100 Unusual Novel and Surprising Ways to Be a Better Sound Designer in Video Games

100 Unusual  Novel and Surprising Ways to Be a Better Sound Designer in Video Games
Author: Rob Bridgett
Publsiher: Unknown
Total Pages: 135
Release: 2019-08-17
Genre: Electronic Book
ISBN: 0464210585

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A light-hearted, personal take on game audio development practice and philosophy. This unique book takes the reader on a surreal 'choose-your-own-adventure' through the many layers of optimism, self-doubt and luck that surround us every day inside the strange and unusual world of game development.

100 Unusual Novel and Surprising Ways to Be a Better Sound Designer in Video Games

100 Unusual  Novel and Surprising Ways to Be a Better Sound Designer in Video Games
Author: Rob Bridgett
Publsiher: Unknown
Total Pages: 135
Release: 2019-08-17
Genre: Electronic Book
ISBN: 046421050X

Download 100 Unusual Novel and Surprising Ways to Be a Better Sound Designer in Video Games Book in PDF, Epub and Kindle

A light-hearted, personal take on game audio development practice and philosophy. This unique book takes the reader on a surreal 'choose-your-own-adventure' through the many layers of optimism, self-doubt and luck that surround us every day inside the strange and unusual world of game development.

Leading with Sound

Leading with Sound
Author: Rob Bridgett
Publsiher: CRC Press
Total Pages: 303
Release: 2021-05-18
Genre: Computers
ISBN: 9781000372731

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Leading with Sound is the must-have companion guide to working on video game projects. Focused on the creative, collaborative, philosophical and organizational skills behind game sound and eschewing the technical, this book celebrates the subjects most essential to leading with sound in video game development at any level. Refuting the traditional optics of sound as a service in favour of sound as a pro-active visionary department, , this book examines each of the four food-groups of dialogue, sound design, music and mix, not through the usual technical and production lenses of ‘how’ and ‘when’, but the essential lens of ‘why’ that enables leadership with sound. Leading with Sound is essential reading for aspiring sound designers, inside and outside of the classroom, as well as experienced professionals in the game industry.

The Essential Guide to Game Audio

The Essential Guide to Game Audio
Author: Steve Horowitz,Scott R. Looney
Publsiher: CRC Press
Total Pages: 254
Release: 2014-03-05
Genre: Computers
ISBN: 9781134595372

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The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games. This book provides a basic overview of game audio, how it has developed over time, and how you can make a career in this industry. Each chapter gives you the background and context you will need to understand the unique workflow associated with interactive media. The practical, easy to understand interactive examples provide hands-on experience applying the concepts in real world situations.

From the Shadows of Film Sound

From the Shadows of Film Sound
Author: Rob Bridgett
Publsiher: Unknown
Total Pages: 295
Release: 2010*
Genre: Video game music
ISBN: 0986614009

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The Game Audio Tutorial

The Game Audio Tutorial
Author: Richard Stevens
Publsiher: Taylor & Francis
Total Pages: 446
Release: 2013-05-02
Genre: Computers
ISBN: 9781136127021

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Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects. The Game Audio Tutorial isn't just a book-you also get a powerful website (www.thegameaudiotutorial.com)

Aaron Marks Complete Guide to Game Audio

Aaron Marks  Complete Guide to Game Audio
Author: Aaron Marks
Publsiher: CRC Press
Total Pages: 544
Release: 2017-03-16
Genre: Art
ISBN: 9781317636199

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Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, Aaron Marks’ Complete Guide to Game Audio 3rd edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry. This book builds upon the success of the second edition with even more expert advice from masters in the field and notes current changes within the growing video game industry. The tools of the trade excerpts will showcase what professionals, like Marty O’Donnell, Richard Jacques and Tom Salta, use to create their work and to help newcomers in the field prepare their own sound studios. Sample contracts are reviewed within the text as well as helpful advice about contractual terms and negotiable points. These sample contracts can also be found as a downloadable zip for the reader’s convenience. Aaron Marks also explores how to set your financial terms and network efficiently along with examples of how projects can go completely awry and achieving the best results in often complicated situations. Aaron Marks’ Complete Guide to Game Audio serves as the ultimate survival guide to navigating an audio career in the video game industry. Key Features New, full color edition with a complete update of information. Added and expanded coverage of field recording for games, creating voiceovers, adaptive and interactive audio and other cutting edge sound creation and implementation techniques used within games. Update/Replacement of interviews. Include interviews/features on international game audio professionals New and expanded interview features from game composers and sound designers of every experience level such as Keith Arem, Bradley Meyer, Christopher Tin and Rodney Gates including many international professionals like Pasi Pitkanen, Henning Nugel and Christos Panayides. Expanded and updated game console coverage of the Wii, Wii U, Xbox 360, Xbox One, PS3 and PS4. Includes new scripting and middleware concepts and techniques and review of powerful tools such as FMOD and Wwise.

The Complete Guide to Game Audio

The Complete Guide to Game Audio
Author: Aaron Marks
Publsiher: Taylor & Francis
Total Pages: 444
Release: 2012-10-12
Genre: Performing Arts
ISBN: 9781136059254

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Turn your musical passion into a profitable career with this essential guide to the business and technical skills you need to succeed in the multi-billion dollar games industry. Step-by-step instructions lead you through the entire music and sound effects process - from developing the essential skills and purchasing the right equipment to keeping your clients happy. Learn everything you need to: Find the jobs. Identify your niche, implement a business and marketing plan that includes a great demo reel, and plug into the established network to find clients. Make the deals. Make the bidding and contract process work for you by knowing the standard industry terminology, understanding how to set fees, and employing non-confrontational negotiating tactics to reach sound agreements that establish acceptable boundaries for change orders, reworks, payment options, and other essentials. Create music and sound effects for games. Master the exacting specifications for composing music and creating sound effects on the various gaming platforms and systems. The companion DVD features audio and cinematic examples, demos of useful sound editing and sequencing programs, and sample business contracts.