Vr Ux

Vr Ux
Author: Casey Fictum
Publsiher: Unknown
Total Pages: 102
Release: 2016-05-14
Genre: Human-computer interaction
ISBN: 1533273022

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Recently updated for 2017! If you're looking to get into VR design, UX or storytelling, this is your first stop. It's a lean 100+page approach to the roots of a VR experience based on the current technology stack. You'll learn the basics, some advanced tips, and the problems that are still pending in the VR UX community. Top 50 book in Product Design in 2016 Featured on the list of VR UX resources provided by uxofvr.com

UX for XR

UX for XR
Author: Cornel Hillmann
Publsiher: Apress
Total Pages: 255
Release: 2021-06-13
Genre: Architecture
ISBN: 1484270193

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Extending traditional digital platforms to the new frontier of extended reality (XR) requires taking into account what best practices, new concepts, and conventions have been established and what learnings can be brought forward from case studies involving industry leaders. By looking at practical examples from the field of handheld AR breakthroughs, virtual reality (VR) success stories and experimental interaction concept of pioneering XR platforms, you'll see how it's possible to map out a framework of user experience (UX) guidelines to close in on opportunities and challenges that lay ahead. This book defines, identifies, and analyzes UX practices for XR environments and reviews the techniques and tools for prototyping and designing XR user interactions. You'll approach the design for experiential state and spatial cognition, using established UX key performance indicators, while taking into account the social dynamics, emotional framework and wider industry context. UX design and strategy for the XR space is a new frontier, so UX for XR focuses on case studies and industry research to illustrate the relationship between UX design and the growth of immersive technologies. Practical examples will demonstrate how you should apply UX design principles using designing interactions in XR by identifying the importance of spaces, senses and storyboarding. What You'll Learn Explore the challenges and opportunities of designing for XR See how spatial interaction is revolutionizing human computer interaction Examine sensory input and interaction beyond the screen Work with 3D Interaction Design and build a strong 3D UX Understand VR and augmented reality essentials for emotion-rich user experiences Apply UX research techniques for the XR space Who This Book Is For This book is primarily for UX designers, consultants, and strategists; XR developers; and media professionals

The VR Book

The VR Book
Author: Jason Jerald
Publsiher: Morgan & Claypool
Total Pages: 523
Release: 2015-09-01
Genre: Computers
ISBN: 9781970001136

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Virtual reality (VR) potentially provides our minds with direct access to digital media in a way that at first seems to have no limits.However, creating compelling VR experiences is an incredibly complex challenge.When VR is done well, the results are brilliant and pleasurable experiences that go beyond what we can do in the real world.When VR is done badly, not only is the system frustrating to use, but sickness can result.Reasons for bad VR are numerous; some failures come from the limitations of technology, but many come from a lack of understanding perception, interaction, design principles, and real users. This book discusses such issues, focusing upon the human element of VR rather than technical implementation, for if we do not get the human element correct, then no amount of technology will make VR anything more than an interesting tool confined to research laboratories. Even when VR principles are fully understood, first implementations are rarely novel and never ideal due to the complex nature of VR and the countless possibilities. However, the VR principles discussed within enable us to intelligently experiment with the rules and iteratively design towards innovative experiences.

The Laws of Simplicity

The Laws of Simplicity
Author: John Maeda
Publsiher: MIT Press
Total Pages: 129
Release: 2006-07-07
Genre: Design
ISBN: 9780262260954

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Ten laws of simplicity for business, technology, and design that teach us how to need less but get more. Finally, we are learning that simplicity equals sanity. We're rebelling against technology that's too complicated, DVD players with too many menus, and software accompanied by 75-megabyte "read me" manuals. The iPod's clean gadgetry has made simplicity hip. But sometimes we find ourselves caught up in the simplicity paradox: we want something that's simple and easy to use, but also does all the complex things we might ever want it to do. In The Laws of Simplicity, John Maeda offers ten laws for balancing simplicity and complexity in business, technology, and design—guidelines for needing less and actually getting more. Maeda—a professor in MIT's Media Lab and a world-renowned graphic designer—explores the question of how we can redefine the notion of "improved" so that it doesn't always mean something more, something added on. Maeda's first law of simplicity is "Reduce." It's not necessarily beneficial to add technology features just because we can. And the features that we do have must be organized (Law 2) in a sensible hierarchy so users aren't distracted by features and functions they don't need. But simplicity is not less just for the sake of less. Skip ahead to Law 9: "Failure: Accept the fact that some things can never be made simple." Maeda's concise guide to simplicity in the digital age shows us how this idea can be a cornerstone of organizations and their products—how it can drive both business and technology. We can learn to simplify without sacrificing comfort and meaning, and we can achieve the balance described in Law 10. This law, which Maeda calls "The One," tells us: "Simplicity is about subtracting the obvious, and adding the meaningful."

Cognitive and Affective Perspectives on Immersive Technology in Education

Cognitive and Affective Perspectives on Immersive Technology in Education
Author: Zheng, Robert Z.
Publsiher: IGI Global
Total Pages: 337
Release: 2020-05-22
Genre: Education
ISBN: 9781799832522

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Immersive technology as an umbrella concept consists of multiple emerging technologies including augmented reality (AR), virtual reality (VR), gaming, simulation, and 3D printing. Research has shown immersive technology provides unique learning opportunities for experiential learning, multiple perspectives, and knowledge transfer. Due to its role in influencing learners’ cognitive and affective processes, it is shown to have great potential in changing the educational landscape in the decades to come. However, there is a lack of general cognitive and affective theoretical framework to guide the diverse aspects of immersive technology research. In fact, lacking the cognitive and affective theoretical framework has begun to hamper the design and application of immersive technology in schools and related professional training. Cognitive and Affective Perspectives on Immersive Technology in Education is an essential research book that explores methods and implications for the design and implementation of upcoming immersive technologies in pedagogical and professional development settings. The book includes case studies that highlight the cognitive and affective processes in immersive technology as well as the successful applications of immersive technology in education. Featuring a wide range of topics such as curriculum design, K-12 education, and mobile learning, this book is ideal for academicians, educators, policymakers, curriculum developers, instructional designers, administrators, researchers, and students.

Presence and Beyond Evaluating User Experience in AR MR VR

Presence and Beyond  Evaluating User Experience in AR MR VR
Author: Richard Skarbez,Missie Smith,Amela Sadagic,Mary C. Whitton
Publsiher: Frontiers Media SA
Total Pages: 221
Release: 2022-10-03
Genre: Technology & Engineering
ISBN: 9782832501399

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Design User Experience and Usability

Design  User Experience  and Usability
Author: Aaron Marcus
Publsiher: Springer Nature
Total Pages: 374
Release: 2024
Genre: Electronic Book
ISBN: 9783031613593

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Augmented Reality and Virtual Reality Immersive Technologies Explained

Augmented Reality and Virtual Reality  Immersive Technologies Explained
Author: Michael Roberts
Publsiher: Richards Education
Total Pages: 133
Release: 2024
Genre: Computers
ISBN: 9182736450XXX

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Step into the world of immersive technology with Augmented Reality and Virtual Reality: Immersive Technologies Explained. This comprehensive guide takes you through the fascinating journey of AR and VR, from fundamental concepts and historical evolution to cutting-edge applications and future trends. Each chapter dives deep into the hardware, software, design principles, and industry applications of these transformative technologies. Whether you're a tech enthusiast, developer, educator, or business professional, this book provides valuable insights and practical advice to harness the power of AR and VR. Discover how these technologies are revolutionizing various industries, explore ethical and social implications, and get ready for the future of digital interaction.