Wireless Game Development in Java with MIDP 2 0

Wireless Game Development in Java with MIDP 2 0
Author: Ralph Barbagallo
Publsiher: Wordware Publishing, Inc.
Total Pages: 360
Release: 2004
Genre: Computers
ISBN: 9781556229985

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This book features step-by-step examples in a major game programming areas such as graphics, GUI, networking, tiles, animation, and sound.

Programming Wireless Devices with the Java 2 Platform

Programming Wireless Devices with the Java 2 Platform
Author: Roger Riggs
Publsiher: Addison-Wesley Professional
Total Pages: 468
Release: 2003
Genre: Computers
ISBN: 0321197984

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bull; Provides a key overview and introduction to J2ME and two vital J2ME technologies - Mobile Information Device Profile (MIDP) 2.0 and Connected Limited Device Configuration (CDLC) bull; Shows how to build, develop, and code J2ME Applications, how to understand the Game Profile API and the latest J2ME security enhancements bull; Written by the architects of the Java 2 Micro Edition platform

J2ME Games with MIDP2

J2ME Games with MIDP2
Author: Carol Hamer
Publsiher: Apress
Total Pages: 295
Release: 2004-06-01
Genre: Computers
ISBN: 9781430206972

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MIDP Style Guide for the Java 2 Platform Micro Edition

MIDP Style Guide for the Java 2 Platform  Micro Edition
Author: Cynthia Bloch,Annette Wagner
Publsiher: Addison-Wesley Professional
Total Pages: 292
Release: 2003
Genre: Computers
ISBN: 0321198018

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This comprehensive guide to MIDP 2.O for Java developers seeks to create easy-to-use mobile games for wireless devices. It includes examples of what developers should and should not do when creating complex and interactive mobile applications.

Creating Mobile Games

Creating Mobile Games
Author: Carol Hamer
Publsiher: Apress
Total Pages: 422
Release: 2007-10-18
Genre: Computers
ISBN: 9781430204183

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Practical Java ME Game Projects with MIDP is or will likely be the first Java games book for the newly updated and now open source Java Micro Edition (ME). And it will be first and possibly only that covers all MIDP versions 1-3. Online updates and discussions are available through the author’s well-known blog site. From a basic game to professional game projects, this book has what you need to be a mobile Java game developer (and player).

Micro Java Game Development

Micro Java Game Development
Author: David Fox,Roman Verhovsek
Publsiher: Addison-Wesley Professional
Total Pages: 580
Release: 2002
Genre: Computers
ISBN: 0672323427

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-- Provides exhaustive coverage of J2ME games, extensions, portable devices and competitive environments.

Programming Java 2 Micro Edition for Symbian OS

Programming Java 2 Micro Edition for Symbian OS
Author: Martin de Jode
Publsiher: John Wiley & Sons
Total Pages: 498
Release: 2004-10-22
Genre: Computers
ISBN: 9780470092248

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Hands-on information to help you fully exploit the capabilities of MIDP 2.0 on Symbian OS (including MMA, WMA and Bluetooth). This practical guide will walk you through developing example applications illustrating key functionality and explain how to install these applications onto real devices. Focuses on J2ME MIDP 1.0 and 2.0, as this platform has become the Java standard for phones Covers the optional J2ME APIs that Symbian OS Java is currently supporting Code samples are provided throughout Contains case studies that demonstrate how to develop games and enterprise applications

Beginning Mobile Phone Game Programming

Beginning Mobile Phone Game Programming
Author: Michael Morrison
Publsiher: Pearson Education
Total Pages: 785
Release: 2004-11-22
Genre: Computers
ISBN: 9780132714921

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Build several fully functional games as well as a game engine to use for programming cell phone and mobile games with Beginning Mobile Phone Game Programming! The included CD provides the tool, code and graphics necessary to complete all exercises covered in the chapters. Beginning Cell Phone Game Programming demystifies wireless game programming by providing clear, practical lessons using the J2ME Game API. You will learn how to use the most popular mobile programming language, Java, to build compact games that can run on any Java-enabled device, including mobile phones, pagers and handheld computers. You will also learn to add a splash screen, create a demo mode, keep track of high scores, and test, debug, and deploy your games. Topics covered include: How to construct a game engine to drive mobile games. How to use Java 2 Micro Edition (J2ME) and the Java Game API to get the most performance out of your mobile games. How to implement sprite animation and control interactions among moving sprites. How to play sound effects and music in mobile games. How to take advantage of wireless networks to build mobile multiplayer games. How to design and develop a variety of different games spanning several video games genres.