Traveller5 Core Rules

Traveller5 Core Rules
Author: Marc Miller
Publsiher: Far Future Enterprises
Total Pages: 656
Release: 2013-02-01
Genre: Electronic Book
ISBN: 1558780009

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TRAVELLER RPG

TRAVELLER RPG
Author: Anonim
Publsiher: Unknown
Total Pages: 188
Release: 2008
Genre: Fantasy games
ISBN: 0857441868

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Traveller

Traveller
Author: Gareth Hanrahan
Publsiher: Unknown
Total Pages: 0
Release: 2008
Genre: Games & Activities
ISBN: 190610333X

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This is Free Trader Beowulf, calling anyone... Mayday, Mayday... we are under attack... main drive is gone... turret number one not responding... Mayday...losing cabin pressure fast...calling anyone...please help... This is Free Trader Beowulf... Mayday... Traveller, the Science-Fiction adventure set in the far future returns in a new edition, updated and revised for the modern era.

Symbaroum

Symbaroum
Author: Martin Bergstrom,Mattias Johnsson,Anders Lekberg
Publsiher: Symbaroum
Total Pages: 261
Release: 2016-04-01
Genre: Games
ISBN: 9187915057

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Come join the adventure in Symbaroum, the acclaimed Swedish roleplaying game! Explore the vast Forest of Davokar in the hunt for treasure, lost wisdom and eternal fame. Visit the barbarian clans to trade or to plunder their treasuries. Establish a base of power among princes, guilds or rebellious refugees in the capital city of Yndaros. Or survive encounters with Arch Trolls, dark-minded Blight Beasts and undead warlords. But whatever you do, never ignore the warnings spoken by the wardens of the forest: tread carefully and do not disturb the ruins of old, for the dark deep of Davokar is about to awaken. Made in Sweden

Traveller5

Traveller5
Author: Marc Miller
Publsiher: Far Future Enterprises
Total Pages: 826
Release: 2019-10
Genre: Electronic Book
ISBN: 1558784004

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The Core Rules Set for the Traveller science-fiction role-playing game system, consisting of three volumes (slipcased).

Instant Universe

Instant Universe
Author: R. Pelius Cook
Publsiher: Lulu.com
Total Pages: 60
Release: 2015-08
Genre: Fiction
ISBN: 9780988975217

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Exploring strange worlds and alien civilizations is one of the most exciting aspects of science fiction. =GALACTIC BAROQUE= INSTANT UNIVERSE generates exotic locales at any point from the big bang to the end of the Stelliferous Era that better reflect where super- and ultra-advanced technology will take us. Does humankind still live in trees or caves? Of course not! We learned to build our own habitations long ago. Likewise, INSTANT UNIVERSE determines technology levels of civilizations, indicating native life populations, star system development (including terraformed planets, megaengineered space colonies, and beyond), and interstellar colonization. Writers of any genre, gamers, roleplayers, world builders, astronomy enthusiasts, and more will find this heavily researched book useful, fascinating, and fun. It's a great way to introduce children and novices to the wonders of the universe, too!

Cortex Prime Game Handbook

Cortex Prime Game Handbook
Author: Cam Banks
Publsiher: Unknown
Total Pages: 135
Release: 2020-06-15
Genre: Electronic Book
ISBN: 164853001X

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Agent of the Imperium

Agent of the Imperium
Author: Marc Miller
Publsiher: Baen Books
Total Pages: 447
Release: 2020-11-03
Genre: Fiction
ISBN: 9781625797988

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TO SAVE THE GALAXY, A DEAD HERO MUST RISE AGAIN! NEWLY REVISED AND EXPANDED NOVEL SET IN THE TRAVELLER UNIVERSE FROM LEGENDARY GAME DESIGNER MARC MILLER Jonathan Bland is a Decider, empowered by the Emperor himself to deal with the inevitable crises of an empire. In the service of the Empire, he has killed more people than anyone in the history of Humanity, to save a hundred times as many. He died centuries ago, but they reactivate his recorded personality whenever a new threat appears. When the crisis is over, they expect he will meekly return to oblivion. He has other ideas. The chronicle of Bland reveals secrets of the history of the star-spanning Third Imperium and spans 400 years from early Imperium (about year 300) through the mid-post Civil War period (about year 700) touching known and unknown events you may have encountered in your own reading of the Imperium: everyday events, political intrigue, deadly dangers, Arbellatra, Capital, Encyclopediopolis, the Karand's Palace, and a Tigress-class Dreadnought. If you know the Traveller science-fiction role-playing game, then some of this is already familiar; if not, no matter—this story introduces the vast human-dominated interstellar empire of the far future in ways only the designer and chronicler of this particular universe can.