Windows 98 Programming from the Ground Up

Windows 98 Programming from the Ground Up
Author: Herbert Schildt
Publsiher: McGraw-Hill Companies
Total Pages: 836
Release: 1998
Genre: Computers
ISBN: 0078823064

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Comprehensive, self-paced guide filled with new options, and new features.

MFC Programming from the Ground Up

MFC Programming from the Ground Up
Author: Herbert Schildt
Publsiher: McGraw-Hill Companies
Total Pages: 698
Release: 1998
Genre: Computers
ISBN: UOM:39015043819450

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A clear, comprehensive, well-paced description of all MFC essentials with numerous, ready-to-run examples, tips, and suggestions for those programmers transitioning from API for Windows programming. Includes in-depth boxes covering specific MFC programming topics and margin notes that provide concise information of critical terms without interrupting the text flow.

Windows 2000 Programming from the Ground Up

Windows 2000 Programming from the Ground Up
Author: Herbert Schildt
Publsiher: McGraw-Hill Companies
Total Pages: 812
Release: 2000
Genre: Computers
ISBN: UOM:39015042862808

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Fans are raving about "Windows 2000 Programming from the Ground up, " a useful, real-world tool with in-depth coverage and explanations of the Windows 2000 programming environment. Easy-to-find referencing, advanced coverage of difficult techniques, and tips makes sifting through the muck an easier task.

Sams Teach Yourself Microsoft Windows XP in 24 Hours

Sams Teach Yourself Microsoft Windows XP in 24 Hours
Author: Greg M. Perry
Publsiher: Sams Publishing
Total Pages: 458
Release: 2002
Genre: Computers
ISBN: 067232217X

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A tutorial demonstration of the updated operating system covers installation, configuration, desktop activation, Internet connectivity, system maintenance, peripherals, e-mail, software, and remote computing.

C A Beginner s Guide Second Edition

C    A Beginner s Guide  Second Edition
Author: Herbert Schildt
Publsiher: McGraw Hill Professional
Total Pages: 616
Release: 2012-09-01
Genre: Computers
ISBN: 9780071811729

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Essential skills made easy! Written by Herb Schildt, the world’s leading programming author, this step-by-step book is ideal for first-time programmers or those new to C++. The modular approach of this series, including sample projects and progress checks, makes it easy to learn to use C++ at your own pace.

Programming Multiplayer Games

Programming Multiplayer Games
Author: Andrew Mulholland,Teijo Hakala
Publsiher: Wordware Publishing, Inc.
Total Pages: 576
Release: 2004
Genre: Computer games
ISBN: 9781556220760

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This book covers all the major aspects and theory behind creating a fully functional network game, from setting up a stable MySQL back-end database for storing player information to developing a reusable TCP/IP network library for online games as well as developing web-based server interfaces. This title focuses on sockets rather than DirectPlay, which allows for multiplatform development as opposed to developing game servers solely for Windows-based servers and focuses on MySQL and PHP4 as development tools as well as the multiplatform use of OpenGL. Includes CD.

C from the Ground Up Third Edition

C   from the Ground Up  Third Edition
Author: Herbert Schildt
Publsiher: McGraw-Hill Companies
Total Pages: 628
Release: 2003-04-09
Genre: Computers
ISBN: STANFORD:36105111894437

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Programming guru Schildt provides the ultimate C++ resource for beginning to intermediate programmers using his clear, informative, step-by-step style.

Graphics programming with GDI and DirectX

Graphics programming with GDI  and DirectX
Author: Alex Polyakov,Vitaly Brusentsev
Publsiher: БХВ-Петербург
Total Pages: 359
Release: 2005
Genre: Computers
ISBN: 9781931769396

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Providing a look ahead at some of the most promising innovations in graphics technologies, this guide covers the GDI+ graphical library, the .NET Framework platform, C#, and the DirectX library. Theoretical aspects of graphics, algorithms for solving common problems, and examples of their practical implementation are covered. The support of popular graphic file formats, such as BMP, GIF, TIFF, JPEG, EXI, PNG, ICO, WMF, and EMF, as well as bitmap redrawing with the application of the external alpha channel are discussed. Resizing, stretching, distorting, and rotating bitmaps are addressed in detail, as is gradient filling.