100 Great EFL Games

100 Great EFL Games
Author: Adrian Bozon
Publsiher: Unknown
Total Pages: 172
Release: 2011
Genre: Education
ISBN: 095679680X

Download 100 Great EFL Games Book in PDF, Epub and Kindle

Students learn best when they are having fun and they rarely have more fun than when they are playing games. This collection of English language games will aid teachers in motivating young students of all ability levels in classes large and small, and provides invaluable chances to practise and consolidate learning in an enjoyable setting. Variations are added for every game, giving a wealth of options for teachers old and new.

100 Great Efl Quizzes Puzzles and Challenges Volume Two

100 Great Efl Quizzes  Puzzles and Challenges  Volume Two
Author: Adrian Bozon
Publsiher: Unknown
Total Pages: 170
Release: 2012-07
Genre: Education
ISBN: 0956796826

Download 100 Great Efl Quizzes Puzzles and Challenges Volume Two Book in PDF, Epub and Kindle

This second volume contains a fresh collection of stimulating and photocopiable activities to challenge students and motivate them during their English study. Split into ten sections of ten, each part contains a style of activity that will capture the interest of students. The section of board games is a particularly welcome addition. This book is suitable for intermediate and advanced learners and a standout feature throughout is how well the students work together when completing these tasks.

Learning Education Games Volume 3 100 Games to Use in the Classroom Beyond

Learning  Education   Games  Volume 3  100 Games to Use in the Classroom   Beyond
Author: Karen Schrier
Publsiher: Lulu.com
Total Pages: 584
Release: 2019-11-18
Genre: Education
ISBN: 9780359984015

Download Learning Education Games Volume 3 100 Games to Use in the Classroom Beyond Book in PDF, Epub and Kindle

Have you ever wanted to know which games to use in your classroom, library, or afterschool program, or even at home? Which games can help teach preschoolers, K-12, college students, or adults? What can you use for science, literature, or critical thinking skills? This book explores 100 different games and how educators have used the games to teach - what worked and didn't work and their tips and techniques. The list of 100 goes from A to Z Safari to Zoombinis, and includes popular games like Fortnite, Call of Duty: Modern Warfare, and Minecraft, as well as PC, mobile, VR, AR, card and board games.

Developing Video Game Literacy in the EFL Classroom

Developing Video Game Literacy in the EFL Classroom
Author: Roger Dale Jones
Publsiher: Narr Francke Attempto Verlag
Total Pages: 364
Release: 2018-07-16
Genre: Literary Criticism
ISBN: 9783823392484

Download Developing Video Game Literacy in the EFL Classroom Book in PDF, Epub and Kindle

Video games are a major source of contact to English language and culture, and the need to develop critical video game competency is high. This text presents reasons for (and defines) video game literacy for the English as a foreign language classroom as well as empirical research which covers problems and potentials of game topics in the classroom. This book offers as a result of the theoretical and empirical research countless ideas for task and material design, teacher education, theoretical and conceptual development of video game literacy and impulses for future empirical research.

Match Annual 2023

Match Annual 2023
Author: MATCH
Publsiher: Pan Macmillan
Total Pages: 95
Release: 2022-09-29
Genre: Sports & Recreation
ISBN: 9781529015508

Download Match Annual 2023 Book in PDF, Epub and Kindle

From the makers of the UK’s best football magazine! MATCH is the UK’s bestselling football annual and is top of Christmas wish lists for footy fans everywhere. Inside the Match Annual 2023 you can find the ultimate guide to the 2022 World Cup, epic interviews with the stars, plus the UK and Ireland dream team and also discover everything you need to know about Messi, Ronaldo, Kane, Salah, Mbappé, Maguire, Hazard, Pogba and all the other top footballers. Plus, it’s packed with legendary Prem No.7s, the craziest stories from lockdown, brain-busting quizzes, the greatest Premiership team ever, bonkers pics, footy stars emojis, cool cartoons and loads more! Don’t miss it!

Computer Games in the EFL Classroom

Computer Games in the EFL Classroom
Author: Marie Schneider
Publsiher: Anchor Academic Publishing (aap_verlag)
Total Pages: 125
Release: 2013-05-23
Genre: Language Arts & Disciplines
ISBN: 9783954890682

Download Computer Games in the EFL Classroom Book in PDF, Epub and Kindle

Fact is that commercial computer games play an extensive role in young people's lives, today. According to a recent study, 62 % of German teenagers play computer games at least once a week. This development led many researchers, school leaders and teachers to the question in how far games can be used to engage young people and support their learning inside the classroom. These considerations have been supported by various studies, showing that computer games can enhance various cognitive skills such as the ability of concentration, stamina, tactical aptness, anticipatory thinking, orientation in virtual spaces, and deductive reasoning. Since then, few research projects have launched which examine digital game based learning (i.e. the learning with the help of computer games), both on a theoretical and empirical level. This study approaches the subject of digital game based learning in the EFL classroom from three different angles: Firstly, a scientific perspective will be adopted. The principles of the design and construction of games and game worlds will be examined. Secondly, the subject of the psychological effects of games on the player will be broached. Thirdly and as the main point, the didactic potential of computer games will be explored in detail. The author presents ways of integrating games into teaching units, and further, the abilities and competences that can be enhanced by the use of digital games. Moreover, particular challenges and problems will be identified that arise when the use of a digital game in class is planned.

30 Games for Social Change Critical Thinking for ESL EFL Classes

30 Games for Social Change  Critical Thinking for ESL EFL Classes
Author: Janine Berger
Publsiher: Wayzgoose Press
Total Pages: 135
Release: 2016-10-17
Genre: Foreign Language Study
ISBN: 9182736450XXX

Download 30 Games for Social Change Critical Thinking for ESL EFL Classes Book in PDF, Epub and Kindle

Digital Storytelling and Digital Gaming in the 21st Century EFL Classroom

Digital Storytelling and Digital Gaming in the 21st Century EFL Classroom
Author: Annalisa Raffone
Publsiher: Cambridge Scholars Publishing
Total Pages: 212
Release: 2023-03-28
Genre: Foreign Language Study
ISBN: 9781527594241

Download Digital Storytelling and Digital Gaming in the 21st Century EFL Classroom Book in PDF, Epub and Kindle

This book is for language researchers, teachers, and practitioners who wish to embark on an educational journey to explore and deepen the understanding and potential of the digital medium. It is the first comprehensive text on Digital Storytelling (DST) as an instructional approach in the EFL university classroom and Digital Game-based Learning (DGBL) in the EFL school setting based on original, ex-Novo gamified experiences. Through specific teaching choices and the creation of context-based multimedia tools and workshops, the book offers a resource – empowered by a detailed description, personalisation, and application of methods – through which teachers and educators can embed these two educational approaches into the curriculum. It also provides productive and promising results on students’ language improvement and enhancement of the so-called 21st Century Skills as required by today’s European Regulations for Lifelong Learning.