3D and Animated Lenticular Photography

3D and Animated Lenticular Photography
Author: Kim Timby
Publsiher: Walter de Gruyter GmbH & Co KG
Total Pages: 306
Release: 2015-07-31
Genre: Photography
ISBN: 9783110448061

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Scholars are increasingly investigating photography’s broad cultural role, expanding our understanding of the diversity of photographic practices. Kim Timby contributes to this new history of photography by examining the multifaceted story of images that animate with a flick of the wrist or appear vividly three-dimensional without the use of special devices—both made possible by the lenticular process. Using French case studies, this volume broadly weaves 3D and animated lenticular imagery into scientific and popular culture, from early cinema and color reproduction to the birth of modern advertising and the market for studio portraits, postcards, and religious imagery. The motivations behind the invention and reinvention of this pervasive form of imagery, from the turn of the twentieth century through the end of the pre-digital era, shed new light on our relationship to photographic realism and on the forceful interplay in photography between technological innovation and the desire to be entertained. 3D and Animated Lenticular Photography: Between Utopia and Entertainment is a profusely illustrated and engaging interdisciplinary study of a wide-ranging body of images that have fascinated viewers for generations.

Photography and Other Media in the Nineteenth Century

Photography and Other Media in the Nineteenth Century
Author: Nicoletta Leonardi,Simone Natale
Publsiher: Penn State Press
Total Pages: 251
Release: 2018-11-08
Genre: Photography
ISBN: 9780271082547

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In this volume, leading scholars of photography and media examine photography’s vital role in the evolution of media and communication in the nineteenth century. In the first half of the nineteenth century, the introduction of telegraphy, the development of a cheaper and more reliable postal service, the rise of the mass-circulation press, and the emergence of the railway dramatically changed the way people communicated and experienced time and space. Concurrently, photography developed as a medium that changed how images were produced and circulated. Yet, for the most part, photography of the era is studied outside the field of media history. The contributors to this volume challenge those established disciplinary boundaries as they programmatically explore the intersections of photography and “new media” during a period of fast-paced change. Their essays look at the emergence and early history of photography in the context of broader changes in the history of communications; the role of the nascent photographic press in photography’s infancy; and the development of photographic techniques as part of a broader media culture that included the mass-consumed novel, sound recording, and cinema. Featuring essays by noteworthy historians in photography and media history, this discipline-shifting examination of the communication revolution of the nineteenth century is an essential addition to the field of media studies. In addition to the editors, contributors to this volume are Geoffrey Batchen, Geoffrey Belknap, Lynn Berger, Jan von Brevern, Anthony Enns, André Gaudreault, Lisa Gitelman, David Henkin, Erkki Huhtamo, Philippe Marion, Peppino Ortoleva, Steffen Siegel, Richard Taws, and Kim Timby.

Delete Art and Animation

Delete Art and Animation
Author: Paul Wells
Publsiher: John Wiley & Sons
Total Pages: 108
Release: 1997-03-30
Genre: Architecture
ISBN: UVA:X004113640

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This is a journal. Guest edited by Paul Wells.

Peter Greenaway

Peter Greenaway
Author: Bridget Elliott,Peter Greenaway,Anthony George Purdy
Publsiher: Unknown
Total Pages: 106
Release: 1997
Genre: Architecture
ISBN: PSU:000026467573

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Peter Greenaway Architecture and Allegory Bridget Elliott and Anthony Purdy A painter by training, Peter Greenaway is undoubtedly one of the most interesting and controversial of contemporary British film-makers. He is also a much sought-after curator of exhibitions and installations internationally. Greenaway's fascination for architecture is well known and this monograph emphasises his use of architecture as a structuring device as well as a metaphor and vehicle for the exploration of artistic practice in general. Looking at all his best known movies - The Draughtsman's Contract, A Zed and Two Noughts, The Belly of an Architect, Drowning by Numbers, The Cook, the Thief, His Wife and Her Lover, Prospero's Books, The Baby of MAcon and The Pillow Book - the study discusses both curatorial work and films in relation to current debates in architecture, art history and cultural theory. Lavishly illustrated with his own art work and numerous stunning film stills, this is a highly visual as well as critical examination of the many issues surrounding Greenaway's idiosyncratic work. Art & Design Monographs are a series of publications concentrating on artists and designers of lasting interest and importance. Fully illustrated in colour, the Monographs contain expertly written commentaries on the careers and works of the individuals represented, providing a richly visual and comprehensive critical study. Other Art & Design Monographs include: Christopher Dresser Allen Jones Arthur Boyd at Bundanon Alessi: The Design Factory Brian Clarke: Architectural Artist Arakawa and Madeline Gins Cecil Beaton: Stage and Film Designs Marina Abramovic: Cleaning the House Archibald Knox David Mach David Nash: Forms into Time Nancy Wolf: Hidden Cities, Hidden Longings

Lenticular Imaging

Lenticular Imaging
Author: Yitzhak Weissman
Publsiher: Pop3dart
Total Pages: 258
Release: 2018
Genre: Technology & Engineering
ISBN: 9655724913

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First of its kind, this book is indispensable for anybody wishing to explore, use, and develop tools for lenticular imaging. Based on original and hitherto unpublished research, it unveils with the help of 180 illustrations the theory and the practice of lenticular imaging.

Guide to 3D Photography

Guide to 3D Photography
Author: Edward Mitchell, MS, MBA
Publsiher: Edward Mitchell
Total Pages: 183
Release: 2013-11-04
Genre: Photography
ISBN: 9182736450XXX

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Guide to 3D Photography is for the beginning 3D photographer, showing how to get started, how to process images on your computer or tablet, and how to view your 3D photographs. You can begin shooting 3D photos using one camera or two, or using integrated 3D cameras. This is a hands-on guide with step-by-step examples for shooting, processing and displaying your 3D images. This guide is intended for the novice to mid-skill level 3D enthusiast; this guide is not targeted at experienced 3D photographers. Anyone can shoot and process 3D - this book shows you how. Using free software that runs on Windows-based personal computers, or free or low-cost apps for iPad or Android tablets and smart phones, your stereo photographs can be turned into viewable 3D photos for display on your computer, displayed online or printed on paper or turned in to glasses free 3D prints (for a service fee). While 3D TVs and monitors provide the best viewing experience, you can get started with free or very low cost filtered glasses. You'll even learn how to create 3D photos that can be viewed without any glasses or special hardware. NOT RECOMMENDED for Black & White or gray scale e-readers as the 3D color photographs in the books can not be viewed - however the photos are available separately online. RECOMMENDED FOR COLOR E-READERs including color tablets and e-reader software on tablets, notebooks and desktop computers. Guide to 3D Photography covers learning "how to see in 3D" to achieve the best 3D effects while avoiding common 3D problems that can ruin 3D photos or cause eyestrain for viewers. The book also covers methods for shooting 3D with one camera, with two cameras, or with commercially made, special purpose 3D cameras, and viewing 3D photos on 3D monitors. Advanced topics include the concept of a 3D "depth box", the importance of the spacing between the left and right image lenses and how that impacts depth captured in the photograph, advanced image processing techniques and methods of creating "wiggle" animated 3D images, as well as red/cyan, green/magenta, yellow/blue and amber/blue anaglyphs. 183 PDF pages. Over 100 photos including red/cyan anaglyph 3D, cross-eyed 3D and 2D photographs. Over 50 illustrations/drawings or screen shots. Table of Contents Contents Trademarks and Copyrights Preface Chapter 1 - Introduction to 3D Photography Chapter 2 - Shooting and Processing Your First 3D Photo Chapter 3 – Processing 3D Images on iPad and Android Tablets Chapter 4 - Learning to see in 3D Chapter 5 - Using Two Cameras for 3D Photography Chapter 6 - Integrated 3D Cameras Chapter 7 - Displaying 3D photos Chapter 8 – Additional Stereoscopic Image Corrections Chapter 9 – Advanced 3D Image Shooting and Processing Chapter 10 – Afterword: The Future of 3D Photography and 3D Video

The Painter 6 Wow Book

The Painter 6 Wow  Book
Author: Cher Threinen-Pendarvis
Publsiher: Unknown
Total Pages: 372
Release: 2000
Genre: Computers
ISBN: 0201354497

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The color art and illustrations in this book are accompanied by tips about how these creations were made with Painter 6. The CD-ROM is loaded with many custom tools, stock photos, and video clips, demo versions of MetaCreations and Adobe programs, and more. Expanded chapters focus on Web graphics and printmaking.

How to Cheat in After Effects

How to Cheat in After Effects
Author: Chad Perkins
Publsiher: Taylor & Francis
Total Pages: 385
Release: 2013-05-07
Genre: Performing Arts
ISBN: 9781135069292

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Get the most from the most widely used application in the postproduction field! Gain the insider tips you need to compose eye-catching, imaginative Adobe After Effects projects quickly and effectively. In How to Cheat in After Effects, Second Edition seasoned AE expert Chad Perkins provides dozens of concise, step-by-step tutorials and lavish 4-color illustrations to get you on the fast track to producing amazing motion graphics and visual effects. Updated for CS6, this new edition has been revised to include: A brand new chapter on the most popular 3rd party effects including Trapcode Particular and Video Copilot's Element 3D New cheats on professional compositing, expressions, and high end visual effects Tons of cool light tricks and lessons on how to use Video Copilot's Optical Flares A thorough explanation of the Ray-trace 3D engine introduced in After Effects CS6 Downloadable resources with project files allowing you to work alongside the exercises in the book, as well as QuickTime movies displaying techniques There’s no time to waste! Whether you are an intermediate After Effects user in need of its more advanced tools or a novice looking for techniques to up your game, this book will bring your motion graphics, visual effects, and graphic compositions to the next level. Downloadable resources project files are available at www.focalpress.com/9780415661065