A Playful Path

A Playful Path
Author: Bernard De Koven
Publsiher: Lulu.com
Total Pages: 305
Release: 2013-12-18
Genre: Education
ISBN: 9781304351821

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A Playful Path, the new book by games guru and fun theorist Bernard De Koven, serves as a collection of ideas and tools to help us bring our playfulness back into the open. When we find ourselves forgetting the life of the game or the game of life, the joy of form or the content, the play of brain or mind, body or spirit, this book can help us return to that which our soul is heir.

The Well Played Game

The Well Played Game
Author: Bernard De Koven
Publsiher: MIT Press
Total Pages: 173
Release: 2013-08-23
Genre: Games & Activities
ISBN: 9780262019170

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The return of the classic book on games and play that illuminates the relationship between the well-played game and the well-lived life. In The Well-Played Game, games guru Bernard De Koven explores the interaction of play and games, offering players—as well as game designers, educators, and scholars—a guide to how games work. De Koven’s classic treatise on how human beings play together, first published in 1978, investigates many issues newly resonant in the era of video and computer games, including social gameplay and player modification. The digital game industry, now moving beyond its emphasis on graphic techniques to focus on player interaction, has much to learn from The Well-Played Game. De Koven explains that when players congratulate each other on a “well-played” game, they are expressing a unique and profound synthesis that combines the concepts of play (with its associations of playfulness and fun) and game (with its associations of rule-following). This, he tells us, yields a larger concept: the experience and expression of excellence. De Koven—affectionately and appreciatively hailed by Eric Zimmerman as “our shaman of play”—explores the experience of a well-played game, how we share it, and how we can experience it again; issues of cheating, fairness, keeping score, changing old games (why not change the rules in pursuit of new ways to play?), and making up new games; playing for keeps; and winning. His book belongs on the bookshelves of players who want to find a game in which they can play well, who are looking for others with whom they can play well, and who have discovered the relationship between the well-played game and the well-lived life.

The Infinite Playground

The Infinite Playground
Author: Bernard De Koven
Publsiher: MIT Press
Total Pages: 207
Release: 2022-06-21
Genre: Games & Activities
ISBN: 9780262543866

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In his final work, a visionary game designer reveals how a surprising range of play-based experiences can unlock our imagination and help us capture the power of fun and delight. Bernard De Koven (1941–2018) was a pioneering designer of games and theorist of fun. He studied games long before the field of game studies existed. For De Koven, games could not be reduced to artifacts and rules; they were about a sense of transcendent fun. This book, his last, is about the imagination: the imagination as a playground, a possibility space, and a gateway to wonder. The Infinite Playground extends a play-centered invitation to experience the power and delight unlocked by imagination. It offers a curriculum for playful learning. De Koven guides the readers through a series of observations and techniques, interspersed with games. He begins with the fundamentals of play, and proceeds through the private imagination, the shared imagination, and imagining the world—observing, “the things we imagine can become the world.” Along the way, he reminisces about playing ping-pong with basketball great Bill Russell; begins the instructions for a game called Reception Line with “Mill around”; and introduces blathering games—Blather, Group Blather, Singing Blather, and The Blather Chorale—that allow the player's consciousness to meander freely. Delivered during the last months of his life, The Infinite Playground has been painstakingly cowritten with Holly Gramazio, who worked together with coeditors Celia Pearce and Eric Zimmerman to complete the project as Bernie De Koven's illness made it impossible for him to continue writing. Other prominent game scholars and designers influenced by De Koven, including Katie Salen Tekinbaş, Jesper Juul, Frank Lantz, and members of Bernie's own family, contribute short interstitial essays.

Lost in the Wild

Lost in the Wild
Author: Ryan Jacobson
Publsiher: Adventure Publications
Total Pages: 152
Release: 2008-09-22
Genre: Juvenile Fiction
ISBN: 9781591932963

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It's supposed to be a fun camping trip with your family. But when your sister and you get caught in a terrible thunderstorm, your relaxing vacation becomes an endless struggle to stay alive! Do you have what it takes to save your sister and yourself from unknown dangers? Or will your choices lead to a tragic ending? Put yourself in this adventure and find out. Test your survival skills with outcomes affected by your decisions!

Junkyard Sports

Junkyard Sports
Author: Bernie DeKoven
Publsiher: Human Kinetics
Total Pages: 184
Release: 2005
Genre: Education
ISBN: 0736052070

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This resource offers more than 75 innovative, creative, and challenging demonstration games in six traditional team sports (soccer, football, basketball, baseball, hockey, and volleyball), while employing nontraditional approaches.

A Playful Production Process

A Playful Production Process
Author: Richard Lemarchand
Publsiher: MIT Press
Total Pages: 409
Release: 2021-10-12
Genre: Computers
ISBN: 9780262045513

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How to achieve a happier and healthier game design process by connecting the creative aspects of game design with techniques for effective project management. This book teaches game designers, aspiring game developers, and game design students how to take a digital game project from start to finish—from conceptualizing and designing to building, playtesting, and iterating—while avoiding the uncontrolled overwork known among developers as “crunch.” Written by a legendary game designer, A Playful Production Process outlines a process that connects the creative aspects of game design with proven techniques for effective project management. The book outlines four project phases—ideation, preproduction, full production, and post-production—that give designers and developers the milestones they need to advance from the first glimmerings of an idea to a finished game.

The Nut That Fell from the Tree

The Nut That Fell from the Tree
Author: Sangeeta Bhadra
Publsiher: Kids Can Press Ltd
Total Pages: 37
Release: 2020-09-01
Genre: Juvenile Fiction
ISBN: 9781525306044

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A playful story about one acorn’s arduous journey to becoming a tree. In the style of “The House That Jack Built,” here’s a cumulative, rhyming tale about a nut that falls from an oak that holds the house where Jill plays. The acorn travels inside an old shoe, above the trees and under a stream, as one animal after another steals it, drops it or tosses it. But in the end, the acorn lands on a hillside, where it grows into another grand oak, which now holds the house where Jack (Jill’s grandson) plays. It’s the circle of life … well, not quite a circle. But loads of fun all the same!

Tokyo on Foot

Tokyo on Foot
Author: Florent Chavouet
Publsiher: Tuttle Publishing
Total Pages: 216
Release: 2012-10-23
Genre: Travel
ISBN: 9781462906406

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This prize-winning book is both an illustrated tour of a Tokyo rarely seen in Japan travel guides and an artist's warm, funny, visually rich, and always entertaining graphic memoir. Florent Chavouet, a young graphic artist, spent six months exploring Tokyo while his girlfriend interned at a company there. Each day he would set forth with a pouch full of color pencils and a sketchpad, and visit different neighborhoods. This stunning book records the city that he got to know during his adventures. It isn't the Tokyo of packaged tours and glossy guidebooks, but a grittier, vibrant place, full of ordinary people going about their daily lives and the scenes and activities that unfold on the streets of a bustling metropolis. Here you find businessmen and women, hipsters, students, grandmothers, shopkeepers, policemen, and other urban types and tribes in all manner of dress and hairstyles. A temple nestles among skyscrapers; the corner grocery anchors a diverse assortment of dwellings, cafes, and shops--often tangled in electric lines. The artist mixes styles and tags his pictures with wry comments and observations. Realistically rendered advertisements or posters of pop stars contrast with cartoon sketches of iconic objects or droll vignettes, like a housewife walking her pet pig, a Godzilla statue in a local park, and an urban fishing pond that charges 400 yen per half hour. This very personal guide to Tokyo is organized by neighborhood with hand-drawn maps that provide an overview of each neighborhood, but what really defines them is what caught the artist's eye and attracted his formidable drawing talent. Florent Chavouet begins his introduction by observing that, "Tokyo is said to be the most beautiful of ugly cities." With wit, a playful sense of humor, and the multicolor pencils of his kit, he sets aside the question of urban ugliness or beauty and captures the Japanese essence of a great city in this truly vital portrait.