdom of Storytelling in an Information Age
Author | : Amy E. Spaulding |
Publsiher | : Scarecrow Press |
Total Pages | : 194 |
Release | : 2004 |
Genre | : Education |
ISBN | : 0810850443 |
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A testament to the enduring value of spoken communication for persons of all ages and walks of life
Wisdom of Storytelling in an Information Age
![Wisdom of Storytelling in an Information Age](https://youbookinc.com/wp-content/uploads/2024/06/cover.jpg)
Author | : A. Spaulding |
Publsiher | : Turtleback Books |
Total Pages | : 135 |
Release | : 2004-08-01 |
Genre | : Language Arts & Disciplines |
ISBN | : 1417645318 |
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Storytelling in the Digital Age
Author | : W. Penn |
Publsiher | : Springer |
Total Pages | : 195 |
Release | : 2013-11-19 |
Genre | : Literary Criticism |
ISBN | : 9781137365293 |
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Through a professional story-teller's sometimes humorous commentary on culture and literature from The Odyssey on , the book suggests that literature is not an artifact to be studied but a living process. Often irreverent, crossing literary and scholarly lines, Penn aims to discover what literature does for an imaginatively engaged reader.
The Art of Storytelling
Author | : Amy E. Spaulding |
Publsiher | : Scarecrow Press |
Total Pages | : 218 |
Release | : 2011-02-01 |
Genre | : Education |
ISBN | : 9780810877771 |
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Designed for anyone who wants to develop the skill of telling stories, this volume provides advice on choosing, learning, and presenting stories, as well as discussions on the importance of storytelling through human history and its continued significance today.
Storytelling Magazine
Author | : Anonim |
Publsiher | : Unknown |
Total Pages | : 300 |
Release | : 2007 |
Genre | : Folklore |
ISBN | : UVA:X006177277 |
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Handbook of Research on Human Development in the Digital Age
Author | : Bryan, Valerie C.,Musgrove, Ann T.,Powers, Jillian R. |
Publsiher | : IGI Global |
Total Pages | : 526 |
Release | : 2017-07-13 |
Genre | : Computers |
ISBN | : 9781522528395 |
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The rapid evolution of technology continuously changes the way people interact, work, and learn. By examining these advances, researchers can further optimize the various opportunities that technology provides. The Handbook of Research on Human Development in the Digital Age is a pivotal reference source presenting the latest scholarly research on the impact of technology on the population through different theories and perspectives. Featuring extensive coverage on a broad range of topics such as cyberbullying, mobile technology, and social skills development, this publication is ideally designed for academicians, researchers, and practitioners seeking current research on new trends in technology that impact society.
Digital Storytelling
Author | : Shilo T. McClean |
Publsiher | : MIT Press |
Total Pages | : 318 |
Release | : 2008-09-26 |
Genre | : Performing Arts |
ISBN | : 9780262304191 |
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How digital visual effects in film can be used to support storytelling: a guide for scriptwriters and students. Computer-generated effects are often blamed for bad Hollywood movies. Yet when a critic complains that "technology swamps storytelling" (in a review of Van Helsing, calling it "an example of everything that is wrong with Hollywood computer-generated effects movies"), it says more about the weakness of the story than the strength of the technology. In Digital Storytelling, Shilo McClean shows how digital visual effects can be a tool of storytelling in film, adding narrative power as do sound, color, and "experimental" camera angles—other innovative film technologies that were once criticized for being distractions from the story. It is time, she says, to rethink the function of digital visual effects. Effects artists say—contrary to the critics—that effects always derive from story. Digital effects are a part of production, not post-production; they are becoming part of the story development process. Digital Storytelling is grounded in filmmaking, the scriptwriting process in particular. McClean considers crucial questions about digital visual effects—whether they undermine classical storytelling structure, if they always call attention to themselves, whether their use is limited to certain genres—and looks at contemporary films (including a chapter-long analysis of Steven Spielberg's use of computer-generated effects) and contemporary film theory to find the answers. McClean argues that to consider digital visual effects as simply contributing the "wow" factor underestimates them. They are, she writes, the legitimate inheritors of film storycraft.
Brand Storytelling in the Digital Age
Author | : S M A Moin |
Publsiher | : Springer Nature |
Total Pages | : 113 |
Release | : 2020-10-26 |
Genre | : Business & Economics |
ISBN | : 9783030590857 |
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Inextricably linked to human evolution, storytelling has always been a key element of the marketer’s toolkit. However, despite extensive practitioner interest, academic research on the topic currently falls short. This book highlights how storytelling has evolved from an ancient art to contemporary marketing science, placing it in the context of digitisation and social media. It reflects the dramatic shift in brand storytelling in which marketers are in the driving seat, leaving consumers to do the navigating. Based within the context of AI, the influence of VR, AR, big data, and new media, this book predicts a creative renaissance in brand storytelling; one that will be at the intersection of science, art and humanity. The author suggests that there will be a shift from ad to art through the use of cognition and emotion, data and fiction. It suggests that through storytelling, brands will be able to connect with their customers’ hearts and minds. Drawing upon interdisciplinary research on neuroscience, emotional attachment and narrative theory, the book critically analyses existing theories, practices and applications of storytelling, providing a platform for debate between academics, researchers and practitioners.