Values and Ethics in Human Computer Interaction

Values and Ethics in Human Computer Interaction
Author: Katie Shilton
Publsiher: Foundations and Trends (R) in Human-Computer Interaction
Total Pages: 77
Release: 2018-07-16
Genre: Human-computer interaction
ISBN: 1680834665

Download Values and Ethics in Human Computer Interaction Book in PDF, Epub and Kindle

Any design process involves an imaginative act, a picturing of the world as other than it is. Fiction has long played a part in design research in the form of scenarios, personas, sketches, paper-based prototypes, simulations, prototypes, and speculative design. The term "design fiction" has been recently adopted to describe more elaborate and detailed representations of products and services that do not exist yet. Design fiction is an emerging practice and there are several competing definitions and forms.Research Fiction and Thought Experiments in Design traces design fiction from the Italian radical design of the 1960s through British Art Schools in the late 1990s to contemporary adaptations of the practice by companies like Google, Microsoft and Facebook. Design fiction is now produced regularly by individuals launching Kickstarter campaigns, corporations selling visions of future products and governments imagining new digital services. But there is little agreement about the status of such fictions: what constitutes a good fiction? How does fiction relate to research? In what sense does fiction contribute to existing knowledge? Although fiction can sometimes result in accurate prediction, this is not its main value. It is rather the creation of ambiguous artefacts that help us think carefully about emerging technologies and their potential impact.Fiction may seem to be the antithesis of empirical enquiry but it is often employed in the form of "thought experiments" in Physics, Mathematics, Ethics and Philosophy. Research Fiction and Thought Experiments in Design argues that design fiction can also be considered as a form of thought experiment. Excerpts from a fictional Wikipedia article about Valdis Ozols, a Latvian historian and author writing design fiction in the 1940s, precede each section as think pieces about the nature and value of fiction. The text is illustrated with pages from a fictional design workbook written in an invented language.

Ethical IT Innovation

Ethical IT Innovation
Author: Sarah Spiekermann
Publsiher: CRC Press
Total Pages: 278
Release: 2015-11-18
Genre: Computers
ISBN: 9781482226362

Download Ethical IT Innovation Book in PDF, Epub and Kindle

Explaining how ubiquitous computing is rapidly changing our private and professional lives, Ethical IT Innovation: A Value-Based System Design Approach stands at the intersection of computer science, philosophy, and management and integrates theories and frameworks from all three domains.The book explores the latest thinking on computer ethics, inc

Human Values and the Design of Computer Technology

Human Values and the Design of Computer Technology
Author: Batya Friedman
Publsiher: Cambridge University Press
Total Pages: 332
Release: 1997-12-13
Genre: Business & Economics
ISBN: 1575860813

Download Human Values and the Design of Computer Technology Book in PDF, Epub and Kindle

Human values--including accountability, privacy, autonomy, and respect for person--emerge from the computer systems that we build and how we choose to use them. Yet, important questions on human values and system design have remained largely unexplored. If human values are controversial, then on what basis do some values override others in the design of, for example, hardware, algorithms, and databases? Do users interact with computer systems as social actors? If so, should designers of computer persona and agents seek to build on such human tendencies, or check them? How have design decisions in hospitals, research labs, and computer corporations protected or degraded such values? This volume brings together leading researchers and system designers who take up these questions, and more.

The Human Computer Interaction Handbook

The Human Computer Interaction Handbook
Author: Andrew Sears,Julie A. Jacko
Publsiher: CRC Press
Total Pages: 1386
Release: 2007-09-19
Genre: Technology & Engineering
ISBN: 9781410615862

Download The Human Computer Interaction Handbook Book in PDF, Epub and Kindle

This second edition of The Human-Computer Interaction Handbook provides an updated, comprehensive overview of the most important research in the field, including insights that are directly applicable throughout the process of developing effective interactive information technologies. It features cutting-edge advances to the scientific

Teaching and learning human computer interaction HCI Current and emerging practices

Teaching and learning human computer interaction  HCI   Current and emerging practices
Author: Audrey Girouard,Anirudha Joshi,Jin Kang,Craig M. MacDonald,Olivier St-Cyr,Karin Slegers,Ahmed Kharrufa,Toni Granollers Saltiveri
Publsiher: Frontiers Media SA
Total Pages: 147
Release: 2023-03-27
Genre: Science
ISBN: 9782832519059

Download Teaching and learning human computer interaction HCI Current and emerging practices Book in PDF, Epub and Kindle

Human Computer Interaction Human Values and Quality of Life

Human Computer Interaction  Human Values and Quality of Life
Author: Masaaki Kurosu
Publsiher: Springer Nature
Total Pages: 688
Release: 2020-07-10
Genre: Computers
ISBN: 9783030490652

Download Human Computer Interaction Human Values and Quality of Life Book in PDF, Epub and Kindle

The three-volume set LNCS 12181, 12182, and 12183 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 22nd International Conference on Human-Computer Interaction, HCII 2020, which took place in Copenhagen, Denmark, in July 2020.* A total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions. The 145 papers included in these HCI 2020 proceedings were organized in topical sections as follows: Part I: design theory, methods and practice in HCI; understanding users; usability, user experience and quality; and images, visualization and aesthetics in HCI. Part II: gesture-based interaction; speech, voice, conversation and emotions; multimodal interaction; and human robot interaction. Part III: HCI for well-being and Eudaimonia; learning, culture and creativity; human values, ethics, transparency and trust; and HCI in complex environments. *The conference was held virtually due to the COVID-19 pandemic.

Information and Human Values

Information and Human Values
Author: Kenneth Fleischmann
Publsiher: Morgan & Claypool Publishers
Total Pages: 101
Release: 2013-11-01
Genre: Computers
ISBN: 9781627052467

Download Information and Human Values Book in PDF, Epub and Kindle

This book seeks to advance our understanding of the relationship between information and human values by synthesizing the complementary but typically disconnected threads in the literature, reflecting on my 15 years of research on the relationship between information and human values, advancing our intellectual understanding of the key facets of this topic, and encouraging further research to continue exploring this important and timely research topic. The book begins with an explanation of what human values are and why they are important. Next, three distinct literatures on values, information, and technology are analyzed and synthesized, including the social psychology literature on human values, the information studies literature on the core values of librarianship, and the human-computer interaction literature on value-sensitive design. After that, three detailed case studies are presented based on reflections on a wide range of research studies. The first case study focuses on the role of human values in the design and use of educational simulations. The second case study focuses on the role of human values in the design and use of computational models. The final case study explores human values in communication via, about, or using information technology. The book concludes by laying out a values and design cycle for studying values in information and presenting an agenda for further research.

Human Computer Interaction INTERACT 2021

Human Computer Interaction     INTERACT 2021
Author: Carmelo Ardito,Rosa Lanzilotti,Alessio Malizia,Helen Petrie,Antonio Piccinno,Giuseppe Desolda,Kori Inkpen
Publsiher: Springer Nature
Total Pages: 732
Release: 2021-08-25
Genre: Computers
ISBN: 9783030856236

Download Human Computer Interaction INTERACT 2021 Book in PDF, Epub and Kindle

The five-volume set LNCS 12932-12936 constitutes the proceedings of the 18th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2021, held in Bari, Italy, in August/September 2021. The total of 105 full papers presented together with 72 short papers and 70 other papers in these books was carefully reviewed and selected from 680 submissions. The contributions are organized in topical sections named: Part I: affective computing; assistive technology for cognition and neurodevelopment disorders; assistive technology for mobility and rehabilitation; assistive technology for visually impaired; augmented reality; computer supported cooperative work. Part II: COVID-19 & HCI; croudsourcing methods in HCI; design for automotive interfaces; design methods; designing for smart devices & IoT; designing for the elderly and accessibility; education and HCI; experiencing sound and music technologies; explainable AI. Part III: games and gamification; gesture interaction; human-centered AI; human-centered development of sustainable technology; human-robot interaction; information visualization; interactive design and cultural development. Part IV: interaction techniques; interaction with conversational agents; interaction with mobile devices; methods for user studies; personalization and recommender systems; social networks and social media; tangible interaction; usable security. Part V: user studies; virtual reality; courses; industrial experiences; interactive demos; panels; posters; workshops. The chapter ‘Stress Out: Translating Real-World Stressors into Audio-Visual Stress Cues in VR for Police Training’ is open access under a CC BY 4.0 license at link.springer.com. The chapter ‘WhatsApp in Politics?! Collaborative Tools Shifting Boundaries’ is open access under a CC BY 4.0 license at link.springer.com.