Work and Object

Work and Object
Author: Peter Lamarque
Publsiher: OUP Oxford
Total Pages: 264
Release: 2010-06-03
Genre: Philosophy
ISBN: 9780191614668

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Work and Object is a study of fundamental questions in the metaphysics of art, notably how works relate to the materials that constitute them. Issues about the creation of works, what is essential and inessential to their identity, their distinct kinds of properties, including aesthetic properties, their amenability to interpretation, their style, the conditions under which they can go out of existence, and their relation to perceptually indistinguishable doubles (e.g. forgeries and parodies), are raised and debated. A core theme is that works like paintings, music, literature, sculpture, architecture, films, photographs, multi-media installations, and many more besides, have fundamental features in common, as cultural artefacts, in spite of enormous surface differences. It is their nature as distinct kinds of things, grounded in distinct ontological categories, that is the subject of this enquiry. Although much of the discussion is abstract, based in analytical metaphysics, there are numerous specific applications, including a study of Jean-Paul Sartre's novel La Nausée and recent conceptual art. Some surprising conclusions are derived, about the identity conditions of works and about the difference, often, between what a work seems to be and what it really is.

The Object of Labor

The Object of Labor
Author: Joan Livingstone,John Ploof
Publsiher: Object of Labor
Total Pages: 404
Release: 2007-05-18
Genre: Art
ISBN: UOM:39015069317090

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Essays and artists' projects explore the ubiquity of cloth in everyday life and the effect of globalization on art and labor; with more than 100 color images. The Object of Labor explores the personal, political, social, and economic meaning of work in the context of art and textile production. The ubiquity of cloth in everyday life, the historically resonant relationship of textile and cloth to labor, and the tumultuous drive of globalization make the issues raised by this pubication of special interest today. The seventeen essays cover topics ranging from art-making practices to labor history and the effects of globalization as seen through art and labor. The artists' projects—twelve striking and beautiful eight-page, full color spreads—conduct parallel investigations into art, cloth, and work.The contributors explore, from historical and personal perspectives, such subjects as the charged history of offshore garment workers; the different systems of production and consumption in factories, homes, studios, and exhibitions; the revelation of class, gender, and sexuality through cloth, costume, and textile images; textile production as commemorative acts in South Africa, the United States, and India; transnationalism, cultural hybridity, and race in the work of individual artists; lost histories of garment production and embroidery; the physical act of art-making as labor; and the value of handmade and "technologically improved" objects. Artist projects and portfolios Susie Brandt, Nick Cave, Park Chambers, Lisa Clark, Lia Cook, Ann Hamilton, Kimsooja, Barbara Layne and Sue Rowley, Lara Lepionka, Merrill Mason, Darrel Morris, Pepón Osorio, J. Morgan Puett and Iain Kerr, Karen Reimer, Yinka Shonibare, SubRosa, Christine Tarkowski, Anne Wilson

Object to Be Destroyed

Object to Be Destroyed
Author: Pamela M. Lee
Publsiher: MIT Press
Total Pages: 308
Release: 2001-08-24
Genre: Architecture
ISBN: 0262621568

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In this first critical account of Matta-Clark's work, Pamela M. Lee considers it in the context of the art of the 1970s—particularly site-specific, conceptual, and minimalist practices—and its confrontation with issues of community, property, the alienation of urban space, the "right to the city," and the ideologies of progress that have defined modern building programs. Although highly regarded during his short life—and honored by artists and architects today—the American artist Gordon Matta-Clark (1943-78) has been largely ignored within the history of art. Matta-Clark is best remembered for site-specific projects known as "building cuts." Sculptural transformations of architecture produced through direct cuts into buildings scheduled for demolition, these works now exist only as sculptural fragments, photographs, and film and video documentations. Matta-Clark is also remembered as a catalytic force in the creation of SoHo in the early 1970s. Through loft activities, site projects at the exhibition space 112 Greene Street, and his work at the restaurant Food, he participated in the production of a new social and artistic space. Have art historians written so little about Matta-Clark's work because of its ephemerality, or, as Pamela M. Lee argues, because of its historiographic, political, and social dimensions? What did the activity of carving up a building-in anticipation of its destruction—suggest about the conditions of art making, architecture, and urbanism in the 1970s? What was one to make of the paradox attendant on its making—that the production of the object was contingent upon its ruination? How do these projects address the very writing of history, a history that imagines itself building toward an ideal work in the service of progress? In this first critical account of Matta-Clark's work, Lee considers it in the context of the art of the 1970s—particularly site-specific, conceptual, and minimalist practices—and its confrontation with issues of community, property, the alienation of urban space, the "right to the city," and the ideologies of progress that have defined modern building programs.

On Learning

On Learning
Author: David Scott
Publsiher: UCL Press
Total Pages: 318
Release: 2021-05-20
Genre: Education
ISBN: 9781800080027

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This is a philosophical work that develops a general theory of ontological objects and object-relations. It does this by examining concepts as acquired dispositions, and then focuses on perhaps the most important of these: the concept of learning. This concept is important because everything that we know and do in the world is predicated on a prior act of learning. A concept can have many meanings and can be used in a number of different ways, and this creates difficulty when considering the nature of objects and the relationships between them. To enable this, David Scott answers a series of questions about concepts in general and the concept of learning in particular. Some of these questions are: What is learning? What different meanings can be given to the notion of learning? How does the concept of learning relate to other concepts, such as innatism, development and progression? The book offers a counter-argument to empiricist conceptions of learning, to the propagation of simple messages about learning, knowledge, curriculum and assessment, and to the denial that values are central to understanding how we live. It argues that values permeate everything: our descriptions of the world, the attempts we make at creating better futures and our relations with other people.

Object Design Style Guide

Object Design Style Guide
Author: Matthias Noback
Publsiher: Simon and Schuster
Total Pages: 393
Release: 2019-12-23
Genre: Computers
ISBN: 9781638350194

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”Demystifies object-oriented programming, and lays out how to use it to design truly secure and performant applications.” —Charles Soetan, Plum.io Key Features Dozens of techniques for writing object-oriented code that’s easy to read, reuse, and maintain Write code that other programmers will instantly understand Design rules for constructing objects, changing and exposing state, and more Examples written in an instantly familiar pseudocode that’s easy to apply to Java, Python, C#, and any object-oriented language Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About The Book Well-written object-oriented code is easy to read, modify, and debug. Elevate your coding style by mastering the universal best practices for object design presented in this book. These clearly presented rules, which apply to any OO language, maximize the clarity and durability of your codebase and increase productivity for you and your team. In Object Design Style Guide, veteran developer Matthias Noback lays out design rules for constructing objects, defining methods, and much more. All examples use instantly familiar pseudocode, so you can follow along in the language you prefer. You’ll go case by case through important scenarios and challenges for object design and then walk through a simple web application that demonstrates how different types of objects can work together effectively. What You Will Learn Universal design rules for a wide range of objects Best practices for testing objects A catalog of common object types Changing and exposing state Test your object design skills with exercises This Book Is Written For For readers familiar with an object-oriented language and basic application architecture. About the Author Matthias Noback is a professional web developer with nearly two decades of experience. He runs his own web development, training, and consultancy company called “Noback’s Office.” Table of Contents: 1 ¦ Programming with objects: A primer 2 ¦ Creating services 3 ¦ Creating other objects 4 ¦ Manipulating objects 5 ¦ Using objects 6 ¦ Retrieving information 7 ¦ Performing tasks 8 ¦ Dividing responsibilities 9 ¦ Changing the behavior of services 10 ¦ A field guide to objects 11 ¦ Epilogue

Object Lessons and Early Learning

Object Lessons and Early Learning
Author: Sharon E. Shaffer
Publsiher: Routledge
Total Pages: 160
Release: 2018-07-11
Genre: Social Science
ISBN: 9781351332903

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The twenty-first century is a time of change for early learning in museums, due in part to society's evolving view of childhood, from an age of innocence to understanding the robust learning that defines the first years of life. This perspective is a catalyst for international conversation and continues to raise attention and interest across society. Object Lessons and Early Learning leverages what is known about the cognitive development of young children to examine the power of learning through objects in museum and heritage settings. Exploring the history and modern day practice of object-based learning, Shaffer outlines the rationale for endorsing this approach in both formal and informal learning spaces. She argues that museums, as collecting institutions, are learning spaces uniquely positioned to allow children to make meaning about their world through personal connections to cultural artifacts, natural specimens, and works of art. A range of descriptive object lessons, inspired by objects in museums as well as from the everyday world, are presented throughout the text as examples of ways in which children can be encouraged to engage with museum collections. Object Lessons and Early Learning offers insights into strategies for engaging young children as learners in museum settings and in their everyday world, and, as such, will be essential reading for museum professionals, classroom educators, and students. It should also be of great interest to academics and researchers engaged in the study of museums and education.

Object Image Inquiry

Object  Image  Inquiry
Author: Elizabeth Bakewell,William O. Beeman,Carol McMichael Reese,Getty Art History Information Program,Brown University. Institute for Research in Information and Scholarship
Publsiher: Getty Publications
Total Pages: 216
Release: 1988
Genre: Art
ISBN: 0892361352

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This series is a vehicle for texts generated through the experiences of writers, scholars, and artists who have been residents at the Getty Research Institute or involved in its programs.

Object Oriented Construction Handbook

Object Oriented Construction Handbook
Author: Heinz Züllighoven,Robert F. Beeger
Publsiher: Elsevier
Total Pages: 546
Release: 2005
Genre: Computers
ISBN: 9781558606876

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Object-oriented programming (OOP) has been the leading paradigm for developing software applications for at least 20 years. Many different methodologies, approaches, and techniques have been created for OOP, such as UML, Unified Process, design patterns, and eXtreme Programming. Yet, the actual process of building good software, particularly large, interactive, and long-lived software, is still emerging. Software engineers familiar with the current crop of methodologies are left wondering, how does all of this fit together for designing and building software in real projects? This handbook from one of the world's leading software architects and his team of software engineers presents guidelines on how to develop high-quality software in an application-oriented way. It answers questions such as: * How do we analyze an application domain utilizing the knowledge and experience of the users? * What is the proper software architecture for large, distributed interactive systems that can utilize UML and design patterns? * Where and how should we utilize the techniques and methods of the Unified Process and eXtreme Programming? This book brings together the best of research, development, and day-to-day project work. "The strength of the book is that it focuses on the transition from design to implementation in addition to its overall vision about software development." -Bent Bruun Kristensen, University of Southern Denmark, Odense