2020 22nd Symposium on Virtual and Augmented Reality SVR

2020 22nd Symposium on Virtual and Augmented Reality  SVR
Author: IEEE Staff
Publsiher: Unknown
Total Pages: 135
Release: 2020-11-07
Genre: Electronic Book
ISBN: 1728192323

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The Symposium on Virtual and Augmented Reality (SVR) is the premier conference on Virtual Reality (VR) and Augmented Reality (AR) in Brazil, sponsored annually by the SBC (Brazilian Computer Society) SVR brings together researchers, students and professionals from various academic, industrial and commercial areas interested in the advances in and applications of VR and AR More info http svr2020 cin ufpe br Proceedings of SVR are indexed and published since 2011 at IEEE Digital Library Considering the IEEE taxonomy, three major fields of interest are relevant Computers and information processing, Electronic design automation and methodology, Systems, man, and cybernetics In this context, we can highlight three main subareas Electronic design automation and methodology Design methodology Graphics Virtual Reality Computers and information processing Computer Science Programming Augmented Reality Systems, man, and cybernetics User interfaces

2019 21st Symposium on Virtual and Augmented Reality SVR

2019 21st Symposium on Virtual and Augmented Reality  SVR
Author: IEEE Staff
Publsiher: Unknown
Total Pages: 135
Release: 2019-10-28
Genre: Electronic Book
ISBN: 1728154359

Download 2019 21st Symposium on Virtual and Augmented Reality SVR Book in PDF, Epub and Kindle

The Symposium on Virtual and Augmented Reality (SVR) is the premier conference on Virtual Reality (VR) and Augmented Reality (AR) in Brazil, sponsored annually by the SBC (Brazilian Computer Society) SVR brings together researchers, students and professionals from various academic, industrial and commercial areas interested in the advances in and applications of VR and AR More info http svr net br index html

Augmented Reality Virtual Reality and Computer Graphics

Augmented Reality  Virtual Reality  and Computer Graphics
Author: Lucio Tommaso De Paolis,Pasquale Arpaia,Patrick Bourdot
Publsiher: Springer Nature
Total Pages: 744
Release: 2021-09-15
Genre: Computers
ISBN: 9783030875954

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This book constitutes the refereed proceedings of the 8th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2021, held in Italy, in September 2021. Due to COVID-19 pandemic the conference was held virtually. The 38 full and 14 short papers were carefully reviewed and selected from 69 submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual reality, augmented reality, mixed reality, applications in cultural heritage, in medicine, in education, and in industry.

Navigating Virtual Worlds and the Metaverse for Enhanced E Learning

Navigating Virtual Worlds and the Metaverse for Enhanced E Learning
Author: Chafiq, Nadia,Cummins, Patricia W.,Al-Qatawneh, Khalil Shehadeh,El Imadi, Imane
Publsiher: IGI Global
Total Pages: 309
Release: 2024-02-26
Genre: Education
ISBN: 9798369310359

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From collaborative platforms to deep learning, from serious games to Massive Open Online Course’s (MOOCs), the array of digital tools is staggering. This ever-accelerating digital transformation necessitates a comprehensive understanding of how to harness these tools effectively for the benefit of learners and educators alike. With the educational metaverse emerging as a new frontier, the need for guidance, research, and insight is paramount. The challenge is clear: How can one navigate this intricate web of digital possibilities and create transformative educational experiences? Navigating Virtual Worlds and the Metaverse for Enhanced E-Learning offers a meticulously curated collection of original research and insights, serving as a guiding light in the complex world of digital learning. It not only identifies the challenges and opportunities presented by digital transformation but also provides concrete solutions and innovative approaches. Whether you are an academic scholar, an instructional designer, a learning data analyst, or an e-learning manager, this book is your indispensable companion on the journey to mastering digital education. It does not just offer theoretical frameworks; it unveils the latest empirical research findings, equipping you with the knowledge and tools needed to navigate the digital landscape effectively.

2016 XVIII Symposium on Virtual and Augmented Reality SVR

2016 XVIII Symposium on Virtual and Augmented Reality  SVR
Author: IEEE Staff
Publsiher: Unknown
Total Pages: 135
Release: 2016-06-21
Genre: Electronic Book
ISBN: 1509041508

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SVR is the most important VR and AR conference in Brazil, with a strong international participation It plays a fundamental role in promoting the interaction between researchers and industry professionals, offering conditions to the appearance of new inter institution research groups, motivating the interest in the area and showing to the community the latest advances in the area both in the country and in the world It is attended by scientists, artists, designers, teachers and students from universities, research centers and the IT industry SVR is the symposium of the Special Committee on VR of SBC (Brazilian Computer Society) It is a local version of the IEEE Virtual Reality and 3DUI symposiums This eighteenth edition proposes itself as a major forum for national and international researchers to investigate VR and related areas through different perspectives It gathers researchers, designers, students and other academic and industrial professionals

Extended Reality

Extended Reality
Author: Lucio Tommaso De Paolis,Pasquale Arpaia,Marco Sacco
Publsiher: Springer Nature
Total Pages: 550
Release: 2023-09-04
Genre: Computers
ISBN: 9783031434044

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This two-volume set LNCS 14218 and LNCS 14219 constitutes the refereed proceedings of the International Conference on Extended Reality, XR Salento 2023, held in Lecce, Italy, during September 6-9, 2023. The 59 full papers presented together with 11 short papers were carefully reviewed and selected from 97 submissions. They cover a wide range of many different research topics such as: eXtended reality; digital twin; artificial intelligence; user experience in eXtended reality; virtual reality for neurofeedback, biofeedback and emotion recognition; eXtended reality in education; eXtended reality and metaverse in cultural heritage; eXtended reality in health and medicine; and eXtended reality in industrial field.

Entertainment Computing ICEC 2023

Entertainment Computing     ICEC 2023
Author: Paolo Ciancarini,Angelo Di Iorio,Helmut Hlavacs,Francesco Poggi
Publsiher: Springer Nature
Total Pages: 531
Release: 2023-12-15
Genre: Computers
ISBN: 9789819982486

Download Entertainment Computing ICEC 2023 Book in PDF, Epub and Kindle

This book constitutes the refereed proceedings of the 22nd IFIP TC 14 International Conference on Entertainment Computing, ICEC 2023, which was held in Bologna, Italy, during November 15–17, 2023. The 13 full papers and 5 short papers presented in this book were carefully reviewed and selected from 85 submissions. They cover a large range of topics in the following thematic areas: Game Experience; Player Engagement and Analysis; Serious Gameplay; Entertainment Methods and Tools; Extended Reality; Game Design; Interactive Entertainment; Student Game Competition; Workshops and Tutorials; and Aesthetics and Empowerment. .

HCI International 2021 Late Breaking Posters

HCI International 2021   Late Breaking Posters
Author: Constantine Stephanidis,Margherita Antona,Stavroula Ntoa
Publsiher: Springer Nature
Total Pages: 585
Release: 2021-11-05
Genre: Computers
ISBN: 9783030901769

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This two-volume ​set CCIS 1498 and CCIS 1499 contains the late breaking posters presented during the 23rd International Conference on Human-Computer Interaction, HCII 2021, which was held virtually in July 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. Additionally, 174 papers and 146 posters are included in the volumes of the proceedings published after the conference, as “Late Breaking Work” (papers and posters). The posters presented in these two volumes are organized in topical sections as follows: HCI Theory and Practice; UX Design and Research in Intelligent Environments; Interaction with Robots, Chatbots, and Agents; Virtual, Augmented, and Mixed Reality; Games and Gamification; HCI in Mobility, Transport and Aviation; ​Design for All and Assistive Technologies; Physiology, Affect and Cognition; HCI for Health and Wellbeing; HCI in Learning, Teaching, and Education; Culture and Computing; Social Computing; Design Case Studies; User Experience Studies.