Principles of Cyber Physical Systems

Principles of Cyber Physical Systems
Author: Rajeev Alur
Publsiher: MIT Press
Total Pages: 459
Release: 2023-08-15
Genre: Computers
ISBN: 9780262548922

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A foundational text that offers a rigorous introduction to the principles of design, specification, modeling, and analysis of cyber-physical systems. A cyber-physical system consists of a collection of computing devices communicating with one another and interacting with the physical world via sensors and actuators in a feedback loop. Increasingly, such systems are everywhere, from smart buildings to medical devices to automobiles. This textbook offers a rigorous and comprehensive introduction to the principles of design, specification, modeling, and analysis of cyber-physical systems. The book draws on a diverse set of subdisciplines, including model-based design, concurrency theory, distributed algorithms, formal methods of specification and verification, control theory, real-time systems, and hybrid systems, explaining the core ideas from each that are relevant to system design and analysis. The book explains how formal models provide mathematical abstractions to manage the complexity of a system design. It covers both synchronous and asynchronous models for concurrent computation, continuous-time models for dynamical systems, and hybrid systems for integrating discrete and continuous evolution. The role of correctness requirements in the design of reliable systems is illustrated with a range of specification formalisms and the associated techniques for formal verification. The topics include safety and liveness requirements, temporal logic, model checking, deductive verification, stability analysis of linear systems, and real-time scheduling algorithms. Principles of modeling, specification, and analysis are illustrated by constructing solutions to representative design problems from distributed algorithms, network protocols, control design, and robotics. This book provides the rapidly expanding field of cyber-physical systems with a long-needed foundational text by an established authority. It is suitable for classroom use or as a reference for professionals.

Windows Server 2003 Network Infrastructure

Windows Server 2003 Network Infrastructure
Author: Ed Tittel,Diana Huggins
Publsiher: Que Publishing
Total Pages: 392
Release: 2003
Genre: Computers
ISBN: 0789729474

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Annotation Published under the direction of Series Editor Ed Tittel, the leading authority on certification and the founder of the Exam Cram? series. Exam 70-276 is a core requirement for Microsofts MCSE Windows Server 2003 certification program, as well as an elective exam for the MCSA program. The Exam Cram Method? of study focuses on exactly what the reader needs to get certified now. CD-ROM features PrepLogic? Practice Tests. Exam Cram 2 is Cramsession? Approved Study Material. This book is the perfect study guide to help readers pass one of the four core exams in the MCSE Windows Server 2003 certification program and an elective exam in the MCSA program. This exam measures the ability to install, manage, monitor, configure, and troubleshoot DNS, DHCP, Remote Access, Network Protocols, IP Routing, and WINS in a Windows Server 2003 network infrastructure. In addition, it measures the skills required to manage, monitor, and troubleshoot Network Address Translation and Certificate Services. This book is not intended to teach new material. Instead it assumes that you have a solid foundation of knowledge but can use a refresher on important concepts as well as a guide to exam topics and objectives. This book focuses exactly on what you need to pass the exam - it features test-taking strategies, time-saving study tips, and a special Cram Sheet that includes tips, acronyms, and memory joggers not available anywhere else. The series is supported online at several Web sites: examcram.com, informit.com, and cramsession.com. The accompanying CD features PrepLogic? Practice Tests, Preview Edition. This product includes one complete PrepLogic Practice Test with approximately the same number of questions found on the actual vendor exam. Each question contains full, detailed explanations of the correct and incorrect answers. The engine offers two study modes, Practice Test and Flash Review, full exam customization, and a detailed score report.

Automotive Software Connected Services in Mobile Networks

Automotive Software Connected Services in Mobile Networks
Author: Manfred Broy,Ingolf Krüger,Michael Meisinger
Publsiher: Springer
Total Pages: 156
Release: 2006-10-04
Genre: Computers
ISBN: 9783540376781

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This book constitutes the thoroughly refereed post-proceedings of the First Automotive Software Workshop, ASWD 2004, held in San Diego, CA, USA in January 2004. The 10 revised full papers presented were carefully reviewed and selected from 26 lectures held at the workshop that brought together experts from industry and academia, working on highly complex, distributed, reactive software systems related to the automotive domain.

Handbook of Recording Engineering

Handbook of Recording Engineering
Author: John Eargle
Publsiher: Springer Science & Business Media
Total Pages: 456
Release: 2002-10-31
Genre: Technology & Engineering
ISBN: 1402072309

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John Eargle's 4th edition of The Handbook of Recording Engineering is the latest version of his long-time classic hands-on book for aspiring recording engineers. It follows the broad outline of its predecessors, but has been completely recast for the benefit of today's training in recording and its allied arts and sciences. Digital recording and signal processing are covered in detail, as are actual studio miking and production techniques -- including the developing field of surround sound. As always, the traditional topics of basic stereo, studio acoustics, analog tape recording, and the stereo LP are covered in greater detail than you are likely to find anywhere except in archival references. This book has been completely updated with numerous new topics added and outdated material removed. Many technical descriptions are now presented in Sidebars, leaving the primary text for more general descriptions. Handbook of Recording Engineering, Fourth Edition is for students preparing for careers in audio, recording, broadcast, and motion picture sound work. It will also be useful as a handbook for professionals already in the audio workplace.

SOFSEM 2005 Theory and Practice of Computer Science

SOFSEM 2005  Theory and Practice of Computer Science
Author: Maria Bieliková,Charon-Bost,Ondrej Sýkora,Peter Vojtás
Publsiher: Springer
Total Pages: 428
Release: 2004-12-27
Genre: Computers
ISBN: 9783540305774

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This volume contains papers selected for presentation at the 31st Annual C- ference on Current Trends in Theory and Practice of Informatics – SOFSEM 2005, held on January 22–28, 2005 in LiptovskyJ ́ an, ́ Slovakia. The series of SOFSEM conferences, organized alternately in the Czech - public and Slovakia since 1974, has a well-established tradition. The SOFSEM conferences were originally intended to break the Iron Curtain in scienti?c - change. After the velvet revolution SOFSEM changed to a regular broad-scope international conference. Nowadays, SOFSEM is focused each year on selected aspects of informatics. This year the conference was organized into four tracks, each of them complemented by two invited talks: – Foundations of Computer Science (Track Chair: Bernadette Charron-Bost) – Modeling and Searching Data in the Web-Era (Track Chair: Peter Vojt ́ a? s) – Software Engineering (Track Chair: M ́ aria Bielikova) ́ – Graph Drawing (Track Chair: Ondrej Syk ́ ora) The aim of SOFSEM 2005 was, as always, to promote cooperation among professionalsfromacademiaandindustryworkinginvariousareasofinformatics. Each track was complemented by two invited talks. The SOFSEM 2005 Program Committee members coming from 13 countries evaluated 144 submissions (128 contributed papers and 16 student research - rum papers). After a careful review process (counting at least 3 reviews per paper), followed by detailed discussions in the PC, and a co-chairs meeting held on October 8, 2005 in Bratislava, Slovakia, 44 papers (overall acceptance rate 34.

SOFSEM 2024

SOFSEM 2024
Author: Henning Fernau,Serge Gaspers,Ralf Klasing
Publsiher: Springer Nature
Total Pages: 514
Release: 2024
Genre: Computer science
ISBN: 9783031521133

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This book constitutes the proceedings of the 49th International Conference on Current Trends in Theory and Practice of Computer Science, SOFSEM 2024, held in Cochem, Germany, in February 2024. The 33 full papers presented in this book were carefully reviewed and selected from 81 submissions. The book also contains one invited talk in full paper length. They focus on original research and challenges in foundations of computer science including algorithms, AI-based methods, computational complexity, and formal models.

Game Programming Using Qt Beginner s Guide

Game Programming Using Qt  Beginner s Guide
Author: Witold Wysota,Lorenz Haas
Publsiher: Packt Publishing Ltd
Total Pages: 512
Release: 2016-01-29
Genre: Computers
ISBN: 9781782168881

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A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets About This Book Learn to create simple 2D to complex 3D graphics and games using all possible tools and widgets available for game development in Qt Understand technologies such as QML, Qt Quick, OpenGL, and Qt Creator, and learn the best practices to use them to design games Learn Qt with the help of many sample games introduced step-by-step in each chapter Who This Book Is For If you want to create great graphical user interfaces and astonishing games with Qt, this book is ideal for you. Any previous knowledge of Qt is not required, however knowledge of C++ is mandatory. What You Will Learn Install Qt on your system Understand the basic concepts of every Qt game and application Develop 2D object-oriented graphics using Qt Graphics View Build multiplayer games or add a chat function to your games with Qt's Network module Script your game with Qt Script Program resolution-independent and fluid UI using QML and Qt Quick Control your game flow as per the sensors of a mobile device See how to test and debug your game easily with Qt Creator and Qt Test In Detail Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming more popular by the day, especially on mobile and embedded devices. Despite its simplicity, it's a powerful tool that perfectly fits game developers' needs. Using Qt and Qt Quick, it is easy to build fun games or shiny user interfaces. You only need to create your game once and deploy it on all major platforms like iOS, Android, and WinRT without changing a single source file. The book begins with a brief introduction to creating an application and preparing a working environment for both desktop and mobile platforms. It then dives deeper into the basics of creating graphical interfaces and Qt core concepts of data processing and display before you try creating a game. As you progress through the chapters, you'll learn to enrich your games by implementing network connectivity and employing scripting. We then delve into Qt Quick, OpenGL, and various other tools to add game logic, design animation, add game physics, and build astonishing UI for the games. Towards the final chapters, you'll learn to exploit mobile device features such as accelerators and sensors to build engaging user experiences. If you are planning to learn about Qt and its associated toolsets to build apps and games, this book is a must have. Style and approach This is an easy-to-follow, example-based, comprehensive introduction to all the major features in Qt. The content of each chapter is explained and organized around one or multiple simple game examples to learn Qt in a fun way.

MCSA MCSE Windows Server 2003 Network Infrastructure Implementation Management and Maintenance Study Guide

MCSA   MCSE  Windows Server 2003 Network Infrastructure  Implementation  Management and Maintenance Study Guide
Author: James Chellis,Paul E. Robichaux,Mathew Sheltz
Publsiher: John Wiley & Sons
Total Pages: 556
Release: 2006-02-20
Genre: Computers
ISBN: 9780782151893

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Here's the book you need to prepare for Exam 70-291, Implementing, Managing, and Maintaining a Microsoft Windows Server 2003 Network Infrastructure. This Study Guide provides: In-depth coverage of every exam objective Practical information on managing and maintaining a Windows Server 2003 environment Hundreds of challenging practice questions, in the book and on the CD Leading-edge exam preparation software, including a test engine, electronic flashcards, and simulation software Authoritative coverage of all exam objectives, including: Implementing, managing, and maintaining IP addressing Implementing, managing, and maintaining name resolution Implementing, managing, and maintaining network security Implementing, managing, and maintaining routing and remote access Maintaining a network infrastructure Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.