Unity 16

Unity  16
Author: Matt Kindt
Publsiher: Valiant Entertainment
Total Pages: 30
Release: 2015-03-11
Genre: Comics & Graphic Novels
ISBN: PKEY:VAL0000000000312

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War on the HOMEFRONT! After a violent and devastating battle, the Eternal Warrior ? one of the world?s immortals, and its greatest wager of war ? must once again grapple with his most implacable enemy ? the countless days behind him...and the life that?s about to become a memory!

Storage Optimization with Unity All Flash Array

Storage Optimization with Unity All Flash Array
Author: Victor Wu
Publsiher: BPB Publications
Total Pages: 243
Release: 2019-09-17
Genre: Computers
ISBN: 9789389328240

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Learn deployment and configuration of Unity Storage DESCRIPTION Dell EMC Unity is a powerful midrange storage array with high-performance and deployment flexibility; it is available in the Hybrid model and All-Flash model. This solution is recommended for a mixed workload environment, remote office, and small-sized deployment. Unity systems are designed to have simple and easy implementation, configuration, and administration. Ê In this book, the reader will get an overview of Dell EMC Unity Hybrid and All-Flash storage. This book includes seven chapters, wherein you will learn the hardware installation of Unity storage and UnityVSA deployment, storage provisioning, data protection, and data replication across two Unity systems. The reader will also learn how to migrate Block data to Dell EMC Unity storage from the source storage using a data migration methodology. KEY FEATURES _Ê Overview of Dell EMC Unity Hybrid and All-Flash storage _Ê Deployment of Dell EMC Unity storage and UnityVSA _Ê Management of Dell EMC Unity storage _Ê Data protection on EMC Unity storage _Ê Data replication across EMC Unity storage _Ê Data Migration across EMC Unity storage Ê WHAT WILL YOU LEARN By the end of the book, you will have knowledge of various features of Dell EMC Unity storage, e.g., deployment, storage provisioning, and data protection and replication. Finally, you will learn a different migration methodology to migrate data to Unity storage from the source storage. Ê WHO THIS BOOK IS FOR The book is intended for anyone wanting to learn the plan and design of Dell EMC Unity storage. Storage administrators and architects, in particular, can learn about storage provisioning, data protection, and data migration in this book. Ê Table of Contents 1. Ê Ê Dell EMC Unity Overview 2. Ê Ê Dell EMC Unity Installation 3. Ê Ê Dell EMC Unity Administration and Management 4. Ê Ê Dell EMC Unity Data Protection 5. Ê Ê Dell EMC Unity Replication 6. Ê Ê Host Connectivity of Dell EMC Unity 7. Ê Ê Data Migration to Dell EMC Unity

Building Unity

Building Unity
Author: Michael ‘Piecez’ Prosserman
Publsiher: ECW Press
Total Pages: 256
Release: 2020-09-15
Genre: Business & Economics
ISBN: 9781773056067

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Build an organization that is growth-minded, values-based, and innovative using the six steps to “responsible impact.” At age 16, Michael ‘Piecez’ Prosserman, a professional b-boy (breakdancer), completed a school project that would grow to become a hip-hop-inspired mental health charity with global reach. Through a process of continuous discovery and reflection, Prosserman and his team grew UNITY to the point where it benefitted over a quarter of a million young people. In Building Unity, Prosserman breaks down the six steps to discovering “responsible impact” and building an organization that is growth-minded, values-based, and reflective of the needs of its community. Using stories of his own evolution, learning, and growth as a leader over 15 years, Prosserman parallels the creativity found in breakdancing with the innovation needed to build a sustainable non-profit. Six steps to discovering “responsible impact”: Spark is the inspiration, the big “why,” the motivation to wake up and do something. Build is the testing ground to clarify ideas, understand community needs, and challenge assumptions. Trust involves building the culture of your organization, leading by example, and hiring people with dreams. Trust sets the stage for growth by empowering awesome people. Grow is about finding the right size for your organization to create a responsible impact. Evolve is knowing when to step back so others can step forward by building a succession plan that leaves your organization in good hands. Re-Ignite is building from past experience and lighting the next spark within yourself.

List of Films Reels and Views Examined

List of Films  Reels and Views Examined
Author: Pennsylvania. State Board of Censors of Moving Pictures
Publsiher: Unknown
Total Pages: 486
Release: 1918
Genre: Motion pictures
ISBN: UOM:39015014629268

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"... containing the names and the disposition made of more than 20,000 pictures, from ... May 15th, 1915, up to the end of the year 1917. This list will be supplemented by further lists presented at the end of each half yearly period."--Pennsylvania. State Board of Censors of Moving Pictures. Report, 1918, p. 7.

Learning C Programming with Unity 3D

Learning C  Programming with Unity 3D
Author: Alex Okita
Publsiher: CRC Press
Total Pages: 694
Release: 2014-08-01
Genre: Computers
ISBN: 9781466586529

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Designed to give you enough familiarity in a programming language to be immediately productive, Learning C# Programming with Unity 3D provides the basics of programming and brings you quickly up to speed. Organized into easy-to-follow lessons, the book covers how C# is used to make a game in Unity3D. After reading this book, you will be armed with the knowledge required to feel confident in learning more. You’ll have what it takes to at least look at code without your head spinning. Writing a massive multiplayer online role-playing game is quite hard, of course, but learning how to write a simple behavior isn’t. Like drawing, you start off with the basics such as spheres and cubes. After plenty of practice, you’ll be able to create a real work of art. This applies to writing code—you start off with basic calculations, then move on to the logic that drives a complex game. By the end of this book, you will have the skills to be a capable programmer, or at least know what is involved with how to read and write code. Although you could go online and find videos and tutorials, there is a distinct advantage when it comes to learning things in order and in one place. Most online tutorials for C# are scattered, disordered, and incohesive. It’s difficult to find a good starting point, and even more difficult to find a continuous list of tutorials to bring you to any clear understanding of the C# programming language. This book not only gives you a strong foundation, but puts you on the path to game development.

Unity in Diversity Revisited

Unity in Diversity Revisited
Author: Barbara Korte,Klaus Peter Müller
Publsiher: Gunter Narr Verlag
Total Pages: 280
Release: 1998
Genre: Literary Criticism
ISBN: 3823351923

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Beginning 3D Game Development with Unity

Beginning 3D Game Development with Unity
Author: Sue Blackman
Publsiher: Apress
Total Pages: 985
Release: 2011-08-18
Genre: Computers
ISBN: 9781430234234

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Beginning 3D Game Development with Unity is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create casual interactive adventure games in the style of Telltale's Tales of Monkey Island, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure game—including reusable state management scripts, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games.

Unity Basic Tutorial For Beginners

Unity Basic Tutorial For Beginners
Author: Kartik Gupta
Publsiher: FutureZenGroup
Total Pages: 81
Release: 2021-05-19
Genre: Computers
ISBN: 9182736450XXX

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About Of Author Kartik Gupta (born 2003) is an Indian video game developer, programmer, businessman, and entrepreneur, known as the work of FuturezenGroup. Kartik Gupta launched his game development book through which young children can learn to make games, can make their career. This is his first book and in the coming time, he will launch many of his books on game development. Through this, children will be able to learn to make games and will be able to make a good career. Has been developing and designing games since 2015. the Work on FutureZenGroup company, a Business Development Company based in Kanpur, India. I love Development, Designing, Programming, and Writing. Kartik Gupta also the author of a book published based on Android Game Development and has written a self-published book on game development which is available on Google Books on how to make your game like a pro and make money. This book will help you get to know Unity better. If you are interested in developing amazing, commercial-quality games that are playable on a variety of platforms, then you've come to the right place. What better way to learn how to develop games in Unity than with their authorized course? The Ultimate Guide to Game Development with Unity introduces you to the Unity Engine and to the fundamentals of C# programming. The course then dives into developing your first 2D and 3D games. You will discover how to set your games apart from the crowd by polishing them with Unity’s latest features, including post-processing effects and the animation system.