Video Game Heroes Set 2 Set of 6

Video Game Heroes Set 2  Set of 6
Author: Kenny Abdo
Publsiher: Abdo Zoom-Fly
Total Pages: 0
Release: 2022
Genre: Electronic Book
ISBN: 1644947366

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Press start and jump into action with today's most popular video game heroes like Pac-Man, Donkey Kong, and Naruto! Thrilling spreads and exciting, simple text will delight young readers while they learn! This hi-lo title is complete with epic and colorful photographs, simple text, glossary, and an index. Aligned to Common Core standards & correlated to state standards.

Video Game Heroes Set

Video Game Heroes  Set
Author: KENNY. ABDO
Publsiher: Abdo Zoom-Fly
Total Pages: 0
Release: 2020-08
Genre: Computer games
ISBN: 1098221427

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Focus On 100 Most Popular American Video Game Actresses

Focus On  100 Most Popular American Video Game Actresses
Author: Wikipedia contributors
Publsiher: e-artnow sro
Total Pages: 952
Release: 2024
Genre: Electronic Book
ISBN: 9182736450XXX

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Video Game Bible 1985 2002

Video Game Bible  1985 2002
Author: Andy Slaven
Publsiher: Trafford Publishing
Total Pages: 774
Release: 2002
Genre: Video games
ISBN: 9781553697312

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With nearly three years of research utilized to compile game lists and thousands of hours used to play and review the games listed within, Video Game Bible is the most comprehensive source of information on video games released in the U.S. since 1985 ever created. Prices are based on realistic figures compiled by interviewing hundreds of large collectors and game store owners, and offer a realistic guideline to be followed by both collectors and video gamers looking to complete their collections. While numerous guides have been compiled on the subject of classic video games, this book offers coverage of video game consoles releases after 1985, known as the "neo-classics". With 39 systems in total, Video Game Bible offers the largest guide to date. With the recent proliferation of video game collecting into the mainstream, it is necessary to have a standard by which games are valued. This is the first installment in a series of guides intended to offer full coverage of every video game ever made worldwide. Video game consoles are grouped together by the company that made them for easy reference. In addition to the table of contents, which lists each section separately, there are corner tabs to make browsing the guide even more convenient. Thousands of new facts are offered within the pages of this book, as are thousands of reviews and overviews. Written in a lighthearted manner, chapters of this guide that may not pertain to a particular collector will still be enjoyable for intelligent readers. An easy to use reference guide suitable for any age, this guide is sure to be an invaluable resource for anyone interested in video game collecting, video game history, and even for the casual video game fan interested in learning more about the hobby. Editor-In Chief: Andy Slaven Staff Writers: Micheal Collins, Lucus Barnes, Vincent Yang Contributing Writers: Charlie Reneke, Joe Kudrna

Encyclopedia of Video Games 3 volumes

Encyclopedia of Video Games  3 volumes
Author: Mark J. P. Wolf
Publsiher: Bloomsbury Publishing USA
Total Pages: 1365
Release: 2021-05-24
Genre: Games & Activities
ISBN: 9781440870200

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Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.

The Video Games Textbook

The Video Games Textbook
Author: Brian J. Wardyga
Publsiher: CRC Press
Total Pages: 751
Release: 2023-06-13
Genre: Computers
ISBN: 9781000868227

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The Video Games Textbook takes the history of video games to the next level. Coverage includes every major video game console, handheld system, and game-changing personal computer, as well as a look at the business, technology, and people behind the games. Chapters feature objectives and key terms, illustrative timelines, color images, and graphs in addition to the technical specifications and key titles for each platform. Every chapter is a journey into a different segment of gaming, where readers emerge with a clear picture of how video games evolved, why the platforms succeeded or failed, and the impact they had on the industry and culture. Written to capture the attention and interest of students from around the world, this newly revised Second Edition also serves as a go-to handbook for any video game enthusiast. This edition features new content in every chapter, including color timelines, sections on color theory and lighting, the NEC PC-98 series, MSX series, Amstrad CPC, Sinclair ZX Spectrum, Milton Bradley Microvision, Nintendo Game & Watch, gender issues, PEGI and CERO rating systems, and new Pro Files and quiz questions, plus expanded coverage on PC and mobile gaming, virtual reality, Valve Steam Deck, Nintendo Switch, Xbox Series X|S, and PlayStation 5. Key Features Explores the history, business, and technology of video games, including social, political, and economic motivations Facilitates learning with clear objectives, key terms, illustrative timelines, color images, tables, and graphs Highlights the technical specifications and key titles of all major game consoles, handhelds, personal computers, and mobile platforms Reinforces material with market summaries and reviews of breakthroughs and trends, as well as end-of-chapter activities and quizzes

The Batman Filmography 2d ed

The Batman Filmography  2d ed
Author: Mark S. Reinhart
Publsiher: McFarland
Total Pages: 329
Release: 2013-07-30
Genre: Literary Criticism
ISBN: 9781476606323

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This is a complete reference work to the history of Batman big screen works, from the 1940s serials through the campy 1960s TV show and film, and up through the series of Warner Bros. summer blockbusters that climaxed with Christopher Nolan's 2012 film The Dark Knight Rises. Chapters on each Batman feature include extensive film and production credits, a production history, and a critical analysis of the movie relative to the storied history of the Batman character. The book also examines the Batman-related works and events that took place in the years between the character's film exploits.

VSMM 2000

VSMM 2000
Author: Hal Thwaites
Publsiher: IOS Press
Total Pages: 750
Release: 2000
Genre: Computers
ISBN: 4274904075

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