Networked Graphics

Networked Graphics
Author: Anthony Steed,Manuel Fradinho Oliveira
Publsiher: Elsevier
Total Pages: 536
Release: 2009-10-30
Genre: Computers
ISBN: 0080922236

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Networked Graphics equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking. The text offers a broad view of what types of different architectural patterns can be found in current systems, and readers will learn the tradeoffs in achieving system requirements on the Internet. It explains the foundations of networked graphics, then explores real systems in depth, and finally considers standards and extensions. Numerous case studies and examples with working code are featured throughout the text, covering groundbreaking academic research and military simulation systems, as well as industry-leading game designs. Everything designers need to know when developing networked graphics and games is covered in one volume - no need to consult multiple sources. The many examples throughout the text feature real simulation code in C++ and Java that developers can use in their own design experiments. Case studies describing real-world systems show how requirements and constraints can be managed.

Computational Science ICCS 2007

Computational Science   ICCS 2007
Author: Yong Shi,Geert Dick van Albada,Jack Dongarra,Peter M.A. Sloot
Publsiher: Springer
Total Pages: 1240
Release: 2007-07-14
Genre: Computers
ISBN: 9783540725862

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Part of a four-volume set, this book constitutes the refereed proceedings of the 7th International Conference on Computational Science, ICCS 2007, held in Beijing, China in May 2007. The papers cover a large volume of topics in computational science and related areas, from multiscale physics to wireless networks, and from graph theory to tools for program development.

Augmented and Virtual Reality

Augmented and Virtual Reality
Author: Lucio Tommaso De Paolis,Antonio Mongelli
Publsiher: Springer
Total Pages: 466
Release: 2014-12-09
Genre: Computers
ISBN: 9783319139692

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This book constitutes the thoroughly revised papers of the First International Conference on Augmented and Virtual Reality, AVR 2014, held in Lecce, Italy, in September 2014. The 28 papers, 2 tutorials and 3 keynotes presented were carefully reviewed and selected from 76 submissions. They include topics from virtual/augmented/mixed reality to 3D user interfaces and the technology needed to enable these environments to a wide range of applications (medical, entertainment, military, design, manufacture, maintenance, arts and cultural heritage).

NASA Technical Memorandum

NASA Technical Memorandum
Author: Anonim
Publsiher: Unknown
Total Pages: 234
Release: 1984
Genre: Aeronautics
ISBN: STANFORD:36105024736451

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Computer Graphics

Computer Graphics
Author: SIGGRAPH.
Publsiher: Unknown
Total Pages: 532
Release: 1996
Genre: Adobe Acrobat
ISBN: 0201948001

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Virtual Reality and Virtual Environments in 10 Lectures

Virtual Reality and Virtual Environments in 10 Lectures
Author: Stanislav Stanković
Publsiher: Springer Nature
Total Pages: 177
Release: 2022-06-01
Genre: Technology & Engineering
ISBN: 9783031022548

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The book is based on the material originally developed for the course on Virtual Reality, which the author was teaching at Tampere University of Technology, as well as course on Virtual Environments that the author had prepared for the University for Advancing Studies at Tempe, Arizona. This original purpose has influenced the structure of this book as well as the depth to which we explore the presented concepts. Therefore, our intention in this book is to give an introduction into the important issues regarding a series of related concepts of Virtual Reality, Augmented Reality, and Virtual Environments. We do not attempt to go into any of these issues in depth but rather outline general principles and discuss them in a sense broad enough to provide sufficient foundations for a further study. In other words, we aim to provide a set of keywords to the reader in order give him a good starting point from which he could go on and explore any of these issues in detail. Table of Contents: Preface / Acknowledgments / Lecture 1--Introduction / Lecture 2--History of VR and Current Applications / Lecture 3--Human Senses / Lecture 4--VR Systems / Lecture 5--User Experience, Human Computer Interaction and UI / Lecture 6--Input Devices and Tracking / Lecture 7--Displays / Lecture 8--Networked VR / Lecture 9--Augmented Reality / Lecture 10--VE and Video Games / Bibliography / Author's Biography / Index

Advances in Networked based Information Systems

Advances in Networked based Information Systems
Author: Leonard Barolli
Publsiher: Springer Nature
Total Pages: 520
Release: 2023-08-23
Genre: Technology & Engineering
ISBN: 9783031409783

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The networks and information systems of today are evolving rapidly. There are new trends and applications in information networking such as wireless sensor networks, ad hoc networks, peer-to-peer systems, vehicular networks, opportunistic networks, grid and cloud computing, pervasive and ubiquitous computing, multimedia systems, security, multi-agent systems, high-speed networks, and web-based systems. These kinds of networks need to manage the increasing number of users, provide support for different services, guarantee the QoS, and optimize the network resources. For these networks, there are many research issues and challenges that should be considered and find solutions. The aim of the book is to provide latest research findings, innovative research results, methods, and development techniques from both theoretical and practical perspectives related to the emerging areas of information networking and their applications.

Encyclopedia of Computer Science and Technology

Encyclopedia of Computer Science and Technology
Author: Allen Kent,James G. Williams
Publsiher: CRC Press
Total Pages: 386
Release: 2021-07-29
Genre: Computers
ISBN: 9781000447002

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This 41st volume covers Application of Bayesan Belief Networks to Highway Construction to Virtual Reality Software and Technology.