Universal Decay DragonFire

Universal Decay  DragonFire
Author: Jay Barrell
Publsiher: Lulu.com
Total Pages: 220
Release: 2019-08-09
Genre: Games & Activities
ISBN: 9780988368965

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Welcome to the world of DRAGONFIRE, the "Heavy Metal" fantasy expansion for the Universal Decay: Dead Stars Rule Book. A roleplaying sourcebook for hardcore WEIRD characters, usable in anything from typical Tolkien-esque pseudo-Europe games to replicating album covers from your favorite metal bands...no points are awarded for figuring out which way the pre-made campaign setting included in this book went! So make a Gnome with a Spaghetti-Western fetish, a blood-drinking assassin, a Dwarven bardic priest of the Cult of Heavy Metal, or any other bizarre character that you have always wanted to play. That is the "normal" around here!

Universal Decay Dead Stars Rule Book Revised 2nd Edition

Universal Decay  Dead Stars Rule Book  Revised  2nd Edition
Author: Jay Barrell
Publsiher: Lulu.com
Total Pages: 364
Release: 2013-11-18
Genre: Games & Activities
ISBN: 9780988368934

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Dead Stars is a science fiction horror role-playing game powered by the alternate d20 Universal Decay rules system. Pick a race - from the ever-familiar humans to the amorphous gorbrasch or sleazy helizara - strap on some personal armor and pick up a sliver rifle or get a cerebral computer implant and grab your toolkit. Or both. Then get together with your friends to face a universe of dangers, wonders, opportunities, and quite possibly a messy death. This book contains everything you will need to play or run a game in Dead Stars as well as rules for using the Universal Decay system in alternate genres, incorporating everything from swords and sorcery to vehicle energy weapons, personal armor, nanotechnology and starships.

The Lycanthrope Club Book I b w

The Lycanthrope Club  Book I b w
Author: Tristan Eifler
Publsiher: Lulu.com
Total Pages: 104
Release: 2012-07-21
Genre: Fiction
ISBN: 9780988368910

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Melinda Cooper was just an ordinary, albeit introverted and bookish, teenage girl before a terrifying encounter in a forest changed her life forever. The Lycanthrope Club: Book I follows Melinda as she copes with her transformation, learning to control her new-found powers and developing a sense of worth while dealing with the myriad anxieties and horrors of teenage life.

Gurps Basic Set Campaigns

Gurps Basic Set  Campaigns
Author: David L. Pulver,Sean Punch
Publsiher: GURPS: Generic Universal Role
Total Pages: 0
Release: 2004
Genre: Games & Activities
ISBN: 1556347308

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"GURPS is the most flexible roleplaying system ever created. With just this book, you can adventure in any world you can imagine"--Cover

The Lycanthrope Club Book II

The Lycanthrope Club  Book II
Author: Tristan Eifler
Publsiher: Lulu.com
Total Pages: 162
Release: 2015-07-08
Genre: Fiction
ISBN: 9780988368958

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Up until a year ago Melinda Cooper was something of an outcast - a skinny, shy, introverted teenage girl with few interests and even fewer friends. Now she's the star player of her school's lacrosse team and counts the most popular girls in school as her allies. What's her secret? She's a werewolf. So are most of her friends. It's a long story. However, balancing a life of pep rallies and practice SATs with secret pack meetings and hunting trips has proven to be anything but easy. Things were complicated enough when she was the only lycanthrope in town. Now Melinda has to worry not only about her own welfare but that of her pack mates, some of whom resent her self-appointed leadership. Add a new romantic interest who has no idea his girlfriend grows fangs every full moon and an unwilling convert to lycanthropy with secrets of her own and you have a recipe for disaster. Adolescence has never been this wild.

Eerie Archives Volume 12

Eerie Archives Volume 12
Author: Various
Publsiher: Dark Horse Comics
Total Pages: 272
Release: 2015-03-11
Genre: Comics & Graphic Novels
ISBN: 9781621156963

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The latest deluxe hardcover features work by Bernie Wrightson, Richard Corben, and Paul Neary, lavish covers by Ken Kelly and Sanjulian, and an interplanetary romance by none other than Wally Wood! We’re introduced to the Spook, a voodoo-inspired zombie hero of the antebellum south. We continue the post-apocalyptic adventures of Hunter and follow Dr. Archaeus as he tracks down each of the twelve jurors who sentenced him to death! Collects Eerie magazine #56-#60. * Retailer and Warren contributor Buddy Saunders pens a brand-new introduction!

The Flight of Dragons

The Flight of Dragons
Author: Peter Dickinson,Wayne Anderson
Publsiher: Collins & Brown
Total Pages: 134
Release: 1998
Genre: Dragons
ISBN: 1850284113

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Combining fact with fantasy and science with romance, Peter Dickinson, an award-winning novelist, sets out to prove that dragons really did exist, whilst Wayne Anderson's illustrations bring these creatures to life.

Legends of the Twins

Legends of the Twins
Author: Anonim
Publsiher: Sovereign Press (WI)
Total Pages: 0
Release: 2005-08
Genre: Dragonlance (Game)
ISBN: 193156731X

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One twin plots in a dark tower, mastering the arcane forces of magic and learning the secrets that will allow him to enter the Portal and challenge the gods themselves. The other twin hides from personal demons at the bottom of a bottle, not yet having found the courage and wisdom to become whole. Their legend will change both the history of Krynn and its future. The legends of other heroes stand waiting to be written. Personal journeys, great quests, and heroic sacrifices all lie ahead. Sometimes it is not the world that needs to be saved, but a soul. The River of Time not only provides the chance to find the forgotten history of Krynn, but a chance to visit the world as it might have been. Discover an Ansalon untouched by Cataclysm, where the Godpriest reigns supreme; visit a magocracy, a land in which the Orders of High Sorcery rule through the power of magic; roam the dragonlands, crushed under the terrible might of the Dark Queen and her dragon highlords. Legends of the Twins is a resource for games set in the world of DragonLance. Inside one will find information for players, including variant rules for character traits, new feats, prestige classes. New spells and magic items allow characters to journey across the River to Time. Dungeon Masters will discover an amazing wealth of campaign possibilities, including travel into Ansalon's distant past or many different alternate versions of the world-available to introduce into a current campaign or as a launching point of one that is entirely new. All information within this volume is fully compatible with the revised edition of the d20 System game. Book jacket.