Unreal for Mobile and Standalone VR

Unreal for Mobile and Standalone VR
Author: Cornel Hillmann
Publsiher: Apress
Total Pages: 344
Release: 2019-04-12
Genre: Computers
ISBN: 9781484243602

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Apply the techniques needed to build VR applications for mobile and standalone head-mounted displays (HMDs) using the Unreal Engine. This book covers the entire VR ecosystem including production tools, Unreal engine, workflows, performance and optimization, and presents two fully-developed projects to reinforce what you've learned. Media designers, CG artists and other creatives will be able to take advantage of real-time engine techniques and easy-to-learn visual scripting logic to turn their creations into immersive and interactive VR worlds. Gear VR, the Oculus Go and other Android based VR HMDs are becoming exciting new platforms for immersive business presentations, entertainment and educational solutions. The Unreal engine, one of the world’s most powerful and popular game engines, is now free to use and has become increasingly popular for real-time visualizations and enterprise solutions in recent years. With Unreal's powerful blueprint visual scripting system, non-coders can now design blueprints in Unreal, unlock the power of rapid prototyping, and create complex interactions without a line of code. Get your copy of Unreal for Mobile and Standalone VR today and begin using this powerful tool-set to create high-end VR apps for a wide range of applications from games, B2B, to education. What You'll LearnExplore the VR ecosystem, including history, recent trends and future outlook Review tool set, graphics and animation pipeline (Blender, Zbrush, Substance Painter and others) Examine graphics optimization techniques Set up a project and the target platform Design interaction with Unreal blueprints Deployments, testing, further optimization Who This Book Is For Multimedia designers, CG artists, producers, app developers. No coding experience is required.

Learning and Collaboration Technologies

Learning and Collaboration Technologies
Author: Panayiotis Zaphiris,Andri Ioannou
Publsiher: Springer Nature
Total Pages: 620
Release: 2023-06-08
Genre: Computers
ISBN: 9783031345500

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This two-volume set of LCT 2023, constitutes the refereed proceedings of the 10th International Conference on Learning and Collaboration Technologies, LCT 2023, held as Part of the 24th International Conference, HCI International 2023, which took place in July 2023 in Copenhagen, Denmark. The total of 1578 papers and 396 posters included in the HCII 2023 proceedings volumes was carefully reviewed and selected from 7472 submissions. The papers of LCT 2022 Part II are organized in topical sections named: XR for Learning and Education; Learning with Robots; Virtual, Blended and Hybrid Learning.

Metaverse Communication and Computing Networks

Metaverse Communication and Computing Networks
Author: Dinh Thai Hoang,Diep N. Nguyen,Cong T. Nguyen,Ekram Hossain,Dusit Niyato
Publsiher: John Wiley & Sons
Total Pages: 356
Release: 2023-10-11
Genre: Technology & Engineering
ISBN: 9781394160006

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Metaverse Communication and Computing Networks Understand the future of the Internet with this wide-ranging analysis “Metaverse” is the term for applications that allow users to assume digital avatars to interact with other humans and software functions in a three-dimensional virtual space. These applications and the spaces they create constitute an exciting and challenging new frontier in digital communication. Surmounting the technological and conceptual barriers to creating the Metaverse will require researchers and engineers familiar with its underlying theories and a wide range of technologies and techniques. Metaverse Communication and Computing Networks provides a comprehensive treatment of Metaverse theory and the technologies that can be brought to bear on this new pursuit. It begins by describing the Metaverse’s underlying architecture and infrastructure, physical and digital, before addressing how existing technologies are being adapted to its use. It concludes with an overview of the challenges facing the Metaverse. The result is a thorough introduction to a subject that may define the future of the internet. Metaverse Communication and Computing Networks readers will also find: Detailed treatment of technologies, including artificial intelligence, Virtual Reality, Extended Reality, and more Analysis of issues including data security, ethics, privacy, and social impact A real-world prototype for Metaverse applications Metaverse Communication and Computing Networks is a must-own for researchers and engineers looking to understand this growing area of technology, and entrepreneurs interested in establishing Metaverse businesses.

Anatomy for Urologic Surgeons in the Digital Era

Anatomy for Urologic Surgeons in the Digital Era
Author: Emre Huri,Domenico Veneziano
Publsiher: Springer Nature
Total Pages: 358
Release: 2021-11-01
Genre: Medical
ISBN: 9783030594794

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This book provides a practical guide in the use of imaging and visualization technologies in urology. It details how output from diagnostic systems, can be represented through synthetic, virtual and augmented reality tools, such as holograms and three dimensional (3D) modelling and how they can improve everyday surgical procedures including laparoscopic, robotic-assisted, open, endoscopic along with the latest and most innovative approaches. Anatomy for Urologic Surgeons in the Digital Era: Scanning, Modelling and 3D Printing systematically reviews diagnostic imaging, visualization tools available in urology and is a valuable resource for all practicing and in-training urological surgeons.

New Trends in Disruptive Technologies Tech Ethics and Artificial Intelligence

New Trends in Disruptive Technologies  Tech Ethics and Artificial Intelligence
Author: Juan F. de Paz Santana,Daniel H. de la Iglesia,Alfonso José López Rivero
Publsiher: Springer Nature
Total Pages: 406
Release: 2021-10-29
Genre: Technology & Engineering
ISBN: 9783030876876

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This book includes recent research on disruptive technologies, tech ethics, and artificial intelligence. Due to the important advances in technologies such as artificial intelligence, big data, the Internet of Things or bioinformatics produced in recent years, it is necessary to conduct a thorough review of current ethical patterns. One of the research fields that is in full expansion and with a broad future is technology ethics or tech ethics. Just a few years ago, this type of research was a small part, and they did not have too many technology researchers involved. At present, due to the explosion of new applications of artificial intelligence, their problems and their legal barriers have flourished innumerable initiatives, declarations, principles, guides and analyses focused on measuring the social impact of these systems and on the development of a more ethical technology. It is, therefore, a problem that needs to be addressed from an academic and multidisciplinary point of view, where experts in ethics and behavior work together with experts in new and disruptive technologies. The international conference “Disruptive Technologies Tech Ethics and Artificial Intelligence” (DITTET 2021) provides a forum to present and discuss the latest scientific and technical advances and their implications in the field of ethics. It also provides a forum for experts to present their latest research in disruptive technologies, promoting knowledge transfer. It provides a unique opportunity to bring together experts in different fields, academics and professionals to exchange their experience in the development and deployment of disruptive technologies, artificial intelligence and their ethical problems. DiTTEt intends to bring together researchers and developers from industry, humanities and academia to report on the latest scientific advances and the application of artificial intelligence as well as its ethical implications in fields as diverse as climate change, politics, economy or security in today’s world. This book constitutes the refereed proceedings selected by an expert panel through a peer-review process. All these works will be presented by the experts in the different sessions organized at the DITTET congress to be held at the Pontifical University of Salamanca (Salamanca, Spain) on September 15, 26 and 17, 2021.

Open Science in Engineering

Open Science in Engineering
Author: Michael E. Auer,Reinhard Langmann,Thrasyvoulos Tsiatsos
Publsiher: Springer Nature
Total Pages: 1125
Release: 2023-12-31
Genre: Technology & Engineering
ISBN: 9783031424670

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The REV Conference is the annual conference of the International Association of Online Engineering (IAOE) together with the Global Online Laboratory Consortium (GOLC). REV 2023 is the 20th in a series of annual events concerning the area of online engineering, cyber-physical systems and Internet of things, including remote engineering and virtual instrumentation. In a globally connected world, the interest in online collaboration, teleworking, remote services, and other digital working environments is rapidly increasing. In response to that, the general objective of this conference is to contribute and discuss fundamentals, applications, and experiences in the field of online and remote engineering, virtual instrumentation, and other related new technologies, including: Cross-reality Open Science Internet of Things and Industrial Internet of Things Industry 4.0 Cyber-security M2M and smart objects.

Unreal Engine 4 Virtual Reality Projects

Unreal Engine 4 Virtual Reality Projects
Author: Kevin Mack,Robert Ruud
Publsiher: Packt Publishing Ltd
Total Pages: 622
Release: 2019-04-30
Genre: Computers
ISBN: 9781789133882

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The key problem with VR development is understanding how to set up a project and running it on your desktop or mobile VR device. With this book, you will not only learn the specifics of virtual reality development in Unreal but also build immersive and fun VR projects that can be experienced on your VR devices.

Creativity in Intelligent Technologies and Data Science

Creativity in Intelligent Technologies and Data Science
Author: Alla G. Kravets,Maxim V. Shcherbakov,Peter P. Groumpos
Publsiher: Springer Nature
Total Pages: 578
Release: 2023-11-14
Genre: Computers
ISBN: 9783031446153

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This book constitutes the proceedings of the 5th Conference on Creativity in Intellectual Technologies and Data Science, CIT&DS 2023, held in Volgograd, Russia, in September 2023. The 40 regular papers and 2 keynote papers presented were carefully reviewed and selected from 148 submissions. The papers are organized in the following topical sections: Artificial intelligence and deep learning technologies for creative tasks. Knowledge discovery in patent and open sources; Artificial intelligence & Deep Learning Technologies for Creative tasks. Open science semantic technologies; Artificial intelligence and deep learning technologies for creative tasks. Computer vision and knowledge-based control; Cyber-physical systems and big data-driven control: pro-active modeling in intelligent decision making support; Cyber-Physical Systems & Big Data-driven world. Industrial creativity in CASE/CAI/CAD/PDM; Cyber-Physical Systems & Big Data-driven world. Intelligent Internet of Services and Internet of Things; Intelligent Technologies in Social Engineering. Data Science in Social Networks Analysis and Cyber Security; Intelligent Technologies in Social Engineering. Creativity & Game-Based Learning; Intelligent Technologies in Social Engineering. Intelligent Technologies in Medicine& Healthcare; Intelligent Technologies in Social Engineering. Intelligent technologies in Urban Design&Computing.