Windows Visualization Programming with C C

Windows Visualization Programming with C C
Author: Lee Adams
Publsiher: McGraw-Hill Companies
Total Pages: 620
Release: 1994
Genre: Computers
ISBN: UOM:39015032882782

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System requirements for computer disk: IBM-compatible PC with 80286 microprocessor or better; 4MB RAM (8MB recommended); DOS; Windows 3.0 or better (3.1 required for 386); C/C++; hard drive with 1MB free space; VGA graphics capabilities.

Introduction to Windows and Graphics Programming with Visual C NET

Introduction to Windows and Graphics Programming with Visual C   NET
Author: Roger Mayne
Publsiher: World Scientific
Total Pages: 354
Release: 2005
Genre: Computers
ISBN: 9789812564559

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This book provides an accessible approach to the study of Windows programming with Visual C++. It is intended to be an introduction to Visual C++ for technical people including practicing engineers, engineering students, and others who would like to understand Windows programming and use its inherent graphic capabilities. While the book is aimed at a technical audience, the mathematical content is modest and it should be readable by most people interested in C++ programming. It introduces readers to Windows programming in a natural way, making use of the object-oriented environment, the Microsoft Foundation Classes (MFC), and the document/view organization.Over fifty example projects are included on a companion CD. These example projects are used in the book's tutorial format initially by introducing Visual C++ programming and important C++ concepts. Then coverage of Windows programming begins with fundamental graphics operations including interactive drawing with mouse inputs. This is followed by program interaction through Windows tools for creating drop down menus, toolbar buttons, dialog windows, file input/output, output to printers, etc. Basic animation concepts are presented, using classes to develop, manipulate and display geometric shapes. Graphs are plotted as objects and the process of creating color contour plots is discussed.After using this book and following its collection of example programs, readers should be well prepared to write interactive programs which integrate Windows functionality and graphics with their own C++ programming. The step-by-step structure of each example in the book is described thoroughly and only standard Microsoft resources for graphics are required. Exercises at the end of each chapter provide opportunities to revisit and extend the tutorial examples. The project folders on the CD include complete program code for all examples. Files are also provided that contain classes and functions for handling geometric objects and graphs and which may be easily adapted for a wide variety of application programs.

The C Report

The C   Report
Author: Anonim
Publsiher: Unknown
Total Pages: 906
Release: 1998
Genre: C plus plus (Computer program language)
ISBN: UOM:39015047420727

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Introduction to Windows and Graphics Programming with Visual C

Introduction to Windows     and Graphics Programming with Visual C
Author: Roger Mayne
Publsiher: World Scientific Publishing Company
Total Pages: 480
Release: 2015-06-11
Genre: Computers
ISBN: 9789814641883

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Introduction to Windows® and Graphics Programming with Visual C++® (2nd Edition) provides an accessible approach to the study of Windows programming. It is intended to be an introduction to Visual C++ for technical people including practicing engineers, engineering students, and others interested in Windows programming and its convenient graphics capabilities. While the book is aimed at a technical audience, its mathematical content is modest and should be readable by most people with an interest in C++ programming. Readers are introduced to Windows programming in a natural way; making use of the object-oriented environment, the Microsoft Foundation Classes (MFC), and the document/view organization. Visual C++ is part of Microsoft's Visual Studio and provides full support of program development at all stages — from design to debugging. This second edition brings the original book up to date reflecting the evolution of Visual C++ and the Windows environment since the first edition. All example projects, figures and text in the book have been revised and coverage of touch screen developments has been added. Two new chapters on touch screen programming are based on programming strategies developed throughout the book. New examples demonstrate touch screen operations and consider programming for a tablet environment. More than seventy example projects are provided in the book's Companion Media Pack. The structure and coding for each example project are described thoroughly in a step-by-step fashion. Exercises at the end of each chapter provide opportunities to revisit and extend the tutorial examples. The media pack files include complete program code for all projects as well as files with classes and functions for handling geometric objects and graphs. The graphics examples require only standard Microsoft resources and may be easily adapted for a wide variety of application programs. The Companion Media Pack can be readily updated as Visual C++ continues to evolve. For example, the first update of the media pack was made after the release of a new version of Visual C++. It provides a full set of example projects developed with the new version as an addition to the book's original examples. Continuing updates of the media pack are planned as appropriate.

Visualization and Virtual Reality

Visualization and Virtual Reality
Author: Lee Adams
Publsiher: TAB/Electronics
Total Pages: 552
Release: 1994-01
Genre: Computers
ISBN: 0830641246

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A practical handbook for C++ programmers, this volume opens the door to cutting-edge object- and image-based visualization technology. Readers learn how to combine visual thinking and analysis with Windows graphics to produce applications for problem solving, abstract and scientific analysis, multimedia presentation, and more. More than 600K of Visual Basic code is included on the disk.

Advances in Intelligent Systems and Computing II

Advances in Intelligent Systems and Computing II
Author: Natalia Shakhovska,Volodymyr Stepashko
Publsiher: Springer
Total Pages: 681
Release: 2017-11-20
Genre: Technology & Engineering
ISBN: 9783319705811

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This book reports on new theories and applications in the field of intelligent systems and computing. It covers computational and artificial intelligence methods, as well as advances in computer vision, current issues in big data and cloud computing, computation linguistics, and cyber-physical systems. It also reports on data mining and knowledge extraction technologies, as well as central issues in intelligent information management. Written by active researchers, the respective chapters are based on papers presented at the International Conference on Computer Science and Information Technologies (CSIT 2017), held on September 5–8, 2017, in Lviv, Ukraine; and at two workshops accompanying the conference: one on inductive modeling, jointly organized by the Lviv Polytechnic National University and the National Academy of Science of Ukraine; and another on project management, which was jointly organized by the Lviv Polytechnic National University, the International Project Management Association, the Ukrainian Project Management Association, the Kazakhstan Project Management Association, and Nazarbayev University. Given its breadth of coverage, the book provides academics and professionals with extensive information and a timely snapshot of the field of intelligent systems, and is sure to foster new discussions and collaborations among different groups.

Journal of Object oriented Programming

Journal of Object oriented Programming
Author: Anonim
Publsiher: Unknown
Total Pages: 216
Release: 2001
Genre: Computer software
ISBN: UOM:39015048315736

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New Trends in Software Methodologies Tools and Techniques

New Trends in Software Methodologies  Tools and Techniques
Author: H. Fujita,M. Mejri
Publsiher: IOS Press
Total Pages: 492
Release: 2006-10-03
Genre: Computers
ISBN: 9781607502067

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Software is the essential enabler for the new economy and science. It creates new markets and new directions for a more reliable, flexible, and robust society. It empowers the exploration of our world in ever more depth. However, software often falls short behind our expectations. Current software methodologies, tools, and techniques remain expensive and not yet reliable for a highly changeable and evolutionary market. Many approaches have been proven only as case-by-case oriented methods. This book presents a number of new trends and theories in the direction in which we believe software science and engineering may develop to transform the role of software and science in tomorrow’s information society. This publication is an attempt to capture the essence of a new state of art in software science and its supporting technology. Is also aims at identifying the challenges such a technology has to master.