Turing Machine Universality of the Game of Life

Turing Machine Universality of the Game of Life
Author: Paul Rendell
Publsiher: Springer
Total Pages: 177
Release: 2015-07-21
Genre: Technology & Engineering
ISBN: 9783319198422

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This book presents a proof of universal computation in the Game of Life cellular automaton by using a Turing machine construction. It provides an introduction including background information and an extended review of the literature for Turing Machines, Counter Machines and the relevant patterns in Conway's Game of Life so that the subject matter is accessibly to non specialists. The book contains a description of the author’s Turing machine in Conway’s Game of Life including an unlimited storage tape provided by growing stack structures and it also presents a fast universal Turing machine designed to allow the working to be demonstrated in a convenient period of time.

Collision Based Computing

Collision Based Computing
Author: Andrew Adamatzky
Publsiher: Springer Science & Business Media
Total Pages: 588
Release: 2002-05-13
Genre: Computers
ISBN: 1852335408

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Collision-Based Computing presents a unique overview of computation with mobile self-localized patterns in non-linear media, including computation in optical media, mathematical models of massively parallel computers, and molecular systems. It covers such diverse subjects as conservative computation in billiard ball models and its cellular-automaton analogues, implementation of computing devices in lattice gases, Conway's Game of Life and discrete excitable media, theory of particle machines, computation with solitons, logic of ballistic computing, phenomenology of computation, and self-replicating universal computers. Collision-Based Computing will be of interest to researchers working on relevant topics in Computing Science, Mathematical Physics and Engineering. It will also be useful background reading for postgraduate courses such as Optical Computing, Nature-Inspired Computing, Artificial Intelligence, Smart Engineering Systems, Complex and Adaptive Systems, Parallel Computation, Applied Mathematics and Computational Physics.

Game of Life Cellular Automata

Game of Life Cellular Automata
Author: Andrew Adamatzky
Publsiher: Springer Science & Business Media
Total Pages: 576
Release: 2010-06-14
Genre: Computers
ISBN: 9781849962179

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In the late 1960s British mathematician John Conway invented a virtual mathematical machine that operates on a two-dimensional array of square cell. Each cell takes two states, live and dead. The cells’ states are updated simultaneously and in discrete time. A dead cell comes to life if it has exactly three live neighbours. A live cell remains alive if two or three of its neighbours are alive, otherwise the cell dies. Conway’s Game of Life became the most programmed solitary game and the most known cellular automaton. The book brings together results of forty years of study into computational, mathematical, physical and engineering aspects of The Game of Life cellular automata. Selected topics include phenomenology and statistical behaviour; space-time dynamics on Penrose tilling and hyperbolic spaces; generation of music; algebraic properties; modelling of financial markets; semi-quantum extensions; predicting emergence; dual-graph based analysis; fuzzy, limit behaviour and threshold scaling; evolving cell-state transition rules; localization dynamics in quasi-chemical analogues of GoL; self-organisation towards criticality; asynochrous implementations. The volume is unique because it gives a comprehensive presentation of the theoretical and experimental foundations, cutting-edge computation techniques and mathematical analysis of the fabulously complex, self-organized and emergent phenomena defined by incredibly simple rules.

The Recursive Universe

The Recursive Universe
Author: William Poundstone
Publsiher: Courier Corporation
Total Pages: 258
Release: 2013-06-19
Genre: Science
ISBN: 9780486490984

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This fascinating popular science journey explores key concepts in information theory in terms of Conway's "Game of Life" program. The author explains the application of natural law to a random system and demonstrates the necessity of limits. Other topics include the limits of knowledge, paradox of complexity, Maxwell's demon, Big Bang theory, and much more. 1985 edition.

Turing and the Universal Machine Icon Science

Turing and the Universal Machine  Icon Science
Author: Jon Agar
Publsiher: Icon Books
Total Pages: 134
Release: 2017-09-07
Genre: Science
ISBN: 9781785782534

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The history of the computer is entwined with that of the modern world and most famously with the life of one man, Alan Turing. How did this device, which first appeared a mere 50 years ago, come to structure and dominate our lives so totally? An enlightening mini-biography of a brilliant but troubled man.

Collision Based Computing

Collision Based Computing
Author: Andrew Adamatzky
Publsiher: Springer Science & Business Media
Total Pages: 566
Release: 2012-12-06
Genre: Computers
ISBN: 9781447101291

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Collision-Based Computing presents a unique overview of computation with mobile self-localized patterns in non-linear media, including computation in optical media, mathematical models of massively parallel computers, and molecular systems. It covers such diverse subjects as conservative computation in billiard ball models and its cellular-automaton analogues, implementation of computing devices in lattice gases, Conway's Game of Life and discrete excitable media, theory of particle machines, computation with solitons, logic of ballistic computing, phenomenology of computation, and self-replicating universal computers. Collision-Based Computing will be of interest to researchers working on relevant topics in Computing Science, Mathematical Physics and Engineering. It will also be useful background reading for postgraduate courses such as Optical Computing, Nature-Inspired Computing, Artificial Intelligence, Smart Engineering Systems, Complex and Adaptive Systems, Parallel Computation, Applied Mathematics and Computational Physics.

Conway s Game of Life

Conway s Game of Life
Author: Nathaniel Johnston,Dave Greene
Publsiher: Nathaniel Johnston
Total Pages: 492
Release: 2022-03-11
Genre: Mathematics
ISBN: 9781794816961

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Dead cells with three live neighbors are born, while live cells with fewer than two or more than three live neighbors die. These simple rules define Conway's Game of Life, which exhibits complex and unpredictable behavior that has been studied for over 50 years. This book provides a thorough introduction to the Game of Life, the mathematics behind it, and the methods used to construct many of its most interesting patterns. It emphasizes conceptual techniques for constructing patterns that evolve in unusual ways, and guides the reader through the thought processes and ideas that are needed to combine various building blocks into more interesting composite patterns. While this book largely follows the history of the Game of Life, that is not its primary purpose. Rather, it is a by-product of the fact that most recently discovered patterns build upon patterns and techniques that were developed earlier. The goal of this book is to demystify the Game of Life by breaking down the complex patterns that have been developed in it into bite-size chunks that can be understood individually. Free (watermarked) PDF and associated pattern files available for download from conwaylife.com/book

Artificial Intelligence Data Science and Applications

Artificial Intelligence  Data Science and Applications
Author: Yousef Farhaoui
Publsiher: Springer Nature
Total Pages: 590
Release: 2024
Genre: Electronic Book
ISBN: 9783031484650

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