Using Computer Science in Digital Gaming Careers

Using Computer Science in Digital Gaming Careers
Author: Jennifer Culp
Publsiher: The Rosen Publishing Group, Inc
Total Pages: 82
Release: 2017-07-15
Genre: Juvenile Nonfiction
ISBN: 9781508175223

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Over the past three decades, video games have moved from the arcade to the home to the palm of a player�s hand. And all of those changes have been made possible through technological advancements and application of these advancements through coding. This guide gives those who have already decided to apply their skills to creating digital games, as well as those who love games but don�t have a solid career path in mind, the tools and knowledge that every job seeker needs to begin building a career.

Coding Your Passion

Coding Your Passion
Author: Various
Publsiher: Rosen Young Adult
Total Pages: 0
Release: 2017-07-30
Genre: Electronic Book
ISBN: 1499466285

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Many students want high-tech careers that implement the STEAM skills they're learning in school, but aren't sure what that job looks like or how to reconcile it with their true passion. This series answers those doubts. These books tackle the intersection between one's passions and their wide-ranging applications in computer science. Each book covers various academic and professional opportunities, including classes, camps, and internships, in addition to the outlook for different dream careers in computer science, leaving readers confident about their future in the workplace and a lifetime of doing, and getting paid to do, what they love.

Careers in Focus

Careers in Focus
Author: Anonim
Publsiher: Infobase Publishing
Total Pages: 225
Release: 2009
Genre: Juvenile Nonfiction
ISBN: 9781438117195

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For each position, the authors include a brief overview and its history. Discussions of education, certifications, or licensing required; a detailed job description; salary; and the future outlook are also supplied.

Computer Science Education

Computer Science Education
Author: Sue Sentance,Erik Barendsen,Nicol R. Howard,Carsten Schulte
Publsiher: Bloomsbury Publishing
Total Pages: 331
Release: 2023-02-23
Genre: Education
ISBN: 9781350296930

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Drawing together the most up-to-date research from experts all across the world, the second edition of Computer Science Education offers the most up-to-date coverage available on this developing subject, ideal for building confidence of new pre-service and in-service educators teaching a new discipline. It provides an international overview of key concepts, pedagogical approaches and assessment practices. Highlights of the second edition include: - New sections on machine learning and data-driven (epistemic) programming - A new focus on equity and inclusion in computer science education - Chapters updated throughout, including a revised chapter on relating ethical and societal aspects to knowledge-rich aspects of computer science education - A new set of chapters on the learning of programming, including design, pedagogy and misconceptions - A chapter on the way we use language in the computer science classroom. The book is structured to support the reader with chapter outlines, synopses and key points. Explanations of key concepts, real-life examples and reflective points keep the theory grounded in classroom practice. The book is accompanied by a companion website, including online summaries for each chapter, 3-minute video summaries by each author and an archived chapter on taxonomies and competencies from the first edition.

Careers in Focus Computer and Video Game Design Third Edition

Careers in Focus  Computer and Video Game Design  Third Edition
Author: James Chambers
Publsiher: Infobase Holdings, Inc
Total Pages: 384
Release: 2022-06-01
Genre: Business & Economics
ISBN: 9781646933969

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Ferguson's Careers in Focus books are a valuable career exploration tool for libraries and career centers. Written in an easy-to-understand yet informative style, this series surveys a wide array of commonly held jobs and is arranged into volumes organized by specific industries and interests. Each of these informative books is loaded with up-to-date career information presented in a featured industry article and a selection of detailed professions articles. The information here has been researched, vetted, and analyzed by Ferguson's editors, drawing from government and industry sources, professional groups, news reports, career and job-search resources, and a variety of other sources. For readers making career choices, these books offer a wealth of helpful information and resources.

Using Computer Science in Digital Music Careers

Using Computer Science in Digital Music Careers
Author: Jennifer Culp
Publsiher: The Rosen Publishing Group, Inc
Total Pages: 82
Release: 2017-07-15
Genre: Juvenile Nonfiction
ISBN: 9781508175179

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Creating music twenty years ago was done very differently from the way it�s created today. Musicians can write, record, and mix their own music from a laptop, rather than waiting to make it big through more traditional means. This guide to the modern age of digital music and careers that can be found within that field takes readers through basic coding concepts, real-world career advice, and some of the career paths that can be explored by the music and technology savvy.

Gender Age and Digital Games in the Domestic Context

Gender  Age  and Digital Games in the Domestic Context
Author: Alison Harvey
Publsiher: Routledge
Total Pages: 166
Release: 2015-03-27
Genre: Social Science
ISBN: 9781317632986

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Western digital game play has shifted in important ways over the last decade, with a plethora of personal devices affording a range of increasingly diverse play experiences. Despite the celebration of a more inclusive environment of digital game play, very little grounded research has been devoted to the examination of familial play and the domestication of digital games, as opposed to evolving public and educational contexts. This book is the first study to provide a situated investigation of the site of family play— the shared spaces and private places of gameplay within the domestic sphere. It carries out an empirically grounded and critical analysis of what marketing and sales discourses about shifts in the digital games audience actually look like in the space of the home, as well as the social and cultural role these ludic technologies take in the everyday practices of the family in the domestic context. It examines the material realities of video game technologies in the home; including time management and spatial organization, as well as the discursive role these devices play in discussions of technological competence and its complex relationship to age, generational differences, and gender performance. Harvey’s interdisciplinary approach and innovative methodology will hold great critical appeal for those studying digital culture, children’s media, and feminist studies of new media, as well as critical theories of technology and leisure and sport theory.

Integrating an Awareness of Selfhood and Society into Virtual Learning

Integrating an Awareness of Selfhood and Society into Virtual Learning
Author: Stricker, Andrew,Calongne, Cynthia,Truman, Barbara,Arenas, Fil
Publsiher: IGI Global
Total Pages: 363
Release: 2017-01-05
Genre: Education
ISBN: 9781522521839

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Recent technological advances have opened new platforms for learning and teaching. By utilizing virtual spaces, more educational opportunities are created for students who cannot attend a physical classroom environment. Integrating an Awareness of Selfhood and Society into Virtual Learning is a pivotal reference source that discusses the latest scholarly perspectives on creating meaningful learning and sensory engagement in virtual learning spaces, and examines how selfhood is expressed in these environments. Highlighting emerging topics in education, such as gender considerations, leadership development, and situated learning, this book is ideally designed for professionals, practitioners, graduate students, and academics interested in the role of virtual reality in learning contexts.