Volume Graphics

Volume Graphics
Author: Min Chen,Arie E. Kaufman,Roni Yagel
Publsiher: Springer Science & Business Media
Total Pages: 429
Release: 2012-12-06
Genre: Computers
ISBN: 9781447107378

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Min Chen, Arie E. Kaufman and Roni Yage/ Volume graphics is concerned with graphics scenes defined in volume data types, where a model is specified by a mass of points instead of a collection of surfaces. The underlying mathematical definition of such a model is a set of scalar fields, which define the geometrical and physical properties of every point in three dimensional space. As true 3D representations, volume data types possess more descriptive power than surface data types, and are morphologically closer to many high-level modelling schemes in traditional surface graphics such as parametric surfaces, implicit surfaces and volume sweeping. The past decade has witnessed significant advances in volume visualisation, driven mainly by applications such as medical imaging and scientific computation. The work in this field has produced a number of volume rendering methods that enable 3D information in a volumetric dataset to be selectively rendered into 2D images. With modern computer hardware, such a process can easily be performed on an ordinary workstation. More importantly, volume-based rendering offers a consistent solution to the primary deficiencies of the traditional surface-based rendering, which include its inability to encapsulate the internal description of a model, and the difficulties in rendering amorphous phenomena. The emergence of volume-based techniques has not only broadened the extent of graphics applications, but also brought computer graphics closer to other scientific and engineering disciplines, including image processing, computer vision, finite element analysis and rapid prototyping.

Volume Graphics 2001

Volume Graphics 2001
Author: K. Mueller,A. Kaufman
Publsiher: Springer Science & Business Media
Total Pages: 425
Release: 2012-12-06
Genre: Computers
ISBN: 9783709167564

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This book contains the proceedings of the International Workshop on Volume Graphics 200 1 (VG'O I) which took place on June 21 and June 22 at Stony Brook, New York. This year's event was the second in the series, following a successful premiere in Swansea, Wales, in March 1999, and was co-sponsored by the IEEE Technical Committee on Visualization and Graphics (TC-VG) as well as EUROGRAPHICS. The Volume Graphics Workshop is held bi-annually and has been created to pro vide a forum for the exploration and advancement of volume-based techniques, beyond the scope of just volume visualization. It brings together researchers and practitioners both from academia and industry, from many parts of the world. Volume graphics is in the process of evolving into a general graphics technology, and the papers included in these proceedings are testimonial to the wide spectrum of unique applications and solu tions that volumetric representations are able to offer.

Real Time Volume Graphics

Real Time Volume Graphics
Author: Klaus Engel,Markus Hadwiger,Joe Kniss,Christof Rezk-Salama,Daniel Weiskopf
Publsiher: CRC Press
Total Pages: 515
Release: 2006-07-21
Genre: Computers
ISBN: 9781439864296

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Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both applications in scientific visualization and real-time rendering. Starts with the basics (texture-based ray casting) and then improves and expands the algorithms incrementally. Book includes source code, algorithms, diagr

Discrete Geometry for Computer Imagery

Discrete Geometry for Computer Imagery
Author: Serge Miguet,Annick Montanvert,Stephane Ubeda
Publsiher: Springer Science & Business Media
Total Pages: 372
Release: 1996-11-06
Genre: Computers
ISBN: 3540620052

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This book constitutes the refereed proceedings of the 6th International Workshop on Discrete Geometry for Computer Imagery, DGCI'96, held in Lyon, France, in November 1996. Computer imaging essentially depends on discrete models for coding, processing, recognition, representation, etc. The volume presents 24 revised full papers selected from 41 submissions together with 3 invited contributions and a tutorial paper, which bridges the gap between theory and practice. The issues addressed are topology, geometry, shape representation, 3D surfaces and volumes, models for discrete space, image transformation and generation.

Encyclopedia of Microcomputers

Encyclopedia of Microcomputers
Author: Allen Kent,James G. Williams
Publsiher: CRC Press
Total Pages: 558
Release: 2000-12-05
Genre: Computers
ISBN: 0824727258

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This is the 26th volume in the Encyclopedia of Microcomputers series. It covers topics such as volume graphics and an automatic fuzzy rule generation method for handwriting recognition.

Intelligent Computer Graphics 2009

Intelligent Computer Graphics 2009
Author: Dimitri Plemenos,Georgios Miaoulis
Publsiher: Springer Science & Business Media
Total Pages: 228
Release: 2009-10-22
Genre: Computers
ISBN: 9783642034510

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The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. This volume is a kind of continuation of the previously published Springer volume "Artificial Intelligence Techniques for Computer Graphics". Nowadays, intelligent techniques are more and more used in Computer Graphics in order, not only to optimise the processing time, but also to find more accurate solutions for a lot of Computer Graphics problems, than with traditional methods. This volume contains both invited and selected extended papers from the last 3IA Conference (3IA’2009), which has been held in Athens (Greece) in May 2009. The Computer Graphics areas approached in this volume are behavioural modelling, declarative modelling, intelligent modelling and rendering, data visualisation, scene understanding, realistic rendering, and more.

Advances in Computer Graphics

Advances in Computer Graphics
Author: Hans-Peter Seidel,Tomoyuki Nishita,Qunsheng Peng
Publsiher: Springer
Total Pages: 800
Release: 2006-09-29
Genre: Computers
ISBN: 9783540356394

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This is the refereed proceedings of the 24th Computer Graphics International Conference, CGI 2006. The 38 revised full papers and 37 revised short papers presented were carefully reviewed. The papers are organized in topical sections on rendering and texture, efficient modeling and deformation, digital geometry processing, shape matching and shape analysis, face, virtual reality, motion and image, as well as CAGD.

Focus on Scientific Visualization

Focus on Scientific Visualization
Author: Hans Hagen,Heinrich Müller,Gregory M. Nielson
Publsiher: Springer Science & Business Media
Total Pages: 394
Release: 2012-12-06
Genre: Computers
ISBN: 9783642771651

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One of the important issues of Scientific Visualization is the utilization of the broad bandwidth of the human sensory system in steering and interpreting complex processes and simulations involving voluminous data sets across diverse scientific disciplines. This book presents the state-of-the-art in visualization techniques both as an overview for the inquiring scientist, and as a solid platform from which developers may extend existing techniques or devise new ones to meet the specific needs of their problems. A secondary goal in crafting this volume has been to provide a vehicle for teaching of state-of-the-art techniques in scientific visualization. The first part of the book covers the application areas fluid flow visualization in medicine, and environmental protection. The second set of chapters explain fundamentals of scientific visualization. It comprises contributions on data structuring and data administration, data modeling, and rendering. A final section is devoted to auditory representation of scientific data.