20 Makey Makey Projects for the Evil Genius

20 Makey Makey Projects for the Evil Genius
Author: Aaron Graves,Colleen Graves
Publsiher: McGraw Hill Professional
Total Pages: 208
Release: 2017-07-28
Genre: Technology & Engineering
ISBN: 9781259860478

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A comprehensive overview of robotics principles, systems, and applications This hands-on TAB guide is filled with DIY projects that show readers, step-by-step, how to start creating and making cool inventions with the Makey Makey invention kit. Each project features easy-to-follow, fully-illustrated instructions and detailed photographs of the finished gadget. You will see how to apply these skills and start building your own Makey Makey projects. 20 Makey Makey Projects for the Evil Genius starts off with very approachable introductory projects, making it a great starting point for beginners. It then builds to more challenging projects, allowing more experienced users to go further by incorporating technologies like Raspberry Pi, Processing and Scratch programming, 3D Printing, and creating wearable electronics with Makey Makey. Projects are divided into four categories: “Fun and Games,” Interactive,” Hacks and Pranks,” and “Makey Makey Go.” • No prior programming or technical experience is required • Basic enough for beginners, but challenging enough for advanced makers • Written by two educators who believe in fostering creative innovation for all

Getting Started with STEAM

Getting Started with STEAM
Author: Billy Krakower,Meredith Martin
Publsiher: Routledge
Total Pages: 112
Release: 2018-07-20
Genre: Education
ISBN: 9780429997099

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Learn effective ways to teach STEAM with this helpful book from educational technology experts Billy Krakower and Meredith Martin. Whether you have a dedicated STEAM class, or plan to integrate it into a regular classroom, you’ll find out how to create a structured learning environment while still leaving room for inquiry and innovation. You’ll also gain a variety of hands-on activities and rubrics you can use immediately. Topics include: the differences among STEM, STEAM, and makerspaces planning your STEAM space stocking your space with the right supplies planning for instruction and managing class time incorporating the core subjects aligning lessons with standards and assessments getting the administration and community involved taking your class to the next level with design thinking. With this practical book, you’ll have all the tools you’ll need to create a STEAM-friendly learning space starting now. Continue the conversation on Twitter with the hashtag #GSwSTEAM!

Playing with Makey Makey

Playing with Makey Makey
Author: Lindsay Slater
Publsiher: Cherry Lake
Total Pages: 24
Release: 2018-01-01
Genre: Juvenile Nonfiction
ISBN: 9781534109759

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Makey Makey is a kit that helps you turn everyday objects into touchpads that control your computer's keyboard. Through simple text written to foster creativity and problem solving, students will learn the art of innovation. Large, colorful images show students how to complete activities. Additional tools, including a glossary and an index, help students learn STEM concepts, new vocabulary, and locate information.

Careers in Design and Prototyping

Careers in Design and Prototyping
Author: Carla Mooney
Publsiher: The Rosen Publishing Group, Inc
Total Pages: 80
Release: 2019-07-15
Genre: Young Adult Nonfiction
ISBN: 9781508187998

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More than just a place to tinker with crafts, makerspaces have become a place for people of all ages to learn new skills and develop interests that can lead to a successful career. For students interested in design and prototyping, makerspaces offer a place to practice the design process, use sophisticated equipment to create prototypes, and collaborate and learn from others. This volume highlights several careers that combine interests in makerspaces and design and prototyping, accentuating different jobs, educational requirements, and job-search tips. Real-life stories of people working in design and prototyping inspire readers to use makerspaces to launch their own successful careers.

The Green Screen Makerspace Project Book

The Green Screen Makerspace Project Book
Author: Todd Burleson
Publsiher: McGraw Hill Professional
Total Pages: 144
Release: 2017-11-21
Genre: Technology & Engineering
ISBN: 9781260019964

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Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product. Take your video projects to the next level with the power of green screen! This easy-to-follow guide clearly explains green screen technology and shows, step-by-step, how to dream up and create professional-grade video effects. Written by a teacher-maker-librarian, The Green Screen Makerspace Project Book features 25 low-cost DIY projects that include materials lists, start-to-finish instructions, and detailed photos. You will get coverage of software that readers at any skill level, in any makerspace―from a library to a living room―can use to produce videos with high-quality green screen effects. •Learn about the history and evolution of green screen •Explore the underlying science and technology •Build your own inexpensive—or free!—green screen •Choose a suitable lighting kit or find the best natural light •Put it all together and create visually interesting presentations •Edit your videos using PC, Mac, and Chromebook programs

Making Pipe Cleaner Pets

Making Pipe Cleaner Pets
Author: Boutique-Sha Of Japan
Publsiher: Unknown
Total Pages: 0
Release: 2013
Genre: CRAFTS & HOBBIES
ISBN: 1574215108

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"Presents instructions for making 23 different breeds of dogs out of pipe cleaners (chenille stems) using just glue, a few small accessories, and simple wrapping and bending techniques"--

Programming the Raspberry Pi Getting Started with Python

Programming the Raspberry Pi  Getting Started with Python
Author: Simon Monk
Publsiher: McGraw Hill Professional
Total Pages: 193
Release: 2012-11-23
Genre: Computers
ISBN: 9780071807845

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Program your own Raspberry Pi projects Create innovative programs and fun games on your tiny yet powerful Raspberry Pi. In this book, electronics guru Simon Monk explains the basics of Raspberry Pi application development, while providing hands-on examples and ready-to-use scripts. See how to set up hardware and software, write and debug applications, create user-friendly interfaces, and control external electronics. Do-it-yourself projects include a hangman game, an LED clock, and a software-controlled roving robot. Boot up and configure your Raspberry Pi Navigate files, folders, and menus Create Python programs using the IDLE editor Work with strings, lists, and functions Use and write your own libraries, modules, and classes Add Web features to your programs Develop interactive games with Pygame Interface with devices through the GPIO port Build a Raspberry Pi Robot and LED Clock Build professional-quality GUIs using Tkinter

Challenge Based Learning in the School Library Makerspace

Challenge Based Learning in the School Library Makerspace
Author: Colleen Graves,Aaron Graves,Diana L. Rendina
Publsiher: Bloomsbury Publishing USA
Total Pages: 114
Release: 2017-07-19
Genre: Language Arts & Disciplines
ISBN: 9798216058991

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An invaluable how-to text that details the workshop model, addresses the design challenges, and explains the best avenues for curriculum-based learning in the school library makerspace. A successful school makerspace needs an enthusiastic maker community, school-wide participation, and staff support. How do you build this type of learning at your school? The innovative team behind Challenge-Based Learning in the School Library Makerspace addresses common questions and concerns and describes step-by-step how to introduce challenge-based learning into the school library makerspace. Intended for librarians and school staff who have already started thinking in terms of makerspaces but need further help sustaining programming and want to know more about Makerspace 2.0, this helpful guide details the workshop model, various real-world design challenges, and the process for implementing curriculum-based learning in the school library makerspace. Readers will be empowered to go beyond the initial implementation of a makerspace and to draw from an arsenal of proven methodologies for designing challenges for student learning. Additionally, the book enables the addition of curriculum connections to library programming, shows how to connect your students to local experts and the global maker community, and eases you into more productive collaboration with other librarians.