Xna 3 1 Game Development For Teens
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XNA 3 1 Game Development for Teens
Author | : Jerry Lee Ford |
Publsiher | : Unknown |
Total Pages | : 0 |
Release | : 2011 |
Genre | : Computer games |
ISBN | : 1305491580 |
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"'XNA 3.0 Game Development For Teens' is a complete guide to entry level programming and computer game development using XNA 3.0 and the Visual C# 2008 Express programming language for beginners. This book shows readers how to create and execute computer games on their PC, and then how to port their PC games over to their Xbox 360 or Zune player. This book is for anyone looking to begin creating their own computer games with XNA 3.0 and Visual C# 2008 Express"--Resource description page
XNA 3 1 Game Development for Teens
Author | : Jerry Lee Ford |
Publsiher | : Cengage Learning |
Total Pages | : 284 |
Release | : 2010-02-01 |
Genre | : Computers |
ISBN | : 1435454383 |
Download XNA 3 1 Game Development for Teens Book in PDF, Epub and Kindle
This volume is a guide to entry level programming and computer game development using XNA 3.0 and the Visual C# 2008 Express programming language for beginners. The book shows readers how to create and execute computer games on their PC, and then how to port their PC games over to their Xbox 360 or Zune player.
XNA 3 0 Game Development for Teens
Author | : Jerry Lee Ford (Jr.) |
Publsiher | : Unknown |
Total Pages | : 135 |
Release | : 2009 |
Genre | : Computer games |
ISBN | : 1435454383 |
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Learning XNA 4 0
Author | : Aaron Reed |
Publsiher | : "O'Reilly Media, Inc." |
Total Pages | : 540 |
Release | : 2010-12-09 |
Genre | : Computers |
ISBN | : 1449302769 |
Download Learning XNA 4 0 Book in PDF, Epub and Kindle
Want to develop games for Xbox 360 and Windows Phone 7? This hands-on book will get you started with Microsoft's XNA 4.0 development framework right away -- even if you have no experience developing games. Although XNA includes several key concepts that can be difficult for beginning web developers to grasp, Learning XNA 4.0 shortens the learning curve by walking you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with illustrations and annotated examples, along with exercises and review questions to help you test your understanding and practice new skills as you go. Once you've finished this book, you'll know how to develop your own sophisticated games from start to finish. Learn game development from 2D animation to 3D cameras and effects Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts Build three complete, exciting games using 2D, 3D, and multiplayer techniques Develop for and deploy your games to the Xbox 360 and Windows Phone 7
RPG Programming with XNA Game Studio 3 0
Author | : Jim Perry |
Publsiher | : Jones & Bartlett Publishers |
Total Pages | : 282 |
Release | : 2009-06-19 |
Genre | : Computers |
ISBN | : 9780763782856 |
Download RPG Programming with XNA Game Studio 3 0 Book in PDF, Epub and Kindle
RPG Programming Using XNA Game Studio 3.0 provides detailed information on role-playing games (RPGs) and how to create them using Microsoft’s XNA Game Studio 3.0. The book examines the history of the genre and takes a piece-by-piece approach to producing a 2D tile-based game, demonstrating how to create the various components that make up an RPG and implement them using C# and XNA Game Studio 3.0. By the end of the book, readers will have built a complete toolset that can be used to create data for their own RPGs. Learn how to: * Creating the characters and monsters that populate RPG worlds * Add stats and skills to allow game entities to perform actions * Populate the game world with items and treasures. Construct a conversation editor to add another degree of interaction * Create a multiple-step quest system to give players goals to research during gameplay * Creating a tile engine for displaying the world Populating the game world with items and treasure * Implementing a sound and music system * Adding multiplayer support
XNA Game Studio 4 0 Programming
Author | : Tom Miller,Dean Johnson |
Publsiher | : Pearson Education |
Total Pages | : 690 |
Release | : 2010-12-12 |
Genre | : Computers |
ISBN | : 9780132620130 |
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Get Started Fast with XNA Game Studio 4.0–and Build Great Games for Both Windows® Phone 7 and Xbox 360® This is the industry’s best reference and tutorial for all aspects of XNA Game Studio 4.0 programming on all supported platforms, from Xbox 360 to Windows Phone 7 and Windows PCs. The only game development book authored by Microsoft XNA development team members, it offers deep insider insights you won’t get anywhere else–including thorough coverage of new Windows Phone APIs for mobile game development. You’ll quickly build simple games and get comfortable with Microsoft’s powerful XNA Game Studio 4.0 toolset. Next, you’ll drill down into every area of XNA, including graphics, input, audio, video, storage, GamerServices, and networking. Miller and Johnson present especially thorough coverage of 3D graphics, from Reach and HiDef to textures, effects, and avatars. Throughout, they introduce new concepts with downloadable code examples designed to help you jumpstart your own projects. Coverage includes Downloading, installing, and getting started with XNA Game Studio 4 Building on capabilities provided in the default game template Using 2D sprites, textures, sprite operations, blending, and SpriteFonts Creating high-performance 3D graphics with XNA’s newly simplified APIs Loading, generating, recording, and playing audio Supporting keyboards, mice, Xbox 360 controllers, Touch, accelerometer, and GPS inputs Managing all types of XNA storage Using avatars as characters in your games Utilizing gamer types, player profiles, presence information, and other GamerServices Supporting Xbox LIVE and networked games Creating higher-level input systems that seamlessly manage cross-platform issues From Windows Phone 7 mobile gaming to Xbox 360, XNA Game Studio 4.0 creates huge new opportunities for experienced Microsoft developers. This book helps you build on skills you already have, to create the compelling games millions of users are searching for.
Building XNA 2 0 Games
Author | : John Sedlak,James Silva |
Publsiher | : Apress |
Total Pages | : 453 |
Release | : 2008-10-21 |
Genre | : Computers |
ISBN | : 9781430209805 |
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Building XNA 2.0 Games: A Practical Guide for Independent Game Development is written by James Silva, who recently won the prestigious Microsoft Dream Build Play game competition with his award–winning game, The Dishwasher: Dead Samurai. Building XNA 2.0 Games: A Practical Guide for Independent Game Development is an in–depth and exclusive look into the entire XNA game development process and includes the creation of a software game masterpiece. James Silva guides you through the process he took to build his award–winning title, from concept to reality. He reveals tips and techniques for creating a polished, high–quality game with very few resources, while bridging the gap between coding and art. This title shows software developers the following: The creation of a polished game from start to finish Design philosophies Next–gen 2D graphics, including shaders Techniques for fast, fluid game play XACT Audio and XInput Eye–catching particle effects for visual stimulation The book is packed full of code, pictures, and valuable insights into XNA game development.
Microsoft XNA Unleashed
Author | : Chad Carter |
Publsiher | : Sams |
Total Pages | : 524 |
Release | : 2008 |
Genre | : Computers |
ISBN | : 0672329646 |
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Provides information on using Microsoft XNA to create games for the Xbox 360 and for Microsoft Windows.