VINTROPEDIA Vintage Computer and Retro Console Price Guide 2009

VINTROPEDIA   Vintage Computer and Retro Console Price Guide 2009
Author: Michael Starr,Craig Chapple
Publsiher: Lulu.com
Total Pages: 330
Release: 2008-07-09
Genre: Business & Economics
ISBN: 9781409212775

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Covering a time span of 1968 to 1998, and encompassing a spectrum of over 14,000 items across the history of the computer, console, accessories and software markets, the Vintropedia 2009 Price Guide is the definitive resource to a collector's needs.Included within are prices (in GBP), machine specifications, regions of origin, release dates, model names, publishing companies, old ads and more! Look no further than Vintropedia, a guide created by collectors, for collectors.

Secrets of Video Game Consoles

Secrets of Video Game Consoles
Author: Michael Hart
Publsiher: White Owl
Total Pages: 266
Release: 2022-12-29
Genre: Games & Activities
ISBN: 9781399070928

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Did you know the Nintendo Wii had a medical condition named after it? Or that the Sega Saturn almost had the Nintendo 64's graphics chip? Did you realize the Atari Jaguar contained five different processors? Are you aware that a fake website about beekeeping was used to promote an Xbox game? Learn about all of this and more in this unique trivia book about the history of video game consoles that gives you the complete stories in detail! These facts cover a wide range of subjects, such as which console introduced certain technology and features, esoteric hardware oddities, marketing fails and successes, stories behind key games, how certain indispensable people shaped the whole industry, development history, court cases, peculiar events, weird relationships between companies and technical explanations. Plenty of these would be obscure facts that you may not know, but even if you are familiar with them, do you know the full story? 31 video game consoles stretching from 1972 to 2017 are covered, containing more than 235 in-depth facts, numerous other pieces of trivia and over 350 images to create a single package unlike any other that gamers of all ages will find interesting! If you want to fill your head with plenty of knowledge about your favorite video game consoles to amaze your friends with, then this book is for you!

The Games Machines

The Games Machines
Author: Anonim
Publsiher: PediaPress
Total Pages: 919
Release: 2024
Genre: Electronic Book
ISBN: 9182736450XXX

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A History of Video Games in 64 Objects

A History of Video Games in 64 Objects
Author: World Video Game Hall of Fame
Publsiher: HarperCollins
Total Pages: 584
Release: 2018-05-29
Genre: Games & Activities
ISBN: 9780062838704

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Inspired by the groundbreaking A History of the World in 100 Objects, this book draws on the unique collections of The Strong museum in Rochester, New York, to chronicle the evolution of video games, from Pong to first-person shooters, told through the stories of dozens of objects essential to the field’s creation and development. Drawing on the World Video Game Hall of Fame’s unmatched collection of video game artifacts, this fascinating history offers an expansive look at the development of one of the most popular and influential activities of the modern world: video gaming. Sixty-four unique objects tell the story of the video game from inception to today. Pithy, in-depth essays and photographs examine each object’s significance to video game play—what it has contributed to the history of gaming—as well as the greater culture. A History of Video Games in 64 Objects explains how the video game has transformed over time. Inside, you’ll find a wide range of intriguing topics, including: The first edition of Dungeons & Dragons—the ancestor of computer role-playing games The Oregon Trail and the development of educational gaming The Atari 2600 and the beginning of the console revolution A World of Warcraft server blade and massively multiplayer online games Minecraft—the backlash against the studio system The rise of women in gaming represented by pioneering American video game designers Carol Shaw and Roberta Williams’ game development materials The prototype Skylanders Portal of Power that spawned the Toys-to-Life video game phenomenon and shook up the marketplace And so much more! A visual panorama of unforgettable anecdotes and factoids, A History of Video Games in 64 Objects is a treasure trove for gamers and pop culture fans. Let the gaming begin!

The Slide Rule

The Slide Rule
Author: William Cox
Publsiher: Unknown
Total Pages: 58
Release: 1891
Genre: Slide-rule
ISBN: UIUC:30112114019240

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The Art of Computer Game Design

The Art of Computer Game Design
Author: Linda L Crawford,Chris Crawford
Publsiher: McGraw-Hill/Glencoe
Total Pages: 120
Release: 1984-01-01
Genre: Computers
ISBN: 0078811171

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Discusses the elements of games, surveys the various types of computer games, and describes the steps in the process of computer game development

Digital Retro

Digital Retro
Author: Gordon Laing
Publsiher: Sybex
Total Pages: 200
Release: 2004-09-21
Genre: Computers
ISBN: UOM:39015060380782

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This book tells the story of the classic home computers that paved the way for the PCs we use today - from 1977s pioneering MITS Altair to the latest swivel screen designs of the iMac and the Tablet PC.

Object Oriented Data Structures Using Java

Object Oriented Data Structures Using Java
Author: Nell Dale,Daniel Joyce,Chip Weems
Publsiher: Jones & Bartlett Publishers
Total Pages: 823
Release: 2012
Genre: Computers
ISBN: 9781449613549

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Continuing the success of the popular second edition, the updated and revised Object-Oriented Data Structures Using Java, Third Edition is sure to be an essential resource for students learning data structures using the Java programming language. It presents traditional data structures and object-oriented topics with an emphasis on problem-solving, theory, and software engineering principles. Beginning early and continuing throughout the text, the authors introduce and expand upon the use of many Java features including packages, interfaces, abstract classes, inheritance, and exceptions. Numerous case studies provide readers with real-world examples and demonstrate possible solutions to interesting problems. The authors' lucid writing style guides readers through the rigor of standard data structures and presents essential concepts from logical, applications, and implementation levels. Key concepts throughout the Third Edition have been clarified to increase student comprehension and retention, and end-of-chapter exercises have been updated and modified. New and Key Features to the Third Edition: -Includes the use of generics throughout the text, providing the dual benefits of allowing for a type safe use of data structures plus exposing students to modern approaches. -This text is among the first data structures textbooks to address the topic of concurrency and synchonization, which are growing in the importance as computer systems move to using more cores and threads to obtain additional performance with each new generation. Concurrency and synchonization are introduced in the new Section 5.7, where it begins with the basics of Java threads. -Provides numerous case studies and examples of the problem solving process. Each case study includes problem description, an analysis of the problem input and required output, and a discussion of the appropriate data structures to use. -Expanded chapter exercises allow you as the instructor to reinforce topics for your students using both theoretical and practical questions. -Chapters conclude with a chapter summary that highlights the most important topics of the chapter and ties together related topics.