Windows Graphics Programming

Windows Graphics Programming
Author: Feng Yuan
Publsiher: Prentice Hall Professional
Total Pages: 1283
Release: 2001
Genre: Computers
ISBN: 9780130869852

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Currently, there aren't any good books on Windows graphics programming. Programmers looking for help are left to muddle their way through online documentation and API books that don't focus on this topic. This book paves new ground, covering actual graphics implementation, hidden restrictions, and performance issues programmers need to know about.

Introduction to Windows and Graphics Programming with Visual C NET

Introduction to Windows and Graphics Programming with Visual C   NET
Author: Roger Mayne
Publsiher: World Scientific
Total Pages: 354
Release: 2005
Genre: Computers
ISBN: 9789812564559

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This book provides an accessible approach to the study of Windows programming with Visual C++. It is intended to be an introduction to Visual C++ for technical people including practicing engineers, engineering students, and others who would like to understand Windows programming and use its inherent graphic capabilities. While the book is aimed at a technical audience, the mathematical content is modest and it should be readable by most people interested in C++ programming. It introduces readers to Windows programming in a natural way, making use of the object-oriented environment, the Microsoft Foundation Classes (MFC), and the document/view organization.Over fifty example projects are included on a companion CD. These example projects are used in the book's tutorial format initially by introducing Visual C++ programming and important C++ concepts. Then coverage of Windows programming begins with fundamental graphics operations including interactive drawing with mouse inputs. This is followed by program interaction through Windows tools for creating drop down menus, toolbar buttons, dialog windows, file input/output, output to printers, etc. Basic animation concepts are presented, using classes to develop, manipulate and display geometric shapes. Graphs are plotted as objects and the process of creating color contour plots is discussed.After using this book and following its collection of example programs, readers should be well prepared to write interactive programs which integrate Windows functionality and graphics with their own C++ programming. The step-by-step structure of each example in the book is described thoroughly and only standard Microsoft resources for graphics are required. Exercises at the end of each chapter provide opportunities to revisit and extend the tutorial examples. The project folders on the CD include complete program code for all examples. Files are also provided that contain classes and functions for handling geometric objects and graphs and which may be easily adapted for a wide variety of application programs.

High Performance Windows Graphics Programming

High Performance Windows Graphics Programming
Author: Stan Trujillo
Publsiher: Unknown
Total Pages: 436
Release: 1998
Genre: Computers
ISBN: UVA:X004612813

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High Performance Windows Graphics Programming provides detailed coverage of DirectDraw, allowing you to write virtually any type of Windows application. This book isn't for beginners - it's for developers that want more than they're getting out of DirectDraw. DirectDraw offers the fastest possible access to display hardware under Windows, making it the obvious choice for high-performance graphics. And now that DirectX is supported by Windows NT as well as Windows 95, there is an even greater demand for graphical Windows applications.

Windows Graphics Programming Win32 GDI and DirectDraw

Windows Graphics Programming Win32 GDI and DirectDraw
Author: Feng Yuan
Publsiher: Unknown
Total Pages: 0
Release: 2000
Genre: Electronic Book
ISBN: OCLC:1192329759

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3D Graphics Programming for Windows 95

3D Graphics Programming for Windows 95
Author: Nigel Thompson
Publsiher: Unknown
Total Pages: 364
Release: 1996
Genre: Computers
ISBN: 1572313455

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This book introduces the basic concepts of Direct3D with engaging hands-on projects. Solid solutions are given to basic, real world 3D programming problems. The book teaches Windows programmers how to apply the Direct 3D API to accomplish typical 3D graphics objectives.

Pro NET 2 0 Graphics Programming

Pro  NET 2 0 Graphics Programming
Author: Eric White
Publsiher: Apress
Total Pages: 460
Release: 2006-11-02
Genre: Computers
ISBN: 9781430200758

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*Adheres closely to original style/approach that made this book a best-seller in its previous incarnation *Functions as a practical guide for a business audience *Case-study contains the fully working source code to a real commercial product

Graphics Programming in C

Graphics Programming in C
Author: Mark Walmsley
Publsiher: Springer Science & Business Media
Total Pages: 253
Release: 2012-12-06
Genre: Computers
ISBN: 9781447109051

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A quick and clear introduction to graphics programming under Windows 98 without encumbering the reader in a mass of extraneous details. The application of object oriented techniques to graphics programming is a principal theme throughout the text and many illustrative coding examples in C++ are provided. The main topics include: message-based programming; window management; working with C++ objects; Windows 98 GDI; pens, brushes, bitmaps and palettes; sprite animation; wire-frame and polygon-fill images; assembly language programming; 3D vector geometry; perspective projections; hidden pixel removal; colour shading and texture mapping; virtual world simulation.

Computer Graphics Programming in OpenGL with C

Computer Graphics Programming in OpenGL with C
Author: V. Scott Gordon,John L. Clevenger
Publsiher: Mercury Learning and Information
Total Pages: 641
Release: 2020-12-09
Genre: Computers
ISBN: 9781683926702

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This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color, “teach-yourself” format with numerous examples that the reader can run just as presented. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, normal mapping, noise maps, as well as new chapters on simulating water, stereoscopy, and ray tracing. FEATURES: Covers modern OpenGL 4.0+ shader programming in C++, with instructions for both PC/Windows and Macintosh Adds new chapters on simulating water, stereoscopy, and ray tracing Includes companion files with code, object models, figures, and more (also available for downloading by writing to the publisher) Illustrates every technique with running code examples. Everything needed to install the libraries, and complete source code for each example Includes step-by-step instruction for using each GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment) Explores practical examples for modeling, lighting, and shadows (including soft shadows), terrain, water, and 3D materials such as wood and marble Explains how to optimize code for tools such as Nvidia’s Nsight debugger. The companion files and instructor resources are available online by emailing the publisher with proof of purchase at [email protected].