Virtual Cities An Atlas Exploration Of Video Game Cities
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Virtual Cities
Author | : Konstantinos Dimopoulos |
Publsiher | : Unbound Publishing |
Total Pages | : 257 |
Release | : 2020-11-12 |
Genre | : Games & Activities |
ISBN | : 9781783528509 |
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Virtual cities are places of often-fractured geographies, impossible physics, outrageous assumptions and almost untamed imaginations given digital structure. This book, the first atlas of its kind, aims to explore, map, study and celebrate them. To imagine what they would be like in reality. To paint a lasting picture of their domes, arches and walls. From metropolitan sci-fi open worlds and medieval fantasy towns to contemporary cities and glimpses of gothic horror, author and urban planner Konstantinos Dimopoulos and visual artist Maria Kallikaki have brought to life over forty game cities. Together, they document the deep and exhilarating history of iconic gaming landscapes through richly illustrated commentary and analysis. Virtual Cities transports us into these imaginary worlds, through cities that span over four decades of digital history across literary and gaming genres. Travel to fantasy cities like World of Warcraft’s Orgrimmar and Grim Fandango’s Rubacava; envision what could be in the familiar cities of Assassin’s Creed’s London and Gabriel Knight’s New Orleans; and steal a glimpse of cities of the future, in Final Fantasy VII’s Midgar and Half-Life 2’s City 17. Within, there are many more worlds to discover – each formed in the deepest corners of the imagination, their immense beauty and complexity astounding for artists, game designers, world builders and, above all, anyone who plays and cares about video games.
Virtual Cities An Atlas Exploration of Video Game Cities
Author | : Konstantinos Dimopoulos |
Publsiher | : The Countryman Press |
Total Pages | : 399 |
Release | : 2020-11-10 |
Genre | : Design |
ISBN | : 9781682686102 |
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Immerse yourself in 45 spectacularly imagined virtual cities, from Arkham City to Whiterun, in this beautifully illustrated unofficial guide. Spanning decades of digital history, this is the ultimate travel guide and atlas of the gamer imagination. Dimopoulos invites readers to share his vision of dozens of different gaming franchises like never before: discover Dimopoulos’s Half-Life 2’s City 17, Yakuza 0’s Kamurocho, Fallout’s New Vegas, Super Mario Odyssey’s New Donk City, and many more. Each chapter of this virtual travel guide consists of deep dives into the history and lore of these cities from an in-universe perspective. Illustrated with original color ink drawings and—of course—gorgeous and detailed maps, readers can explore the nostalgic games of their youth as well as modern hits. Sidebars based on the author’s research tell behind-the-scenes anecdotes and reveal the real-world stories that inspired these iconic virtual settings. With a combination of stylish original maps, illustrations, and insightful commentary and analysis, this is a must-have for video game devotees, world-building fans, and game design experts.
Ideology and the Virtual City
Author | : Jon Bailes |
Publsiher | : John Hunt Publishing |
Total Pages | : 96 |
Release | : 2019-09-27 |
Genre | : Social Science |
ISBN | : 9781789041651 |
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Ideology and the Virtual City is an exploration of modern society and the critical value of popular culture. It combines a prescient social theory that describes how ‘neoliberal’ ideology in today’s societies dominates our economic, political and cultural ideals, with an entertaining exploration of narratives, characters and play structures in some of today’s most interesting videogames. The book takes readers into a range of simulated urban environments that symbolise the hidden antagonisms of social life and create outlandish resolutions through their power fantasies. Interactive entertainment can help us understand the ways in which people relate to a modern ‘common sense’ neoliberal background, in terms of absorbing assumptions, and questioning them.
This Gaming Life
Author | : Jim Rossignol |
Publsiher | : University of Michigan Press |
Total Pages | : 224 |
Release | : 2009-08-04 |
Genre | : Games & Activities |
ISBN | : 9780472033973 |
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DIVA look at what it's like to play video games, their cultures in three different international cities, and their significance in everyday life/div
Things I Learned from Mario s Butt
Author | : Laura Kate Dale |
Publsiher | : Unbound Publishing |
Total Pages | : 163 |
Release | : 2021-02-04 |
Genre | : Games & Activities |
ISBN | : 9781783528912 |
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Have you ever wondered why some video game characters wear trousers and others don’t? Or pondered the connection between a character’s toned, muscular derrière and their level of dexterity? What about the depth of a crack, the jiggle of a cheek? When it comes to video game character designs, one of the most overlooked aspects is the buttocks. Sure, we might appreciate a nice toned butt on a character or giggle at GIFs of farts from time to time, but how often do we stop to really think about the meaning of the butt? In Things I Learned from Mario’s Butt, video game critic Laura Kate Dale brings backsides to the foreground, analysing dozens of posteriors and asking the important questions: Has Mario let himself go? Do Link’s small buttocks hold him back? When he dies, is Pac-Man eaten by his own caboose? Wedged full of original artwork by Zack Flavin, and featuring interviews with game developers and guest butt reviews from gaming favourites such as Jim Sterling, Stuart Ashen, Brentalfloss and more, this book is a deep dive into why butts are downright integral to the games we play. So, crack it open and have a cheeky look inside at some of the most interesting bottoms the world of video games has to offer.
Gamescenes
Author | : Matteo Bittanti,Domenico Quaranta |
Publsiher | : Johan & Levi Editore |
Total Pages | : 468 |
Release | : 2006 |
Genre | : Art |
ISBN | : STANFORD:36105121408095 |
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Illustrates artistic expressions made with an emphasis on videogames. Text in English and Italian.
The Art and Making of Alien Covenant
Author | : Simon Ward |
Publsiher | : National Geographic Books |
Total Pages | : 0 |
Release | : 2017-05-23 |
Genre | : Performing Arts |
ISBN | : 9781785653810 |
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Ridley Scott returns to the universe he created with Alien: Covenant, a new chapter in the groundbreaking Alien franchise. The crew of the colony ship Covenant discover what they think is an uncharted paradise, but it is actually a dark, dangerous world, whose sole inhabitant is the synthetic David, survivor of the doomed Prometheus expedition. Alien: Covenant – The Art of the Film reveals how the visual style of the film evolved, with breathtaking concept art accompanied by insight and interviews with key cast and crew. This official companion book explores all the major environments, creatures and technology that feature in this exciting new movie. It explores the intricate technology of the eponymous colony ship and its auxiliary vehicles, designs of the crew’s uniforms and weaponry, artwork of key locations and breathtaking alien art imagery in amazing detail. Packed with fascinating sketches, blueprints, diagrams, full-color artwork, final film frames and behind-the-scenes shots from the set, Alien: Covenant – The Art of the Film is the ultimate literary companion to this highly anticipated movie event. TM & © 2017 Twentieth Century Fox Film Corporation. All rights reserved.
Graphic Horizons
Author | : Luis Hermida González |
Publsiher | : Springer Nature |
Total Pages | : 428 |
Release | : 2024 |
Genre | : Electronic Book |
ISBN | : 9783031575839 |
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