Tricks of the Classic Nes Tetris Masters

Tricks of the Classic Nes Tetris Masters
Author: Brian K. Smith,Alex Kerr
Publsiher: CreateSpace
Total Pages: 42
Release: 2014-07-15
Genre: Games
ISBN: 1500542199

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The classic Nintendo Entertainment System (NES) version of Tetris has been enjoyed by millions since its release 25 years ago. However, only a select few players have been able to discover all of the obscurities and nuances of the game in order to truly master it.... until now. With this book learn all of the tricks of the classic NES Tetris masters to push your skills to new limits and take your Tetris game to a whole new level. This comprehensive guide covers all of the advanced techniques that the world's best NES Tetris players use.

Nes Classic

Nes Classic
Author: BlackNES Guy
Publsiher: Createspace Independent Publishing Platform
Total Pages: 62
Release: 2016-11-10
Genre: Electronic Book
ISBN: 1540331814

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Are you a fan of the original Nintendo or NES Classic Edition? This is a must have guide for anyone who has the NES Classic Edition or an original NES. In it you will find tips, tricks and strategies to all 30 games. Take a trip down memory lane and relive some of the most classic NES secrets ever made. Pages of passwords, codes, maps and hidden items which makes playing these games for the first time and mastering theses games that much easier. Strategies on how to beat bosses, which power ups help you the most, and much more. Tips, Tricks and Strategies for all these games: Balloon Fight Bubble Bobble Castlevania Castlevania II: Simon's Quest Donkey Kong Donkey Kong Jr. Double Dragon II: The Revenge Dr. Mario Excitebike Final Fantasy Galaga Ghosts 'n Goblins Gradius Ice Climbers Kid Icarus Kirby's Adventure Mega Man 2 Metroid Mario Bros. Ninja Gaiden Pac-Man Punch-Out!! Featuring Mr. Dream Star Tropics Super Contra Super Mario Bros. Super Mario Bros. 2 Super Mario Bros. 3 Tecmo Bowl The Legend of Zelda Zelda II: The Adventure of Link Don't delay, BUY THIS GUIDE today and start playing with power!

The Tetris Effect

The Tetris Effect
Author: Dan Ackerman
Publsiher: PublicAffairs
Total Pages: 272
Release: 2016-09-06
Genre: Games & Activities
ISBN: 9781610396127

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The definitive story of a game so great, even the Cold War couldn't stop it Tetris is perhaps the most instantly recognizable, popular video game ever made. But how did an obscure Soviet programmer, working on frail, antiquated computers, create a product which has now earned nearly 1 billion in sales? How did a makeshift game turn into a worldwide sensation, which has been displayed at the Museum of Modern Art, inspired a big-budget sci-fi movie, and been played in outer space? A quiet but brilliant young man, Alexey Pajitnov had long nurtured a love for the obscure puzzle game pentominoes, and became obsessed with turning it into a computer game. Little did he know that the project that he labored on alone, hour after hour, would soon become the most addictive game ever made. In this fast-paced business story, reporter Dan Ackerman reveals how Tetris became one of the world's first viral hits, passed from player to player, eventually breaking through the Iron Curtain into the West. British, American, and Japanese moguls waged a bitter fight over the rights, sending their fixers racing around the globe to secure backroom deals, while a secretive Soviet organization named ELORG chased down the game's growing global profits. The Tetris Effect is an homage to both creator and creation, and a must-read for anyone who's ever played the game—which is to say everyone.

Tetris

Tetris
Author: Brian "Box" Brown
Publsiher: First Second
Total Pages: 256
Release: 2016-11-01
Genre: Comics & Graphic Novels
ISBN: 9781250145895

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For fans of Tetris on Apple TV+, read the true story of Henk Rogers, Alexey Pajitnov, and the perfect game. Simple yet addictive, Tetris delivers an irresistible, unending puzzle that has players hooked. Play it long enough and you’ll see those brightly colored geometric shapes everywhere. You’ll see them in your dreams. Alexey Pajitnov had big ideas about games. In 1984, he created Tetris in his spare time while developing software for the Soviet government. Once Tetris emerged from behind the Iron Curtain, it was an instant hit. Nintendo, Atari, Sega—game developers big and small all wanted Tetris. A bidding war was sparked, followed by clandestine trips to Moscow, backroom deals, innumerable miscommunications, and outright theft. In this graphic novel, New York Times–bestselling author Box Brown untangles this complex history and delves deep into the role games play in art, culture, and commerce. For the first time and in unparalleled detail, Tetris: The Games People Play tells the true story of the world’s most popular video game.

NES Classic the Ultimate Guide to Super Mario Bros

NES Classic  the Ultimate Guide to Super Mario Bros
Author: BlackNES Guy
Publsiher: Createspace Independent Publishing Platform
Total Pages: 106
Release: 2016-12-04
Genre: Electronic Book
ISBN: 1540840999

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Come jump down the iconic green pipe and explore Super Mario Bros. like never before. Super Mario Bros. is one of the most iconic video games in history COMPLETELY REVISED EDITION 2 ***If you are having any issues with formatting email me, BlackNES Guy (email is in the book) and I will send you the PDF version of the ebook*** Learn the reason why Mario eats mushrooms, why they decided to make Mario turn into Super Mario and more. Get details on warp zone locations, super cheats, and hidden levels! Even long time players will be surprised! Included in the new revised version, a COMPLETE walkthrough of the game with all hidden bonuses revealed. This is the perfect guide for any Mario or Nintendo fan young and old! Strategies on how to beat bosses, which power ups help you the most, and much more. Don't delay, BUY THIS GUIDE today and discover some of the best secrets Super Mario Bros has!

Plugged in

Plugged in
Author: Patti M. Valkenburg,Jessica Taylor Piotrowski
Publsiher: Yale University Press
Total Pages: 341
Release: 2017-01-01
Genre: Psychology
ISBN: 9780300218879

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Cover -- Half-title -- Title -- Copyright -- Dedication -- Contents -- Preface -- 1 Youth and Media -- 2 Then and Now -- 3 Themes and Theoretical Perspectives -- 4 Infants, Toddlers, and Preschoolers -- 5 Children -- 6 Adolescents -- 7 Media and Violence -- 8 Media and Emotions -- 9 Advertising and Commercialism -- 10 Media and Sex -- 11 Media and Education -- 12 Digital Games -- 13 Social Media -- 14 Media and Parenting -- 15 The End -- Notes -- Acknowledgments -- Index -- A -- B -- C -- D -- E -- F -- G -- H -- I -- J -- K -- L -- M -- N -- O -- P -- Q -- R -- S -- T -- U -- V -- W -- X -- Y -- Z

Super Mario Bros 3

Super Mario Bros  3
Author: Bob Chipman,Robert Chipman
Publsiher: Unknown
Total Pages: 205
Release: 2013-04-19
Genre: Super Mario Bros. (Game)
ISBN: 0615806104

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I Am Error

I Am Error
Author: Nathan Altice
Publsiher: MIT Press
Total Pages: 439
Release: 2017-09-08
Genre: Computers
ISBN: 9780262534543

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The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances. In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of “My Name is Error,” a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural significance. Nintendo games were rife with mistranslated texts, but, as Altice explains, Nintendo's translation challenges were not just linguistic but also material, with consequences beyond simple misinterpretation. Emphasizing the technical and material evolution of Nintendo's first cartridge-based platform, Altice describes the development of the Family Computer (or Famicom) and its computational architecture; the “translation” problems faced while adapting the Famicom for the U.S. videogame market as the redesigned Entertainment System; Nintendo's breakthrough console title Super Mario Bros. and its remarkable software innovations; the introduction of Nintendo's short-lived proprietary disk format and the design repercussions on The Legend of Zelda; Nintendo's efforts to extend their console's lifespan through cartridge augmentations; the Famicom's Audio Processing Unit (APU) and its importance for the chiptunes genre; and the emergence of software emulators and the new kinds of play they enabled.