Vornheim the Complete City Kit

Vornheim the Complete City Kit
Author: Lamentations of the Flame Princess
Publsiher: Lamentations of the Flame Princess
Total Pages: 135
Release: 2017-07
Genre: Electronic Book
ISBN: 9525904245

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Vast is Vornheim, the Grey Maze... Give somebody a floorplan and theyll GM for a day show them how to make 30 floorplans in 30 seconds and theyll GM forever. Need to know how to get from here to there even if neither here nor there are listed on a map? Even if there is no map? Need a random encounter? Need instant stats for that random encounter? Need to know why there was a random encounter? This book was designed to help you make a city happen now. In addition to details on Vornheim, adventure locations, and player commentary from the I Hit It With My Axe girls, every single surface below this jacket including the back of the jacket, the book covers underneath, and the inside covers has been crammed full of tools to help you build and run a city no matter what edition game you play.

A Red Pleasant Land

A Red   Pleasant Land
Author: Lamentations of the Flame Princess
Publsiher: Lamentations of the Flame Princess
Total Pages: 191
Release: 2017-07
Genre: Fantasy games
ISBN: 9525904601

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A terrible Red King wars with an awful Queen, and together they battle into being a rigid, wrong world... and this book has everything you need to run it. (And any other place in your first, second, third, fourth or fifth edition game that might require intrigue, hidden gardens, inside-out-rooms, scheming monarchs, puzzles or beasts, liquid floors, labyrinths, growing, shrinking, duelling, broken time, Mome Raths, blasphemy, croquet, explanations for where players who missed sessions were, or the rotting arcades and parlors of a palace that was once the size of a nation.)

Maze of the Blue Medusa

Maze of the Blue Medusa
Author: Zak Sabbath,Patrick Stuart
Publsiher: Satyr Press
Total Pages: 288
Release: 2016-06-30
Genre: Electronic Book
ISBN: 0983243751

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Infinite broken night. Milky alien moons. Wavering demons of gold. Held in this jail of immortal threats are three perfect sisters...Maze of the Blue Medusa is a dungeon. Maze of the Blue Medusa is art. Maze of the Blue Medusa works with your favorite fantasy tabletop RPGs. And Maze of the Blue Medusa is the madly innovative game book from the award-winning Zak Sabbath of A Red & Pleasant Land and Patrick Stuart of Deep Carbon Observatory. Lethal gardens, soul-rending art galleries, infernal machines--Maze of the Blue Medusa reads like the poetic nightmare of civilizations rotted to time, and plays like a puzzle-box built from risk and weird spectacle.Praise for Zak Sabbath:"Zak is not just imaginative, he's bold. Which means that while he recognizes the value of fantasy traditions, he doesn't hesitate for a moment to throw out anything that's become tired or dull."-- Monte Cook, author of NumeneraPraise for Patrick Stuart's Fire on the Velvet Horizon:"Superpositioning with strange panache, Velvet Horizon is an (outstanding) indie role-playing-game supplement, and an (outstanding) example of experimental quasi-/meta-/sur-/kata-fiction. Also a work of art. Easily one of my standout books of 2015."-- China Miéville, author of Perdido Street Station

The Legion of Regrettable Supervillains

The Legion of Regrettable Supervillains
Author: Jon Morris
Publsiher: Quirk Books
Total Pages: 256
Release: 2017-03-28
Genre: Comics & Graphic Novels
ISBN: 9781594749339

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The oddest supervillains in comics history, in one amazing art-filled collection of overlooked crooked characters. From the golden age to the modern graphic novel, comic book superheroes need villains to battle. This collection affectionately spotlights the most ridiculous, bizarre, and cringe-worthy ever published, from fandom favorites like MODOK and Egg Fu to forgotten weirdos like Brickbat (choice of weapon: poison bricks). Casual comics readers and diehard enthusiasts alike will relish the hilarious commentary by author Jon Morris and vintage art from obscure old comics.

City of Splendors

City of Splendors
Author: Eric L. Boyd
Publsiher: Unknown
Total Pages: 0
Release: 2005
Genre: Dungeons and Dragons (Game)
ISBN: 0786936932

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The first in-depth look at Waterdeep includes history, a who's who, information on laws, and rules for running and playing in a Waterdhavian campaign. Information on the people of Waterdeep covers non-player characters, arcane schools, armed forces, guilds, nobility, prestige classes specific to the city, and more. An extensive appendix gives information on new equipment, magic items, psionic powers, poisons, spells, and more.

Zak Smith

Zak Smith
Author: Zak Smith,Shamim Momin
Publsiher: Distributed Art Publishers (DAP)
Total Pages: 0
Release: 2005
Genre: Feminine beauty (Aesthetics)
ISBN: 1933045221

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Interview by Shamim Momin.

Isle of the Unknown

Isle of the Unknown
Author: Lamentations of the Flame Princess
Publsiher: Lamentations of the Flame Princess
Total Pages: 135
Release: 2017-12
Genre: Electronic Book
ISBN: 9525904253

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A Setting Designed to be Placed in Any Fantasy Campaign! Formatted as a hex-based adventure location, the Isle contains 330 unique challenges and locations, including over 100 new monsters and dozens of spellcasters with unique abilities. The book contains over 120 full-color illustrations, including every single monster found on the Isle. Compatible with Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional fantasy role-playing games. The included PDF version of Isle of the Unknown is fully layered and bookmarked.

Orcs a High Octane Adventure

Orcs  a High Octane Adventure
Author: Mike Evans
Publsiher: Unknown
Total Pages: 135
Release: 2022-01-02
Genre: Electronic Book
ISBN: 1733037616

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Orcs is a high octane adventure (duh!) for four to six 3rd level characters, set in Hubris: A World of Visceral Adventure (which uses the awesome Dungeon Crawl Classics ruleset). Inspired by Mad Max: Fury Road and Snowpiercer, the adventure begins with the PCs on a train, traveling the Great Plains of Unbidden Sorrow towards the Land of Perpetual Stone and Mire when it is beset by an Orc raid! The group must make their way up to the engine car (or they can just hop off and take their chances out in the open... yeah, good luck with that), battling orcs and their horrible abominations. The adventure doesn't have a map, instead it uses playing cards to generate the map at random. Each time a GM runs it, not only will the adventure be different based on player decisions, the map itself will be different. Many of the rooms have random events that occur to spice things up even more. It even includes a new Hubris/DCC class, the Gunslinger!