You Can t Play Here

You Can t Play Here
Author: Angus Corby
Publsiher: Picture Kelpies
Total Pages: 32
Release: 2010
Genre: Bagpipe
ISBN: 0863157467

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Young Gregor MacDonald is thrilled when he gets a set of bagpipes for his birthday. Now he can be just like Grandad. But each time he starts to play, an awful noise sounds, Honk-eeyyoww! And each time, he hears the same angry cry, 'You can't play here!'Poor Gregor goes from house, to loch, to barn and to hillside disturbing people, until he finds acceptance in the most unlikely of places.

Never Play Music Right Next to the Zoo

Never Play Music Right Next to the Zoo
Author: John Lithgow
Publsiher: Simon and Schuster
Total Pages: 40
Release: 2013-10-22
Genre: Juvenile Fiction
ISBN: 9781442467446

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A lively and lyrical picture book jaunt from actor and author John Lithgow! Oh, children! Remember! Whatever you may do, Never play music right next to the zoo. They’ll burst from their cages, each beast and each bird, Desperate to play all the music they’ve heard. A concert gets out of hand when the animals at the neighboring zoo storm the stage and play the instruments themselves in this hilarious picture book based on one of John Lithgow’s best-loved tunes.

We Came Here to Play

We Came Here to Play
Author: Dawn Griffin
Publsiher: Archway Publishing
Total Pages: 211
Release: 2014-07-09
Genre: Fiction
ISBN: 9781452518015

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We Came Here to Play takes place in a futuristic community in the Escalante of southern Utah. It is a story of empowerment, connection, and triumph, as six interdimensionals separately find their way through a time-space wormhole to "play the game" hosted by the community. They are the millennials from this time-space reality-each with unique gifts. The questions they seek to answer in the game weave their paths together and anchor them in what it is to live in a world free of fear, separation, and not-enoughness, so they can return and help pull us through to that possibility.

We Don T Play With Guns Here

We Don T Play With Guns Here
Author: Holland, Penny
Publsiher: McGraw-Hill Education (UK)
Total Pages: 134
Release: 2003-04-01
Genre: Education
ISBN: 9780335210893

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War, weapon and superhero play has been banned in many early childhood settings for over 30 years. This book explores the development and application of a zero tolerance approach through the eyes of children and practitioners.

You Can t Come in Here

You Can t Come in Here
Author: P.J. Night
Publsiher: Simon and Schuster
Total Pages: 160
Release: 2011-06-07
Genre: Juvenile Fiction
ISBN: 9781442420953

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Emily Hunter quickly made friends with Drew and Vicky, the only other young people on her street, but just before her end-of-the-year party with school friends, Emily discovers that Drew and Vicky are hiding some very frightening secrets.

Last Lecture

Last Lecture
Author: Perfection Learning Corporation
Publsiher: Turtleback
Total Pages: 135
Release: 2019
Genre: Electronic Book
ISBN: 1663608199

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Can t Anybody Here Play This Game

Can t Anybody Here Play This Game
Author: Jimmy Breslin
Publsiher: Open Road Media
Total Pages: 164
Release: 2012-02-14
Genre: Sports & Recreation
ISBN: 9781453245323

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A “hilarious” look back at the worst baseball team in history—the 1962 Mets—by the New York Times–bestselling author (Newark Star-Ledger). Five years after the Dodgers and Giants fled New York for California, the city’s National League fans were offered salvation in the shape of the New York Mets: an expansion team who, in the spring of 1962, attempted to play something resembling the sport of baseball. Helmed by the sagacious Casey Stengel and staffed by the league’s detritus, the new Mets played 162 games and lost 120 of them, making them statistically the worst team in the sport’s modern history. It’s possible they were even worse than that. Starring such legends as Marvin Throneberry—a first baseman so inept that his nickname had to be “Marvelous”—the Mets lost with swashbuckling panache. In an era when the fun seemed to have gone out of sports, the Mets came to life in a blaze of delightful, awe-inspiring ineptitude. They may have been losers, but a team this awful deserves to be remembered as legends. This ebook features an illustrated biography of Jimmy Breslin including rare photos and never-before-seen documents from the author’s personal collection.

The First 20 Hours

The First 20 Hours
Author: Josh Kaufman
Publsiher: Penguin
Total Pages: 288
Release: 2013-06-13
Genre: Self-Help
ISBN: 9781101623046

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Forget the 10,000 hour rule— what if it’s possible to learn the basics of any new skill in 20 hours or less? Take a moment to consider how many things you want to learn to do. What’s on your list? What’s holding you back from getting started? Are you worried about the time and effort it takes to acquire new skills—time you don’t have and effort you can’t spare? Research suggests it takes 10,000 hours to develop a new skill. In this nonstop world when will you ever find that much time and energy? To make matters worse, the early hours of prac­ticing something new are always the most frustrating. That’s why it’s difficult to learn how to speak a new language, play an instrument, hit a golf ball, or shoot great photos. It’s so much easier to watch TV or surf the web . . . In The First 20 Hours, Josh Kaufman offers a systematic approach to rapid skill acquisition— how to learn any new skill as quickly as possible. His method shows you how to deconstruct com­plex skills, maximize productive practice, and remove common learning barriers. By complet­ing just 20 hours of focused, deliberate practice you’ll go from knowing absolutely nothing to performing noticeably well. Kaufman personally field-tested the meth­ods in this book. You’ll have a front row seat as he develops a personal yoga practice, writes his own web-based computer programs, teaches himself to touch type on a nonstandard key­board, explores the oldest and most complex board game in history, picks up the ukulele, and learns how to windsurf. Here are a few of the sim­ple techniques he teaches: Define your target performance level: Fig­ure out what your desired level of skill looks like, what you’re trying to achieve, and what you’ll be able to do when you’re done. The more specific, the better. Deconstruct the skill: Most of the things we think of as skills are actually bundles of smaller subskills. If you break down the subcompo­nents, it’s easier to figure out which ones are most important and practice those first. Eliminate barriers to practice: Removing common distractions and unnecessary effort makes it much easier to sit down and focus on deliberate practice. Create fast feedback loops: Getting accu­rate, real-time information about how well you’re performing during practice makes it much easier to improve. Whether you want to paint a portrait, launch a start-up, fly an airplane, or juggle flaming chain­saws, The First 20 Hours will help you pick up the basics of any skill in record time . . . and have more fun along the way.