7 Years Of Camera Shake
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7 Years of Camera Shake
Author | : David Plummer |
Publsiher | : Unbound Publishing |
Total Pages | : 256 |
Release | : 2017-09-07 |
Genre | : Photography |
ISBN | : 9781783523948 |
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As humans, we are drawn to predators like no other group of animals. They are the epitome of form and function, and have a level of perfection that we revere. In 2009, wildlife expert, conservationist and photographer David Plummer was diagnosed with Parkinson’s disease. Rather than let it defeat him, he was galvanised to grab life by the horns and achieve the perfect wildlife shot. Over the next seven years, he did much more than that. The result is this breathtaking collection of over 200 of his best and favourite photographs of exotic and wild animals in their natural habitats. To capture them, David travelled to some of the most remote and stunning locations across the world, from Africa to India to the Galápagos Islands and back to his native England. 7 Years of Camera Shake showcases seven years of immersive and illuminating photography: of predators on the prowl, of prey in the clutches of death, of the inexplicable synchronisation of nature, of the beautiful relationship between mother and child, and much, much more. Plummer’s work has been featured in wildlife publications and national and international press, and now the work he has produced since his diagnosis is showcased here, accompanied by his thoughts and anecdotes on how he achieved each perfect shot.
Build your own 2D Game Engine and Create Great Web Games
Author | : Kelvin Sung,Jebediah Pavleas,Fernando Arnez,Jason Pace |
Publsiher | : Apress |
Total Pages | : 481 |
Release | : 2015-10-13 |
Genre | : Computers |
ISBN | : 9781484209523 |
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Build Your Own 2D Game Engine and Create Great Web Games teaches you how to develop your own web-based game engine step-by-step, allowing you to create a wide variety of online videogames that can be played in common web browsers. Chapters include examples and projects that gradually increase in complexity while introducing a ground-up design framework, providing you with the foundational concepts needed to build fun and engaging 2D games. By the end of this book you will have created a complete prototype level for a side scrolling action platform game and will be prepared to begin designing additional levels and games of your own. This book isolates and presents relevant knowledge from software engineering, computer graphics, mathematics, physics, game development, game mechanics, and level design in the context of building a 2D game engine from scratch. The book then derives and analyzes the source code needed to implement thes e concepts based on HTML5, JavaScript, and WebGL. After completing the projects you will understand the core-concepts and implementation details of a typical 2D game engine and you will be familiar with a design and prototyping methodology you can use to create game levels and mechanics that are fun and engaging for players. You will gain insights into the many ways software design and creative design must work together to deliver the best game experiences, and you will have access to a versatile 2D game engine that you can expand upon or utilize directly to build your own 2D games that can be played online from anywhere. • Assists the reader in understanding the core-concepts behind a 2D game engine • Guides the reader in building a functional game engine based on these concepts • Lead s the reader in exploring the interplay between technical design and game experience design • Teaches the reader how to build their own 2D games that can be played across internet via popular browsers
Official Gazette of the United States Patent and Trademark Office
Author | : United States. Patent and Trademark Office |
Publsiher | : Unknown |
Total Pages | : 1514 |
Release | : 2000 |
Genre | : Patents |
ISBN | : PSU:000066182399 |
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Canon EOS 70D For Dummies
Author | : Julie Adair King |
Publsiher | : John Wiley & Sons |
Total Pages | : 393 |
Release | : 2013-12-16 |
Genre | : Photography |
ISBN | : 9781118335963 |
Download Canon EOS 70D For Dummies Book in PDF, Epub and Kindle
Start getting great photos with your Canon EOS 70D right away The Canon EOS 70D features upgraded focusing technology, a 20.2 megapixel sensor, and faster frame-per-second shooting. Whether you're new to dSLR photography or just getting acquainted with the 70D, this handy, full-color guide will have you taking great photos before you know it. You'll learn to use all the on-board controls, shoot in auto mode, use live view, control exposure and lighting, manipulate focus and color, transfer your images to the computer for editing, and share the results in prints or online. Colorful photos throughout illustrate what you can achieve. Upgraded features in the Canon EOS 70D include a new focusing technology that speeds up autofocus for video and live view shooting, a larger sensor, faster frame-by-frame shooting, and a wider ISO range This full-color guide explains how to take advantage of all the features; walks you through all the on-board controls, and shows how to shoot in auto mode Covers dSLR basics such as dialing in exposure and lighting controls, manipulating focus and color, and transferring your images from the camera to the computer Offers advice for shooting in various common situations and explains how to post your photos online, make prints, or share them in other ways Canon EOS 70D For Dummies makes it easy to get terrific photos with your Canon dSLR camera.
Digital SLR Cameras and Photography For Dummies
Author | : David D. Busch |
Publsiher | : John Wiley & Sons |
Total Pages | : 353 |
Release | : 2008-01-10 |
Genre | : Computers |
ISBN | : 9780470225424 |
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Provides information on using digital SLR cameras, covering such topics as memory cards, choosing exposure, lenses, using RAW files, using the flash, composing a photograph, and image editing.
Digital Photography For Dummies
Author | : Julie Adair King |
Publsiher | : John Wiley & Sons |
Total Pages | : 368 |
Release | : 2020-02-05 |
Genre | : Photography |
ISBN | : 9781119609643 |
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Photographers! Your guide is here! The demand for high-quality photographs is higher than ever. Whether you’re building your influencer rating online, capturing the moments of a child’s life, or are looking for ways to improve your skills, photography know-how is a must-have skill. Digital Photography For Dummies helps you do more than pointing, shooting, and hoping for the best or slapping a filter on a camera phone shot. This book introduces you to the camera settings and techniques that separate okay pictures from frame-worthy portraits. It then explains how to apply those skills to capturing your own portraits, landscape shots, and high-action photos. Develop a better eye for image composition Discover how to light photos better, including using natural light Learn to get quick results in auto settings or take full control in manual mode Discover the elements of exposure and how they influence the final product Find instructions on taking a formal or casual portrait Apply basic editing techniques to finalize your image Go beyond photo apps and apply the techniques pros use for their images.
Navy Photographer s Mate Training Series
Author | : Tom Regina |
Publsiher | : Unknown |
Total Pages | : 632 |
Release | : 1983 |
Genre | : Photography |
ISBN | : MINN:20000004250458 |
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Unity Animation Essentials
Author | : Alan Thorn |
Publsiher | : Packt Publishing Ltd |
Total Pages | : 200 |
Release | : 2015-06-24 |
Genre | : Computers |
ISBN | : 9781782174998 |
Download Unity Animation Essentials Book in PDF, Epub and Kindle
Unity is a feature-rich, fully-integrated development engine that provides out-of-the-box functionality for the creation of interactive 3D content. It is an exciting engine that has a rich and sophisticated animation system called Mecanim. Unity Animation Essentials offers a comprehensive introduction to powerful animation tools and principles in Unity, which can be used to make great games. This book starts by exploring core animation concepts and then dives deeper to demonstrate their practical application in real-time games. This book shares extensive and useful insights to create animations using a professional grade workflow, and to create responses and interactive scenes. Each chapter focuses on a specific range of topics, from timing and events to character animation and particle systems. By the end of the book, you should be able to fully utilize the powers of Mecanim and Unity.