ACM SIGGRAPH 86

ACM SIGGRAPH 86
Author: Anonim
Publsiher: Unknown
Total Pages: 172
Release: 1986
Genre: Computer graphics
ISBN: UCSD:31822017676669

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ACM SIGGRAPH 86 art show

ACM SIGGRAPH 86 art show
Author: Anonim
Publsiher: Unknown
Total Pages: 96
Release: 1986*
Genre: Computer art
ISBN: OCLC:913412848

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ACM SIGGRAPH 86 Art Show

ACM SIGGRAPH 86 Art Show
Author: Herbert W. Franke,SIGGRAPH.,IEEE Technical Committee on Computer Graphics
Publsiher: Unknown
Total Pages: 48
Release: 1986
Genre: Computer animation
ISBN: 0897911857

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Advanced Computer Animation

Advanced Computer Animation
Author: Anonim
Publsiher: Unknown
Total Pages: 326
Release: 1986
Genre: Computer animation
ISBN: CORNELL:31924070126481

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Rendering Techniques 99

Rendering Techniques    99
Author: Dani Lischinski,Greg W. Larson
Publsiher: Springer Science & Business Media
Total Pages: 391
Release: 2012-12-06
Genre: Computers
ISBN: 9783709168097

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This book contains the proceedings of the 10th Eurographics Workshop on Rendering, which took place from the 21st to the 23rd of June, 1999, in Granada, Spain. Origi nally an outgrowth of the annual Eurographics meeting, the workshop was organized by a dedicated group of researchers who felt there was insufficient opportunity at Eu rographics and Siggraph to exchange ideas specifically on rendering. Over the past 9 years, the workshop has become renown as an international watershed for top quality work in this field, attracting between 50 and 100 attendees each year to share their latest research. This year we received a total of 63 submissions. Each paper was carefully reviewed by two of the 25 international programme committee members, as well as two external reviewers, selected by the co-chairs from a pool of 71 individuals. (The programme committee and external reviewers are listed following the contents pages.) In this new review process, all submissions and reviews were handled electronically, with the ex ception of videos submitted with a few of the papers. This streamlined the review process considerably, while reducing the costs and confusion associated with courier delivery of hundreds of papers.

Virtual Reality Concepts and Technologies

Virtual Reality  Concepts and Technologies
Author: Philippe Fuchs,Guillaume Moreau,Pascal Guitton
Publsiher: CRC Press
Total Pages: 434
Release: 2011-07-27
Genre: Computers
ISBN: 9780415684712

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A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference book and design guide to help the reader develop a VR project, it presents the reader with the importance of the user’s needs and various aspects of the human computer interface (HCI). It further treats technical aspects of VR, hardware and software implementations, and details on the sensory and psycho-sensory interfaces. Providing various concepts and technologies, including mathematics and modelling techniques, it allows the reader to formalize, conceptualize and construct a virtual reality project from original thought to application. This book is intended for engineers, computer scientists and computer game developers working on various VR applications. It can further serve as an educational tool in Virtual Reality courses for senior graduate and postgraduate students.

Rendering Techniques 95

Rendering Techniques    95
Author: Partick M. Hanrahan,Werner Purgathofer
Publsiher: Springer Science & Business Media
Total Pages: 383
Release: 2012-12-06
Genre: Computers
ISBN: 9783709194300

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Following five successful workshops in the previous five years, the Rendering Workshop is now well established as a major international forum and one of the most reputable events in the field of realistic image synthesis. Including the best 31 papers which were carefully evaluated out of 68 submissions the book gives an overview on hierarchical radiosity, Monte Carlo radiosity, wavelet radiosity, nondiffuse radiosity, and radiosity performance improvements. Some papers deal with ray tracing, reconstruction techniques, volume rendering, illumination, user interface aspects, and importance sampling. Also included are two invited papers by James Arvo and Alain Fournier. As is the style of the Rendering Workshop, the contributions are mainly of algorithmic nature, often demonstrated by prototype implementations. From these implementations result numerous color images which are included as appendix. The Rendering Workshop proceedings are certainly an obligatory piece of literature for all scientists working in the rendering field, but they are also very valuable for the practitioner involved in the implementation of state of the art rendering system certainly influencing the scientific progress in this field.

Photorealism in Computer Graphics

Photorealism in Computer Graphics
Author: Kadi Bouatouch,Christian Bouville
Publsiher: Springer Science & Business Media
Total Pages: 230
Release: 2013-03-09
Genre: Computers
ISBN: 9783662092873

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The goal of this book is to present the most advanced research works in realistic computer generated images. It is made up of the papers presented during a Eurographics workshop that has been held in Rennes (France) on June 1990. Although realism in computer graphics has existed for many years, we have considered that two research directions can now clearly be identified. One makes use of empirical methods to efficiently create images that look real. As opposed to this approach, the other orientation makes use of physics to produce images that are exact representations of the real world (at the expense of additional processing time), hence the term photosimulation which indeed was the subject of this book. The objectives of this workshop were to assemble experts from physics and computer graphics in order to contribute to the introduction of physics-based approaches in the field of computer generated images. The fact that this workshop was the first entirely devoted to this topic was a bet and fortunately it turned out that it was a success. The contents of this book is organized in five chapters: Efficient Ray Tracing Meth ods, Theory of Global Illumination Models, Photometric Algorithms, Form-Factor Cal culations and Physics-Based Methods.